add to documentation

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Ondrej Samohel 2021-04-16 16:49:15 +02:00
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@ -691,3 +691,27 @@ under selected hierarchies and match them with shapes loaded with rig (published
under `input_SET`). This mechanism uses *cbId* attribute on those shapes.
If match is found shapes are connected using their `outMesh` and `outMesh`. Thus you can easily connect existing animation to loaded rig.
:::
## Using Redshift Proxies
OpenPype supports working with Redshift Proxy files. You can create Redshift Proxy from almost
any hierarchy in Maya and it will be included there. Redshift can export animation
proxy file per frame.
### Creating Redshift Proxy
To mark data to publish as Redshift Proxy, select them in Maya and - **OpenPype → Create ...** and
then select **Redshift Proxy**. You can name your subset and hit **Create** button.
You can enable animation in Attribute Editor:
![Maya - Yeti Rig Setup](assets/maya-create_rs_proxy.jpg)
### Publishing Redshift Proxies
Once data are marked as Redshift Proxy instance, they can be published - **OpenPype → Publish ...**
### Using Redshift Proxies
Published proxy files can be loaded with OpenPype Loader. It will create mesh and attach Redshift Proxy
parameters to it - Redshift will then represent proxy with bounding box.

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