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Added another action to delete unused assets
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parent
6583525e42
commit
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3 changed files with 34 additions and 3 deletions
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@ -750,7 +750,7 @@ def replace_geometry_cache_actors(old_assets, new_assets, selected):
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comp.set_geometry_cache(new_mesh)
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def delete_previous_asset_if_unused(container, asset_content):
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def delete_asset_if_unused(container, asset_content):
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ar = unreal.AssetRegistryHelpers.get_asset_registry()
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references = set()
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@ -0,0 +1,31 @@
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import unreal
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from openpype.hosts.unreal.api.pipeline import delete_asset_if_unused
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from openpype.pipeline import InventoryAction
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class DeleteUnusedAssets(InventoryAction):
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"""Delete all the assets that are not used in any level.
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"""
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label = "Delete Unused Assets"
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icon = "trash"
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color = "red"
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order = 1
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def process(self, containers):
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allowed_families = ["model", "rig"]
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for container in containers:
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container_dir = container.get("namespace")
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if container.get("family") not in allowed_families:
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unreal.log_warning(
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f"Container {container_dir} is not supported.")
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continue
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asset_content = unreal.EditorAssetLibrary.list_assets(
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container_dir, recursive=True, include_folder=False
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)
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delete_asset_if_unused(container, asset_content)
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@ -5,7 +5,7 @@ from openpype.hosts.unreal.api.pipeline import (
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replace_static_mesh_actors,
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replace_skeletal_mesh_actors,
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replace_geometry_cache_actors,
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delete_previous_asset_if_unused,
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delete_asset_if_unused,
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)
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from openpype.pipeline import InventoryAction
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@ -60,7 +60,7 @@ def update_assets(containers, selected):
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unreal.EditorLevelLibrary.save_current_level()
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delete_previous_asset_if_unused(sa_cont, old_content)
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delete_asset_if_unused(sa_cont, old_content)
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class UpdateAllActors(InventoryAction):
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