ayon-core/pype/plugins/maya/publish
Toke Stuart Jepsen d9138da2b3 AOV toggling was not collected correctly.
Attribute overrides for AOV only works for the legacy render layers, because the render setup do not connect to the attributes.
2020-05-11 15:11:21 +01:00
..
collect_animation.py cleanup conflicts with CB code 2019-01-28 22:59:57 +01:00
collect_ass.py allow exporting multiple arnold standins from single scene. 2020-01-14 15:43:26 +01:00
collect_assembly.py add collector and loader for assembly 2019-02-20 17:17:01 +01:00
collect_ftrack_family.py (hotfix) workfile handling 2019-07-31 18:42:43 +02:00
collect_history.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
collect_instances.py shutting up hound 2020-03-21 23:21:41 +01:00
collect_look.py bundle of fixes 2020-04-27 21:45:22 +02:00
collect_maya_units.py rename cb to pype 2019-01-28 20:31:55 +01:00
collect_maya_workspace.py rename cb to pype 2019-01-28 20:31:55 +01:00
collect_mayaascii.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
collect_model.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
collect_remove_marked.py hotfix/collection problems with assigning review to subsets fixe 2019-02-10 14:10:57 +01:00
collect_render.py AOV toggling was not collected correctly. 2020-05-11 15:11:21 +01:00
collect_render_layer_aovs.py (hotfix) make sure render layers are collected after user 2019-06-28 12:19:31 +02:00
collect_renderable_camera.py collecting AOVs, remapping for representations, family corrections 2020-02-05 17:52:05 +01:00
collect_review.py make sure we don't error on missing handles in instance 2020-04-02 16:27:25 +02:00
collect_rig.py Create collect_rig.py 2019-06-12 10:39:13 +01:00
collect_scene.py fixed missing import 2020-04-03 15:32:13 +02:00
collect_unreal_staticmesh.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
collect_vray_scene.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
collect_workscene_fps.py rename cb to pype 2019-01-28 20:31:55 +01:00
collect_yeti_cache.py fixed handling of fursettings and representation paths 2020-04-03 19:47:12 +02:00
collect_yeti_rig.py changed place where tokens are replaced for image_search_path 2020-01-10 13:53:49 +00:00
determine_future_version.py simplify version determination 2020-02-22 00:22:52 +01:00
extract_animation.py Add write color set to alembic options. 2020-04-30 07:13:00 +01:00
extract_ass.py make ascii ass configurable via presets 2020-01-17 09:34:23 +01:00
extract_assembly.py assemblies were not loading correctly 2019-12-03 16:24:10 +01:00
extract_assproxy.py add ability to publish and load arnold standin sequence 2019-11-28 16:22:14 +01:00
extract_camera_alembic.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
extract_camera_mayaAscii.py allow exports of non-baked cameras 2020-03-18 18:16:44 +01:00
extract_fbx.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
extract_look.py extract look uses resourcesDir instead of computing itself 2020-02-04 18:27:03 +01:00
extract_maya_ascii_raw.py simplyfy model maya reference loader and add proxy classes for backwards compatibility 2019-07-17 15:26:16 +02:00
extract_model.py simplyfy model maya reference loader and add proxy classes for backwards compatibility 2019-07-17 15:26:16 +02:00
extract_playblast.py fixed camera options 2020-04-01 19:16:54 +02:00
extract_pointcache.py remove handles from custom pointcache range 2020-03-18 21:47:37 +01:00
extract_rendersetup.py simplyfy model maya reference loader and add proxy classes for backwards compatibility 2019-07-17 15:26:16 +02:00
extract_rig.py simplyfy model maya reference loader and add proxy classes for backwards compatibility 2019-07-17 15:26:16 +02:00
extract_thumbnail.py remove capture_gui dependency 2020-01-29 01:22:49 +01:00
extract_vrayproxy.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
extract_yeti_cache.py add frames to published representations 2019-10-30 19:06:18 +01:00
extract_yeti_rig.py bundle of fixes 2020-04-27 21:45:22 +02:00
increment_current_file_deadline.py (hotfix) workfile handling 2019-07-31 18:42:43 +02:00
save_scene.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
submit_maya_deadline.py use frame range with handles in maya 2020-03-13 23:52:17 +01:00
submit_maya_muster.py hotfix for various aspect of farm rendering 2019-11-06 14:06:24 +01:00
submit_vray_deadline.py hotfix for various aspect of farm rendering 2019-11-06 14:06:24 +01:00
validate_animation_content.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_animation_out_set_related_node_ids.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_ass_relative_paths.py adding procedural and texture paths 2020-02-18 20:43:35 +01:00
validate_assembly_name.py added plugins from 3de 2019-11-13 11:59:22 +01:00
validate_assembly_namespaces.py replace setdress with assembly in validators 2019-02-20 17:16:37 +01:00
validate_assembly_transforms.py replace setdress with assembly in validators 2019-02-20 17:16:37 +01:00
validate_attributes.py Long/Short attribute names and plugin optional 2019-08-21 14:35:14 +01:00
validate_camera_attributes.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_camera_contents.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_color_sets.py add validate colorSets 2019-02-21 12:33:59 +01:00
validate_current_renderlayer_renderable.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_deadline_connection.py hotfix for various aspect of farm rendering 2019-11-06 14:06:24 +01:00
validate_frame_range.py simplified frame range validator 2020-03-23 18:06:26 +01:00
validate_instance_has_members.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_instance_subset.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_instancer_content.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_instancer_frame_ranges.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
