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* 🐛 use current project settings, not unreal project name * 🐛 fix from where the project name is taken * Update openpype/hosts/unreal/hooks/pre_workfile_preparation.py Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com> * Update openpype/hosts/unreal/hooks/pre_workfile_preparation.py Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com> --------- Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com> |
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| .. | ||
| aftereffects | ||
| blender | ||
| celaction | ||
| flame | ||
| fusion | ||
| harmony | ||
| hiero | ||
| houdini | ||
| max | ||
| maya | ||
| nuke | ||
| photoshop | ||
| resolve | ||
| standalonepublisher | ||
| substancepainter | ||
| traypublisher | ||
| tvpaint | ||
| unreal | ||
| webpublisher | ||
| __init__.py | ||