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glTF-extractor-for-Maya
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1 changed files with 27 additions and 27 deletions
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@ -7,34 +7,34 @@ from maya import cmds, mel # noqa
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log = logging.getLogger(__name__)
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_gltf_options = {
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"of" : str, # outputFolder
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"cpr" : str, # copyright
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"sno" : bool, # selectedNodeOnly
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"sn" : str, # sceneName
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"glb" : bool, # binary
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"nbu" : bool, # niceBufferURIs
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"hbu" : bool, # hashBufferURI
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"ext" : bool, # externalTextures
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"ivt" : int, # initialValuesTime
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"acn" : str, # animationClipName
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"ast" : int, # animationClipStartTime
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"aet" : int, # animationClipEndTime
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"afr" : float, # animationClipFrameRate
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"dsa" : int, # detectStepAnimations
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"mpa" : str, # meshPrimitiveAttributes
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"bpa" : str, # blendPrimitiveAttributes
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"i32" : bool, # force32bitIndices
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"ssm" : bool, # skipStandardMaterials
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"of": str, # outputFolder
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"cpr": str, # copyright
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"sno": bool, # selectedNodeOnly
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"sn": str, # sceneName
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"glb": bool, # binary
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"nbu": bool, # niceBufferURIs
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"hbu": bool, # hashBufferURI
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"ext": bool, # externalTextures
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"ivt": int, # initialValuesTime
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"acn": str, # animationClipName
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"ast": int, # animationClipStartTime
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"aet": int, # animationClipEndTime
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"afr": float, # animationClipFrameRate
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"dsa": int, # detectStepAnimations
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"mpa": str, # meshPrimitiveAttributes
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"bpa": str, # blendPrimitiveAttributes
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"i32": bool, # force32bitIndices
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"ssm": bool, # skipStandardMaterials
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"eut": bool, # excludeUnusedTexcoord
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"dm" : bool, # defaultMaterial
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"cm" : bool, # colorizeMaterials
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"dmy" : str, # dumpMaya
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"dgl" : str, # dumpGLTF
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"imd" : str, # ignoreMeshDeformers
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"ssc" : bool, # skipSkinClusters
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"sbs" : bool, # skipBlendShapes
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"rvp" : bool, # redrawViewport
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"vno" : bool # visibleNodesOnly
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"dm": bool, # defaultMaterial
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"cm": bool, # colorizeMaterials
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"dmy": str, # dumpMaya
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"dgl": str, # dumpGLTF
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"imd": str, # ignoreMeshDeformers
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"ssc": bool, # skipSkinClusters
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"sbs": bool, # skipBlendShapes
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"rvp": bool, # redrawViewport
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"vno": bool # visibleNodesOnly
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}
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