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use setMembers instead of renderlayer
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1 changed files with 1 additions and 6 deletions
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@ -172,7 +172,7 @@ class CollectUpstreamInputs(pyblish.api.InstancePlugin):
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"""Collects inputs from nodes in renderlayer, incl. shaders + camera"""
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# Get the renderlayer
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renderlayer = instance.data.get("renderlayer")
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renderlayer = instance.data.get("setMembers")
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if renderlayer == "defaultRenderLayer":
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# Assume all loaded containers in the scene are inputs
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@ -180,11 +180,6 @@ class CollectUpstreamInputs(pyblish.api.InstancePlugin):
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return copy.deepcopy(scene_containers)
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else:
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# Get the members of the layer
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renderlayer = next((i for i in cmds.ls(type='renderLayer')
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if i.endswith(renderlayer)), None)
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if renderlayer is None:
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return copy.deepcopy(scene_containers)
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members = cmds.editRenderLayerMembers(renderlayer,
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query=True,
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fullNames=True) or []
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