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https://github.com/ynput/ayon-core.git
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Changed logic to obtain min and max frame of sequences
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parent
9e72081875
commit
d11a871bb1
2 changed files with 55 additions and 12 deletions
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@ -24,11 +24,6 @@ class CameraLoader(api.Loader):
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return asset_doc.get("data")
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def _set_sequence_hierarchy(self, seq_i, seq_j, data_i, data_j):
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if data_i:
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seq_i.set_display_rate(unreal.FrameRate(data_i.get("fps"), 1.0))
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seq_i.set_playback_start(data_i.get("frameStart"))
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seq_i.set_playback_end(data_i.get("frameEnd") + 1)
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tracks = seq_i.get_master_tracks()
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track = None
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for t in tracks:
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@ -140,6 +135,33 @@ class CameraLoader(api.Loader):
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asset_class=unreal.LevelSequence,
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factory=unreal.LevelSequenceFactoryNew()
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)
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asset_data = io.find_one({
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"type": "asset",
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"name": h.split('/')[-1]
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})
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id = asset_data.get('_id')
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start_frames = []
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end_frames = []
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elements = list(
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io.find({"type": "asset", "data.visualParent": id}))
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for e in elements:
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start_frames.append(e.get('data').get('clipIn'))
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end_frames.append(e.get('data').get('clipOut'))
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elements.extend(io.find({
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"type": "asset",
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"data.visualParent": e.get('_id')
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}))
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scene.set_display_rate(
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unreal.FrameRate(asset_data.get('data').get("fps"), 1.0))
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scene.set_playback_start(min(start_frames))
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scene.set_playback_end(max(end_frames))
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sequences.append(scene)
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else:
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for e in existing_sequences:
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@ -1,4 +1,4 @@
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import os
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import os, sys
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import json
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from pathlib import Path
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@ -84,12 +84,6 @@ class LayoutLoader(api.Loader):
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return asset_doc.get("data")
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def _set_sequence_hierarchy(self, seq_i, seq_j, data_i, data_j, map_paths):
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# Set data for the parent sequence
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if data_i:
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seq_i.set_display_rate(unreal.FrameRate(data_i.get("fps"), 1.0))
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seq_i.set_playback_start(data_i.get("frameStart"))
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seq_i.set_playback_end(data_i.get("frameEnd") + 1)
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# Get existing sequencer tracks or create them if they don't exist
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tracks = seq_i.get_master_tracks()
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subscene_track = None
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@ -547,6 +541,33 @@ class LayoutLoader(api.Loader):
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asset_class=unreal.LevelSequence,
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factory=unreal.LevelSequenceFactoryNew()
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)
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asset_data = io.find_one({
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"type": "asset",
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"name": h.split('/')[-1]
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})
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id = asset_data.get('_id')
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start_frames = []
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end_frames = []
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elements = list(
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io.find({"type": "asset", "data.visualParent": id}))
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for e in elements:
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start_frames.append(e.get('data').get('clipIn'))
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end_frames.append(e.get('data').get('clipOut'))
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elements.extend(io.find({
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"type": "asset",
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"data.visualParent": e.get('_id')
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}))
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scene.set_display_rate(
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unreal.FrameRate(asset_data.get('data').get("fps"), 1.0))
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scene.set_playback_start(min(start_frames))
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scene.set_playback_end(max(end_frames))
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sequences.append(scene)
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else:
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for e in existing_sequences:
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