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Hound fixes
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parent
abc03a402a
commit
fe0d4e8347
4 changed files with 3 additions and 17 deletions
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@ -185,7 +185,7 @@ class FbxCameraLoader(plugin.AssetLoader):
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mat = asset_group.matrix_basis.copy()
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self._remove(asset_group)
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self._process(str(libpath), asset_group, object_name, action)
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self._process(str(libpath), asset_group, object_name)
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asset_group.matrix_basis = mat
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@ -110,7 +110,7 @@ class JsonLayoutLoader(plugin.AssetLoader):
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creator_plugin = lib.get_creator_by_name("CreateCamera")
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if not creator_plugin:
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raise ValueError("Creator plugin \"CreateCamera\" was "
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"not found.")
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"not found.")
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api.create(
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creator_plugin,
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@ -27,27 +27,14 @@ class CreateCamera(Creator):
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name = data["subset"]
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# selection = []
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# # if (self.options or {}).get("useSelection"):
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# # sel_objects = unreal.EditorUtilityLibrary.get_selected_assets()
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# # selection = [a.get_path_name() for a in sel_objects]
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# data["level"] = ell.get_editor_world().get_path_name()
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data["level"] = ell.get_editor_world().get_path_name()
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# if (self.options or {}).get("useSelection"):
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# # Set as members the selected actors
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# for actor in ell.get_selected_level_actors():
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# data["members"].append("{}.{}".format(
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# actor.get_outer().get_name(), actor.get_name()))
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if not eal.does_directory_exist(self.root):
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eal.make_directory(self.root)
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factory = unreal.LevelSequenceFactoryNew()
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tools = unreal.AssetToolsHelpers().get_asset_tools()
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asset = tools.create_asset(name, f"{self.root}/{name}", None, factory)
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tools.create_asset(name, f"{self.root}/{name}", None, factory)
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asset_name = f"{self.root}/{name}/{name}.{name}"
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@ -5,7 +5,6 @@ from unreal import EditorAssetLibrary as eal
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from unreal import EditorLevelLibrary as ell
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import openpype.api
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from avalon import io
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class ExtractCamera(openpype.api.Extractor):
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