Hound fixes

This commit is contained in:
Simone Barbieri 2021-09-23 16:56:33 +01:00
parent abc03a402a
commit fe0d4e8347
4 changed files with 3 additions and 17 deletions

View file

@ -185,7 +185,7 @@ class FbxCameraLoader(plugin.AssetLoader):
mat = asset_group.matrix_basis.copy()
self._remove(asset_group)
self._process(str(libpath), asset_group, object_name, action)
self._process(str(libpath), asset_group, object_name)
asset_group.matrix_basis = mat

View file

@ -110,7 +110,7 @@ class JsonLayoutLoader(plugin.AssetLoader):
creator_plugin = lib.get_creator_by_name("CreateCamera")
if not creator_plugin:
raise ValueError("Creator plugin \"CreateCamera\" was "
"not found.")
"not found.")
api.create(
creator_plugin,

View file

@ -27,27 +27,14 @@ class CreateCamera(Creator):
name = data["subset"]
# selection = []
# # if (self.options or {}).get("useSelection"):
# # sel_objects = unreal.EditorUtilityLibrary.get_selected_assets()
# # selection = [a.get_path_name() for a in sel_objects]
# data["level"] = ell.get_editor_world().get_path_name()
data["level"] = ell.get_editor_world().get_path_name()
# if (self.options or {}).get("useSelection"):
# # Set as members the selected actors
# for actor in ell.get_selected_level_actors():
# data["members"].append("{}.{}".format(
# actor.get_outer().get_name(), actor.get_name()))
if not eal.does_directory_exist(self.root):
eal.make_directory(self.root)
factory = unreal.LevelSequenceFactoryNew()
tools = unreal.AssetToolsHelpers().get_asset_tools()
asset = tools.create_asset(name, f"{self.root}/{name}", None, factory)
tools.create_asset(name, f"{self.root}/{name}", None, factory)
asset_name = f"{self.root}/{name}/{name}.{name}"

View file

@ -5,7 +5,6 @@ from unreal import EditorAssetLibrary as eal
from unreal import EditorLevelLibrary as ell
import openpype.api
from avalon import io
class ExtractCamera(openpype.api.Extractor):