ayon-core/openpype/hosts/aftereffects/api/lib.py
Jakub Trllo d3753fef31 Merge branch 'develop' into release/3.15.x
# Conflicts:
#	openpype/hosts/aftereffects/api/pipeline.py
#	openpype/hosts/photoshop/api/pipeline.py
#	openpype/hosts/photoshop/plugins/create/create_legacy_image.py
#	openpype/modules/deadline/plugins/publish/submit_publish_job.py
2022-12-16 12:09:01 +01:00

166 lines
4.4 KiB
Python

import os
import sys
import re
import json
import contextlib
import traceback
import logging
from functools import partial
from qtpy import QtWidgets
from openpype.pipeline import install_host
from openpype.modules import ModulesManager
from openpype.tools.utils import host_tools
from openpype.tests.lib import is_in_tests
from .launch_logic import ProcessLauncher, get_stub
log = logging.getLogger(__name__)
log.setLevel(logging.DEBUG)
def safe_excepthook(*args):
traceback.print_exception(*args)
def main(*subprocess_args):
sys.excepthook = safe_excepthook
from openpype.hosts.aftereffects.api import AfterEffectsHost
host = AfterEffectsHost()
install_host(host)
os.environ["OPENPYPE_LOG_NO_COLORS"] = "False"
app = QtWidgets.QApplication([])
app.setQuitOnLastWindowClosed(False)
launcher = ProcessLauncher(subprocess_args)
launcher.start()
if os.environ.get("HEADLESS_PUBLISH"):
manager = ModulesManager()
webpublisher_addon = manager["webpublisher"]
launcher.execute_in_main_thread(
partial(
webpublisher_addon.headless_publish,
log,
"CloseAE",
is_in_tests()
)
)
elif os.environ.get("AVALON_PHOTOSHOP_WORKFILES_ON_LAUNCH", True):
save = False
if os.getenv("WORKFILES_SAVE_AS"):
save = True
launcher.execute_in_main_thread(
lambda: host_tools.show_tool_by_name("workfiles", save=save)
)
sys.exit(app.exec_())
@contextlib.contextmanager
def maintained_selection():
"""Maintain selection during context."""
selection = get_stub().get_selected_items(True, False, False)
try:
yield selection
finally:
pass
def get_extension_manifest_path():
return os.path.join(
os.path.dirname(os.path.abspath(__file__)),
"extension",
"CSXS",
"manifest.xml"
)
def get_unique_layer_name(layers, name):
"""
Gets all layer names and if 'name' is present in them, increases
suffix by 1 (eg. creates unique layer name - for Loader)
Args:
layers (list): of strings, names only
name (string): checked value
Returns:
(string): name_00X (without version)
"""
names = {}
for layer in layers:
layer_name = re.sub(r'_\d{3}$', '', layer)
if layer_name in names.keys():
names[layer_name] = names[layer_name] + 1
else:
names[layer_name] = 1
occurrences = names.get(name, 0)
return "{}_{:0>3d}".format(name, occurrences + 1)
def get_background_layers(file_url):
"""
Pulls file name from background json file, enrich with folder url for
AE to be able import files.
Order is important, follows order in json.
Args:
file_url (str): abs url of background json
Returns:
(list): of abs paths to images
"""
with open(file_url) as json_file:
data = json.load(json_file)
layers = list()
bg_folder = os.path.dirname(file_url)
for child in data['children']:
if child.get("filename"):
layers.append(os.path.join(bg_folder, child.get("filename")).
replace("\\", "/"))
else:
for layer in child['children']:
if layer.get("filename"):
layers.append(os.path.join(bg_folder,
layer.get("filename")).
replace("\\", "/"))
return layers
def get_asset_settings(asset_doc):
"""Get settings on current asset from database.
Returns:
dict: Scene data.
"""
asset_data = asset_doc["data"]
fps = asset_data.get("fps")
frame_start = asset_data.get("frameStart")
frame_end = asset_data.get("frameEnd")
handle_start = asset_data.get("handleStart")
handle_end = asset_data.get("handleEnd")
resolution_width = asset_data.get("resolutionWidth")
resolution_height = asset_data.get("resolutionHeight")
duration = (frame_end - frame_start + 1) + handle_start + handle_end
return {
"fps": fps,
"frameStart": frame_start,
"frameEnd": frame_end,
"handleStart": handle_start,
"handleEnd": handle_end,
"resolutionWidth": resolution_width,
"resolutionHeight": resolution_height,
"duration": duration
}