Use project settings from context data

This commit is contained in:
Roy Nieterau 2023-09-30 13:16:02 +02:00
parent 6d451ccd09
commit 28dff4ed38

View file

@ -69,11 +69,8 @@ class ValidateUnrealStaticMeshName(pyblish.api.InstancePlugin,
invalid = []
project_settings = get_project_settings(
legacy_io.Session["AVALON_PROJECT"]
)
collision_prefixes = (
project_settings
instance.context.data["project_settings"]
["maya"]
["create"]
["CreateUnrealStaticMesh"]