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Update convert_gltf_shader.py
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@ -66,7 +66,6 @@ class ConvertGLSLShader(publish.Extractor):
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cmds.connectAttr(dif_output, glsl_dif)
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cmds.connectAttr(nrm_output, glsl_nrm)
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mtl = ".u_MetallicTexture.u_MetallicTexture"
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mtl = glsl + mtl
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ao = ".u_OcclusionTexture.u_OcclusionTexture"
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