[Automated] Merged develop into main

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ynbot 2023-05-06 05:24:21 +02:00 committed by GitHub
commit 4c28d5ebab
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 6 additions and 5 deletions

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@ -35,6 +35,7 @@ body:
label: Version
description: What version are you running? Look to OpenPype Tray
options:
- 3.15.6
- 3.15.6-nightly.3
- 3.15.6-nightly.2
- 3.15.6-nightly.1
@ -134,7 +135,6 @@ body:
- 3.14.1-nightly.1
- 3.14.0
- 3.14.0-nightly.1
- 3.13.1-nightly.3
validations:
required: true
- type: dropdown

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@ -156,7 +156,7 @@ class AnimationFBXLoader(plugin.Loader):
package_paths=[f"{root}/{hierarchy[0]}"],
recursive_paths=False)
levels = ar.get_assets(_filter)
master_level = levels[0].get_editor_property('object_path')
master_level = levels[0].get_full_name()
hierarchy_dir = root
for h in hierarchy:
@ -168,7 +168,7 @@ class AnimationFBXLoader(plugin.Loader):
package_paths=[f"{hierarchy_dir}/"],
recursive_paths=True)
levels = ar.get_assets(_filter)
level = levels[0].get_editor_property('object_path')
level = levels[0].get_full_name()
unreal.EditorLevelLibrary.save_all_dirty_levels()
unreal.EditorLevelLibrary.load_level(level)

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@ -819,7 +819,7 @@ class LayoutLoader(plugin.Loader):
recursive_paths=False)
levels = ar.get_assets(filter)
layout_level = levels[0].get_editor_property('object_path')
layout_level = levels[0].get_full_name()
EditorLevelLibrary.save_all_dirty_levels()
EditorLevelLibrary.load_level(layout_level)
@ -919,7 +919,7 @@ class LayoutLoader(plugin.Loader):
package_paths=[f"{root}/{ms_asset}"],
recursive_paths=False)
levels = ar.get_assets(_filter)
master_level = levels[0].get_editor_property('object_path')
master_level = levels[0].get_full_name()
sequences = [master_sequence]

View file

@ -7,6 +7,7 @@ import tempfile
import xml.etree.ElementTree
import six
import pyblish.util
import pyblish.plugin
import pyblish.api