code tweaks on shader_grp's variable

This commit is contained in:
Kayla Man 2024-01-04 19:18:33 +08:00
parent 3af7795f19
commit bcea8967ac

View file

@ -140,8 +140,9 @@ class RedshiftProxyLoader(load.LoaderPlugin):
# TODO: use the assigned shading group as shaders if existed
# assign default shader to redshift proxy
shader_grp = next(
(shader_group for shader_group in cmds.ls(type="shadingEngine")
if shader_group == "initialShadingGroup")
(shader_group for shader_group in
cmds.ls("initialShadingGroup", type="shadingEngine")
)
)
cmds.sets(mesh_shape, forceElement=shader_grp)