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@ -691,3 +691,27 @@ under selected hierarchies and match them with shapes loaded with rig (published
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under `input_SET`). This mechanism uses *cbId* attribute on those shapes.
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If match is found shapes are connected using their `outMesh` and `outMesh`. Thus you can easily connect existing animation to loaded rig.
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:::
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## Using Redshift Proxies
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OpenPype supports working with Redshift Proxy files. You can create Redshift Proxy from almost
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any hierarchy in Maya and it will be included there. Redshift can export animation
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proxy file per frame.
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### Creating Redshift Proxy
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To mark data to publish as Redshift Proxy, select them in Maya and - **OpenPype → Create ...** and
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then select **Redshift Proxy**. You can name your subset and hit **Create** button.
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You can enable animation in Attribute Editor:
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### Publishing Redshift Proxies
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Once data are marked as Redshift Proxy instance, they can be published - **OpenPype → Publish ...**
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### Using Redshift Proxies
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Published proxy files can be loaded with OpenPype Loader. It will create mesh and attach Redshift Proxy
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parameters to it - Redshift will then represent proxy with bounding box.
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