mirror of
https://github.com/ynput/ayon-core.git
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197 lines
6.2 KiB
Python
197 lines
6.2 KiB
Python
# -*- coding: utf-8 -*-
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"""Houdini specific Avalon/Pyblish plugin definitions."""
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import sys
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from abc import (
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ABCMeta
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)
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import six
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import hou
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from openpype.pipeline import (
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CreatorError,
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LegacyCreator,
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Creator as NewCreator,
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CreatedInstance
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)
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from openpype.lib import BoolDef
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from openpype.hosts.houdini.api import list_instances, remove_instance
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from .lib import imprint, read, get_frame_data
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class OpenPypeCreatorError(CreatorError):
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pass
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class Creator(LegacyCreator):
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"""Creator plugin to create instances in Houdini
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To support the wide range of node types for render output (Alembic, VDB,
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Mantra) the Creator needs a node type to create the correct instance
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By default, if none is given, is `geometry`. An example of accepted node
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types: geometry, alembic, ifd (mantra)
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Please check the Houdini documentation for more node types.
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Tip: to find the exact node type to create press the `i` left of the node
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when hovering over a node. The information is visible under the name of
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the node.
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"""
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defaults = ['Main']
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def __init__(self, *args, **kwargs):
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super(Creator, self).__init__(*args, **kwargs)
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self.nodes = list()
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def process(self):
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"""This is the base functionality to create instances in Houdini
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The selected nodes are stored in self to be used in an override method.
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This is currently necessary in order to support the multiple output
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types in Houdini which can only be rendered through their own node.
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Default node type if none is given is `geometry`
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It also makes it easier to apply custom settings per instance type
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Example of override method for Alembic:
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def process(self):
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instance = super(CreateEpicNode, self, process()
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# Set paramaters for Alembic node
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instance.setParms(
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{"sop_path": "$HIP/%s.abc" % self.nodes[0]}
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)
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Returns:
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hou.Node
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"""
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try:
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if (self.options or {}).get("useSelection"):
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self.nodes = hou.selectedNodes()
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# Get the node type and remove it from the data, not needed
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node_type = self.data.pop("node_type", None)
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if node_type is None:
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node_type = "geometry"
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# Get out node
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out = hou.node("/out")
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instance = out.createNode(node_type, node_name=self.name)
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instance.moveToGoodPosition()
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imprint(instance, self.data)
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self._process(instance)
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except hou.Error as er:
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six.reraise(
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OpenPypeCreatorError,
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OpenPypeCreatorError("Creator error: {}".format(er)),
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sys.exc_info()[2])
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@six.add_metaclass(ABCMeta)
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class HoudiniCreator(NewCreator):
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selected_nodes = []
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def _create_instance_node(
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self, node_name, parent,
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node_type="geometry"):
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# type: (str, str, str) -> hou.Node
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"""Create node representing instance.
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Arguments:
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node_name (str): Name of the new node.
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parent (str): Name of the parent node.
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node_type (str, optional): Type of the node.
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Returns:
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hou.Node: Newly created instance node.
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"""
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parent_node = hou.node(parent)
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instance_node = parent_node.createNode(
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node_type, node_name=node_name)
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instance_node.moveToGoodPosition()
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return instance_node
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def create(self, subset_name, instance_data, pre_create_data):
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try:
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if pre_create_data.get("use_selection"):
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self.selected_nodes = hou.selectedNodes()
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# Get the node type and remove it from the data, not needed
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node_type = instance_data.pop("node_type", None)
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if node_type is None:
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node_type = "geometry"
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instance_node = self._create_instance_node(
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subset_name, "/out", node_type)
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# wondering if we'll ever need more than one member here
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# in Houdini
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instance_data["members"] = [instance_node.path()]
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instance_data["instance_node"] = instance_node.path()
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instance = CreatedInstance(
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self.family,
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subset_name,
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instance_data,
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self)
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self._add_instance_to_context(instance)
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imprint(instance_node, instance.data_to_store())
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return instance
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except hou.Error as er:
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six.reraise(
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OpenPypeCreatorError,
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OpenPypeCreatorError("Creator error: {}".format(er)),
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sys.exc_info()[2])
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def lock_parameters(self, node, parameters):
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"""Lock list of specified parameters on the node.
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Args:
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node (hou.Node): Houdini node to lock parameters on.
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parameters (list of str): List of parameter names.
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"""
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for name in parameters:
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try:
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parm = node.parm(name)
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parm.lock(True)
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except AttributeError:
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self.log.debug("missing lock pattern {}".format(name))
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def collect_instances(self):
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for instance in list_instances(creator_id=self.identifier):
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created_instance = CreatedInstance.from_existing(
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read(instance), self
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)
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self._add_instance_to_context(created_instance)
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def update_instances(self, update_list):
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for created_inst, _changes in update_list:
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instance_node = hou.node(created_inst.get("instance_node"))
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current_data = read(instance_node)
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imprint(
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instance_node,
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{
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key: value[1] for key, value in _changes.items()
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if current_data.get(key) != value[1]
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},
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update=True
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)
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def remove_instances(self, instances):
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for instance in instances:
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remove_instance(instance)
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self._remove_instance_from_context(instance)
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def get_pre_create_attr_defs(self):
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return [
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BoolDef("use_selection", label="Use selection")
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]
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