unreal, tv paint and harmony imports

This commit is contained in:
Milan Kolar 2021-04-01 21:48:46 +02:00
parent d70ffbd384
commit bf6940c415
4 changed files with 9 additions and 9 deletions

View file

@ -5,7 +5,7 @@ from avalon import api as avalon
from pyblish import api as pyblish
import openpype.hosts.unreal
logger = logging.getLogger("pype.hosts.unreal")
logger = logging.getLogger("openpype.hosts.unreal")
HOST_DIR = os.path.dirname(os.path.abspath(openpype.hosts.unreal.__file__))
PLUGINS_DIR = os.path.join(HOST_DIR, "plugins")
@ -30,9 +30,9 @@ def install():
.
'''
print(logo)
print("installing Pype for Unreal ...")
print("installing OpenPype for Unreal ...")
print("-=" * 40)
logger.info("installing Pype for Unreal")
logger.info("installing OpenPype for Unreal")
pyblish.register_plugin_path(str(PUBLISH_PATH))
avalon.register_plugin_path(avalon.Loader, str(LOAD_PATH))
avalon.register_plugin_path(avalon.Creator, str(CREATE_PATH))

View file

@ -3,10 +3,10 @@ import openpype.api
class Creator(openpype.api.Creator):
"""This serves as skeleton for future Pype specific functionality"""
"""This serves as skeleton for future OpenPype specific functionality"""
pass
class Loader(api.Loader):
"""This serves as skeleton for future Pype specific functionality"""
"""This serves as skeleton for future OpenPype specific functionality"""
pass