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code tweaks on shader_grp's variable
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1 changed files with 3 additions and 2 deletions
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@ -140,8 +140,9 @@ class RedshiftProxyLoader(load.LoaderPlugin):
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# TODO: use the assigned shading group as shaders if existed
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# assign default shader to redshift proxy
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shader_grp = next(
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(shader_group for shader_group in cmds.ls(type="shadingEngine")
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if shader_group == "initialShadingGroup")
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(shader_group for shader_group in
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cmds.ls("initialShadingGroup", type="shadingEngine")
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)
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)
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cmds.sets(mesh_shape, forceElement=shader_grp)
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