Fix missing 'object_oath' property

This commit is contained in:
Simone Barbieri 2023-05-05 10:45:42 +01:00
parent 11343088b5
commit b103d6d837
2 changed files with 4 additions and 4 deletions

View file

@ -156,7 +156,7 @@ class AnimationFBXLoader(plugin.Loader):
package_paths=[f"{root}/{hierarchy[0]}"],
recursive_paths=False)
levels = ar.get_assets(_filter)
master_level = levels[0].get_editor_property('object_path')
master_level = levels[0].get_full_name()
hierarchy_dir = root
for h in hierarchy:
@ -168,7 +168,7 @@ class AnimationFBXLoader(plugin.Loader):
package_paths=[f"{hierarchy_dir}/"],
recursive_paths=True)
levels = ar.get_assets(_filter)
level = levels[0].get_editor_property('object_path')
level = levels[0].get_full_name()
unreal.EditorLevelLibrary.save_all_dirty_levels()
unreal.EditorLevelLibrary.load_level(level)

View file

@ -819,7 +819,7 @@ class LayoutLoader(plugin.Loader):
recursive_paths=False)
levels = ar.get_assets(filter)
layout_level = levels[0].get_editor_property('object_path')
layout_level = levels[0].get_full_name()
EditorLevelLibrary.save_all_dirty_levels()
EditorLevelLibrary.load_level(layout_level)
@ -919,7 +919,7 @@ class LayoutLoader(plugin.Loader):
package_paths=[f"{root}/{ms_asset}"],
recursive_paths=False)
levels = ar.get_assets(_filter)
master_level = levels[0].get_editor_property('object_path')
master_level = levels[0].get_full_name()
sequences = [master_sequence]