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44 lines
1.4 KiB
Python
44 lines
1.4 KiB
Python
# -*- coding: utf-8 -*-
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import unreal # noqa
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class AyonUnrealException(Exception):
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pass
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@unreal.uclass()
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class AyonHelpers(unreal.AyonLib):
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"""Class wrapping some useful functions for Ayon.
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This class is extending native BP class in Ayon Integration Plugin.
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"""
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@unreal.ufunction(params=[str, unreal.LinearColor, bool])
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def set_folder_color(self, path: str, color: unreal.LinearColor) -> None:
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"""Set color on folder in Content Browser.
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This method sets color on folder in Content Browser. Unfortunately
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there is no way to refresh Content Browser so new color isn't applied
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immediately. They are saved to config file and appears correctly
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only after Editor is restarted.
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Args:
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path (str): Path to folder
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color (:class:`unreal.LinearColor`): Color of the folder
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Example:
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AyonHelpers().set_folder_color(
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"/Game/Path", unreal.LinearColor(a=1.0, r=1.0, g=0.5, b=0)
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)
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Note:
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This will take effect only after Editor is restarted. I couldn't
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find a way to refresh it. Also, this saves the color definition
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into the project config, binding this path with color. So if you
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delete this path and later re-create, it will set this color
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again.
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"""
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self.c_set_folder_color(path, color, False)
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