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update changelog
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Welcome to pype changelog
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## 2.3.0 ##
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_release date: 1 Oct 2019_
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_release date: 6 Oct 2019_
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**new**:
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- _(maya)_ support for yeti rigs and yeti caches
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- _(nuke)_ nuke can now bake input process into mov
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- _(maya)_ imported models now have selection handle displayed by defaulting
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- _(avalon)_ it's is now possible to load multiple assets at once using loader
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- _(maya)_ added ability to automatically connect yeti rig to a mesh upon loading
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**changed**:
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- _(ftrack)_ event server now runs two paraller processes and is able to keep queue of events to process.
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- _(ftrack)_ event server now runs two parallel processes and is able to keep queue of events to process.
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- _(nuke)_ task name is now added to all rendered subsets
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- _(pype)_ adding more families to standalone publisher
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- _(pype)_ standalone publisher now uses pyblish-lite
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- _(maya)_ ftrack was rounding FPS making it inconsistent
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- _(pype)_ wrong icon names in Creator
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- _(maya)_ scene inventory wasn't showing anything if representation was removed from database after it's been loaded to the scene
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- _(nukestudio)_ multiple bugs squashed
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- _(loader)_ loader was taking long time to show all the loading action when first launcher in maya
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## 2.2.0 ##
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_release date: 8 Sept 2019_
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