update changelog

This commit is contained in:
Milan Kolar 2019-11-06 10:38:18 +01:00
parent 45b2ec6020
commit 9d32095c3a

View file

@ -2,7 +2,7 @@
Welcome to pype changelog
## 2.3.0 ##
_release date: 1 Oct 2019_
_release date: 6 Oct 2019_
**new**:
- _(maya)_ support for yeti rigs and yeti caches
@ -16,9 +16,10 @@ _release date: 1 Oct 2019_
- _(nuke)_ nuke can now bake input process into mov
- _(maya)_ imported models now have selection handle displayed by defaulting
- _(avalon)_ it's is now possible to load multiple assets at once using loader
- _(maya)_ added ability to automatically connect yeti rig to a mesh upon loading
**changed**:
- _(ftrack)_ event server now runs two paraller processes and is able to keep queue of events to process.
- _(ftrack)_ event server now runs two parallel processes and is able to keep queue of events to process.
- _(nuke)_ task name is now added to all rendered subsets
- _(pype)_ adding more families to standalone publisher
- _(pype)_ standalone publisher now uses pyblish-lite
@ -38,6 +39,8 @@ _release date: 1 Oct 2019_
- _(maya)_ ftrack was rounding FPS making it inconsistent
- _(pype)_ wrong icon names in Creator
- _(maya)_ scene inventory wasn't showing anything if representation was removed from database after it's been loaded to the scene
- _(nukestudio)_ multiple bugs squashed
- _(loader)_ loader was taking long time to show all the loading action when first launcher in maya
## 2.2.0 ##
_release date: 8 Sept 2019_