Remove validate model plugin

This commit is contained in:
Toke Stuart Jepsen 2024-02-20 10:45:44 +00:00
parent f53b12605e
commit b938fe4220

View file

@ -1,153 +0,0 @@
# -*- coding: utf-8 -*-
"""Validate model nodes names."""
import os
import platform
import re
import pyblish.api
from maya import cmds
import ayon_core.hosts.maya.api.action
from ayon_core.pipeline.publish import (
OptionalPyblishPluginMixin,
PublishValidationError,
ValidateContentsOrder,
)
class ValidateModelName(pyblish.api.InstancePlugin,
OptionalPyblishPluginMixin):
"""Validate name of model
starts with (somename)_###_(materialID)_GEO
materialID must be present in list
padding number doesn't have limit
"""
optional = True
order = ValidateContentsOrder
hosts = ["maya"]
families = ["model"]
label = "Model Name"
actions = [ayon_core.hosts.maya.api.action.SelectInvalidAction]
material_file = {
"windows": None,
"darwin": None,
"linux": None,
}
@classmethod
def get_invalid(cls, instance):
"""Get invalid nodes."""
def is_group(group_name):
"""Find out if supplied transform is group or not."""
try:
children = cmds.listRelatives(group_name, children=True)
for child in children:
if not cmds.ls(child, transforms=True):
return False
return True
except Exception:
return False
invalid = []
content_instance = instance.data.get("setMembers", None)
if not content_instance:
cls.log.error("Instance has no nodes!")
return True
pass
# validate top level group name
assemblies = cmds.ls(content_instance, assemblies=True, long=True)
if len(assemblies) != 1:
cls.log.error("Must have exactly one top group")
return assemblies or True
top_group = assemblies[0]
regex = cls.top_level_regex
r = re.compile(regex)
m = r.match(top_group)
project_name = instance.context.data["projectName"]
current_asset_name = instance.context.data["asset"]
if m is None:
cls.log.error("invalid name on: {}".format(top_group))
cls.log.error("name doesn't match regex {}".format(regex))
invalid.append(top_group)
else:
if "asset" in r.groupindex:
if m.group("asset") != current_asset_name:
cls.log.error("Invalid asset name in top level group.")
return top_group
if "subset" in r.groupindex:
if m.group("subset") != instance.data.get("subset"):
cls.log.error("Invalid subset name in top level group.")
return top_group
if "project" in r.groupindex:
if m.group("project") != project_name:
cls.log.error("Invalid project name in top level group.")
return top_group
descendants = cmds.listRelatives(content_instance,
allDescendents=True,
fullPath=True) or []
descendants = cmds.ls(descendants, noIntermediate=True, long=True)
trns = cmds.ls(descendants, long=False, type='transform')
# filter out groups
filtered = [node for node in trns if not is_group(node)]
# load shader list file as utf-8
shaders = []
material_file = cls.material_file[platform.system().lower()]
if material_file:
if os.path.isfile(material_file):
shader_file = open(material_file, "r")
shaders = shader_file.readlines()
shader_file.close()
else:
cls.log.error("Missing shader name definition file.")
return True
# strip line endings from list
shaders = [s.rstrip() for s in shaders if s.rstrip()]
# compile regex for testing names
regex = cls.regex
r = re.compile(regex)
for obj in filtered:
cls.log.debug("testing: {}".format(obj))
m = r.match(obj)
if m is None:
cls.log.error("invalid name on: {}".format(obj))
invalid.append(obj)
else:
# if we have shader files and shader named group is in
# regex, test this group against names in shader file
if "shader" in r.groupindex and shaders:
try:
if not m.group('shader') in shaders:
cls.log.error(
"invalid materialID on: {0} ({1})".format(
obj, m.group('shader')))
invalid.append(obj)
except IndexError:
# shader named group doesn't match
cls.log.error(
"shader group doesn't match: {}".format(obj))
invalid.append(obj)
return invalid
def process(self, instance):
"""Plugin entry point."""
if not self.is_active(instance.data):
return
invalid = self.get_invalid(instance)
if invalid:
raise PublishValidationError(
"Model naming is invalid. See the log.")