* 'get_repre_icons' have optional sync server
* local settings have optional sync server
* sync server is optional in sceneinventory
* sync server is optional in loader tool
* sync server is optional in library loader
* sync server is optional in host dirmap
* sync server is optional in nuke cache
* sync server is optional in integrate plugin
* added "sync_server" back to ignored modules for openpype package
* fix missing variable
* mark syncserver command as deprecated
* define 'SYNC_SERVER_ROOT'
* added method to receive icon paths
* use sync server module to receive icons
* fix scene inventory
* get poject settings in creator
* add comment about reading ext from project settings
* update validator to get project settings
* update comment about reading ext from project settings
* revert explicit edits it's automated
* remove redundant line
* ApplicationManager can have more granular way how applications are launched
* executable is optional to be able create ApplicationLaunchContext
* launch context can run prelaunch hooks without launching application
* 'get_app_environments_for_context' is using launch context to prepare environments
* added 'launch_type' as one of filtering options for LaunchHook
* added 'local' launch type filter to existing launch hooks
* define 'automated' launch type in remote publish function
* modified publish and extract environments cli commands
* launch types are only for local by default
* fix import
* fix launch types of global host data
* change order or kwargs
* change unreal filter attribute
* use set instead of list
* removed '__init__' from celaction hooks
* use 'CELACTION_ROOT_DIR' in pre setup
* use full import from applications
* ApplicationManager can have more granular way how applications are launched
* executable is optional to be able create ApplicationLaunchContext
* launch context can run prelaunch hooks without launching application
* 'get_app_environments_for_context' is using launch context to prepare environments
* added 'launch_type' as one of filtering options for LaunchHook
* added 'local' launch type filter to existing launch hooks
* define 'automated' launch type in remote publish function
* modified publish and extract environments cli commands
* launch types are only for local by default
* fix import
* fix launch types of global host data
* change order or kwargs
* change unreal filter attribute