validate_joints_hidden.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_look_contents.py cleanup conflicts with CB code 2019-01-28 22:59:57 +01:00
validate_look_default_shaders_connections.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_look_id_reference_edits.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_look_members_unique.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_look_no_default_shaders.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_look_sets.py There was wrong ident causing syntax error 2019-09-02 20:43:13 +00:00
validate_look_shading_group.py Validate shading engine naming. 2019-06-11 07:05:07 +01:00
validate_look_single_shader.py Fix shading engine validation 2019-07-21 16:39:46 +01:00
validate_maya_units.py added rounding to fps coming from maya 2019-10-07 11:38:16 +02:00
validate_mesh_arnold_attributes.py Create validate_mesh_arnold_attributes.py 2019-06-13 10:31:13 +01:00
validate_mesh_has_uv.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_lamina_faces.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_no_negative_scale.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_non_manifold.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_non_zero_edge.py fixing review collection and minor tweaks 2019-02-10 00:12:48 +01:00
validate_mesh_normals_unlocked.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_overlapping_uvs.py Remove print statement 2019-05-27 12:45:25 +01:00
validate_mesh_shader_connections.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_single_uv_set.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_uv_set_map1.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_mesh_vertices_have_edges.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_model_content.py make mesh validators more flexible 2019-07-09 16:43:56 +02:00
validate_model_name.py added plugins from 3de 2019-11-13 11:59:22 +01:00
validate_muster_connection.py hotfix for various aspect of farm rendering 2019-11-06 14:06:24 +01:00
validate_no_animation.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_no_default_camera.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_no_namespace.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_no_null_transforms.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_no_unknown_nodes.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_no_vraymesh.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_node_ids.py replace setdress with assembly in validators 2019-02-20 17:16:37 +01:00
validate_node_ids_deformed_shapes.py cleanup conflicts with CB code 2019-01-28 22:59:57 +01:00
validate_node_ids_in_database.py cleanup or imports 2019-12-05 11:59:23 +01:00
validate_node_ids_related.py Merge branch 'develop' into feature/dict_indentation 2020-01-20 17:25:00 +01:00
validate_node_ids_unique.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_node_no_ghosting.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_render_image_rule.py Add repair for image rule 2019-07-21 16:40:21 +01:00
validate_render_no_default_cameras.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_render_single_camera.py fixed validators to support multiple cameras, deleting obsolete collector 2020-02-08 01:25:23 +01:00
validate_renderlayer_aovs.py dicts' keys in io methods calling start on the next row to keep same indentations if line lenght changes 2019-12-05 12:18:30 +01:00
validate_rendersettings.py do not allow <RenderPass> token in Redshift 2020-03-26 16:19:08 +01:00
validate_resources.py working version, plugin creates hardlink with hash 2019-03-04 15:48:59 +01:00
validate_rig_contents.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_rig_controllers.py Validate_rig_controllers should skip proxy attributes. 2019-06-04 13:05:02 +01:00
validate_rig_controllers_arnold_attributes.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_rig_out_set_node_ids.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_rig_output_ids.py shutting up hound 2020-04-03 19:54:14 +02:00
validate_scene_set_workspace.py validate workspace giving false negatives because of drive letter case 2019-08-26 14:55:32 +00:00
validate_shader_name.py added plugins from 3de 2019-11-13 11:59:22 +01:00
validate_shape_default_names.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_shape_render_stats.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_single_assembly.py cleanup conflicts with CB code 2019-01-28 22:59:57 +01:00
validate_skinCluster_deformer_set.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_step_size.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_transform_naming_suffix.py make mesh validators more flexible 2019-07-09 16:43:56 +02:00
validate_transform_zero.py (hotfix) allow locators with transforms 2019-07-10 17:27:27 +02:00
validate_unicode_strings.py validate unicode strings 2019-10-18 15:09:47 +02:00
validate_unreal_mesh_triangulated.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
validate_unreal_staticmesh_naming.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
validate_unreal_up_axis.py publishing unreal static mesh from maya 2020-03-14 00:41:53 +01:00
validate_vray_distributed_rendering.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_vray_translator_settings.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_vrayproxy.py fix(all): rename attributes 2019-07-31 12:38:14 +02:00
validate_vrayproxy_members.py cleanup conflicts with CB code 2019-01-28 22:59:57 +01:00
validate_yeti_renderscript_callbacks.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_yeti_rig_cache_state.py minor tweaks 2019-10-15 17:06:01 +02:00
validate_yeti_rig_input_in_instance.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00
validate_yeti_rig_settings.py colorbleed to pype reformat 2019-01-28 21:27:58 +01:00