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Fix missing 'object_oath' property
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parent
11343088b5
commit
b103d6d837
2 changed files with 4 additions and 4 deletions
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@ -156,7 +156,7 @@ class AnimationFBXLoader(plugin.Loader):
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package_paths=[f"{root}/{hierarchy[0]}"],
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recursive_paths=False)
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levels = ar.get_assets(_filter)
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master_level = levels[0].get_editor_property('object_path')
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master_level = levels[0].get_full_name()
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hierarchy_dir = root
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for h in hierarchy:
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@ -168,7 +168,7 @@ class AnimationFBXLoader(plugin.Loader):
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package_paths=[f"{hierarchy_dir}/"],
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recursive_paths=True)
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levels = ar.get_assets(_filter)
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level = levels[0].get_editor_property('object_path')
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level = levels[0].get_full_name()
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unreal.EditorLevelLibrary.save_all_dirty_levels()
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unreal.EditorLevelLibrary.load_level(level)
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@ -819,7 +819,7 @@ class LayoutLoader(plugin.Loader):
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recursive_paths=False)
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levels = ar.get_assets(filter)
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layout_level = levels[0].get_editor_property('object_path')
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layout_level = levels[0].get_full_name()
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EditorLevelLibrary.save_all_dirty_levels()
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EditorLevelLibrary.load_level(layout_level)
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@ -919,7 +919,7 @@ class LayoutLoader(plugin.Loader):
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package_paths=[f"{root}/{ms_asset}"],
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recursive_paths=False)
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levels = ar.get_assets(_filter)
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master_level = levels[0].get_editor_property('object_path')
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master_level = levels[0].get_full_name()
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sequences = [master_sequence]
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