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Use project settings from context data
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1 changed files with 1 additions and 4 deletions
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@ -69,11 +69,8 @@ class ValidateUnrealStaticMeshName(pyblish.api.InstancePlugin,
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invalid = []
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project_settings = get_project_settings(
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legacy_io.Session["AVALON_PROJECT"]
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)
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collision_prefixes = (
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project_settings
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instance.context.data["project_settings"]
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["maya"]
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["create"]
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["CreateUnrealStaticMesh"]
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