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Update convert_gltf_shader.py
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@ -68,7 +68,7 @@ class ConvertGLSLShader(publish.Extractor):
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mtl = glsl + ".u_MetallicTexture"
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ao = glsl + ".u_OcclusionTexture"
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rough = glsl + "u_RoughnessTexture"
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rough = glsl + ".u_RoughnessTexture"
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cmds.connectAttr(orm_output, mtl)
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cmds.connectAttr(orm_output, ao)
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