Commit graph

32698 commits

Author SHA1 Message Date
Simone Barbieri
4b27abfae2 Implemented several suggestions from reviews
Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
Co-authored-by: Oscar Domingo <oscardomingo@gmail.com>
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
2023-09-11 15:17:17 +01:00
Simone Barbieri
481e814858 Save the workfile after creating the render instance
Blender, by design, doesn't set the file as dirty if modifications happen by script. So, when creating the instance and setting the render settings, the file is not marked as dirty. This means that there is the risk of sending to deadline a file without the right settings. Even the validator to check that the file is saved will detect the file as saved, even if it isn't. The only solution for now it is to force the file to be saved.
2023-08-24 16:39:50 +01:00
Simone Barbieri
1ee944d03c Increase workfile version after render publish 2023-08-24 15:33:53 +01:00
Simone Barbieri
0f1bf31f69 Updated settings for Ayon 2023-08-24 15:33:16 +01:00
Simone Barbieri
153a299901 Removed camera from render instance and added validator to check camera 2023-08-24 11:37:52 +01:00
Simone Barbieri
a0c25edab9 Add check to remove instance if any error is triggered during creation 2023-08-24 11:06:37 +01:00
Simone Barbieri
028d15fc1e Added validator to check if file is saved 2023-08-23 16:55:31 +01:00
Simone Barbieri
0899091920 Fix EXR multilayer output 2023-08-23 16:33:02 +01:00
Simone Barbieri
259255e7df Hound fixes 2023-08-23 15:40:28 +01:00
Simone Barbieri
c529abb8ab Moved most of the logic in the creator 2023-08-23 15:39:31 +01:00
Simone Barbieri
b2eb827337
Merge branch 'develop' into feature/OP-6372-blender-deadline 2023-08-23 10:54:02 +01:00
Simone Barbieri
8f78ebeabd Fixed problem with blender context and multilayer exr 2023-08-23 10:51:01 +01:00
Simone Barbieri
fc1a98b471 Added support for custom render passes 2023-08-23 09:32:32 +01:00
Petr Kalis
88f1d839f1
Added super call to init (#5480)
DL 10.3 requires plugin inheriting from DeadlinePlugin to call super's __init__ explicitly.
2023-08-23 10:07:13 +02:00
ynbot
cac6ff5095
[Automated] Merged main into develop 2023-08-23 05:24:42 +02:00
Ynbot
99ceef33e3 [Automated] Bump version 2023-08-23 03:24:31 +00:00
ynbot
a94cdae7c1
[Automated] Merged develop into main 2023-08-23 05:23:54 +02:00
Simone Barbieri
5f901f2a62 Added setting to set AOVs 2023-08-22 17:38:33 +01:00
Simone Barbieri
c9f5a97432 Added setting for aov separator 2023-08-22 16:33:51 +01:00
Simone Barbieri
9f56721334 Implemented AOVs rendering in deadline and publishing 2023-08-22 15:56:23 +01:00
github-actions[bot]
ae53caacc0 chore(): update bug report / version 2023-08-22 14:42:21 +00:00
ynbot
f06e5dd3a1
[Automated] Merged release main into develop 2023-08-22 16:41:55 +02:00
Ynbot
ee31b305d3 [Automated] Release 2023-08-22 14:41:23 +00:00
ynbot
d389b1bf67
[Automated] Merged develop into main 2023-08-22 16:41:06 +02:00
Simone Barbieri
eb1b5425de Added support for multilayer EXR 2023-08-22 11:54:49 +01:00
Simone Barbieri
85b49ec761 Basic implementation for AOVs rendering 2023-08-22 10:52:02 +01:00
Jakub Trllo
20c1c1ce82
AYON: Fix version attributes update (#5472)
* fix attrib update

* proper fix of attrib updates
2023-08-21 18:17:38 +02:00
Petr Kalis
a63fef653d
Context plugin shouldn't be tied to family (#5464) 2023-08-21 10:32:32 +02:00
Simone Barbieri
c23506c56b
Merge pull request #5393 from ynput/bugfix/unreal-asset_name_hero_version 2023-08-21 09:20:34 +01:00
Simone Barbieri
38f5e37925
Merge branch 'develop' into bugfix/unreal-asset_name_hero_version 2023-08-21 09:17:06 +01:00
github-actions[bot]
a25d1742a7 chore(): update bug report / version 2023-08-19 03:25:04 +00:00
ynbot
da08c96641
[Automated] Merged main into develop 2023-08-19 05:24:36 +02:00
Ynbot
3ba4e7cbff [Automated] Bump version 2023-08-19 03:24:22 +00:00
ynbot
2100ab8309
[Automated] Merged develop into main 2023-08-19 05:23:40 +02:00
Jakub Trllo
ecf1635637
updated ayon api to '0.3.5' (#5460) 2023-08-17 12:46:57 +02:00
Kayla Man
6ae58875b5
3dsMax: Settings for Ayon (#5388)
* 3dsmax settings for ayon

* lower version to '0.1.0'

* remove arguments from max application settings

* RenderSettings instead of render_settings for max

---------

Co-authored-by: Jakub Trllo <jakub.trllo@gmail.com>
2023-08-17 10:57:00 +02:00
Simone Barbieri
40224a7ef1
Merge branch 'develop' into bugfix/unreal-asset_name_hero_version 2023-08-17 09:50:02 +01:00
Fabià Serra Arrizabalaga
bd9a794274
Fix typo on deadline OP plugin name (#5453) 2023-08-17 10:41:34 +02:00
Jakub Trllo
447921b22e
Publisher: Thumbnail widget enhancements (#5439)
* screenshot widget from @BigRoy

* small tweaks of screen capture logic

* added take screenshot button to thumbnail widget

* added tooltips

* Use constants from class

* adde PySide 6 support

* minimize window when on take screenshot

* Keep origin state of window.

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* Fix support for Qt version below 5.10

* draw pixel with alpha when disabled

* clear image cache on resize

* added more buttons and options button with animation

* removed unnecessary options widget

* fix escape button

* keep icons visible all the time

---------

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
2023-08-17 10:38:21 +02:00
Petr Kalis
c5d882c7ea
Maya: Fix wrong subset name of render family in deadline (#5442)
* Use existing subset_name as group_name by default

New publisher already carries real subset name (`renderModelingMain`), it should build group name only if subset_name is weird.

* Let legacy conversion of render instance recreate subset_name

Without it would create subset names like `renderingMain` which are not matching to newly created `renderMain` instances. This would cause issue in version restarts.

* Let Render Creator for Maya create proper subset_name

It was using hardcoded logic not matching other DCCs.

* Hound

* Fix method calls

* Fix typos

* Do not import unnecessary

* Capitalize is wrong function for here

* Overwrite get_subset_name for standardized results

It makes sense to override this method for other parts of code getting same results.

* Force change

It seems that GH doesn't recognize changes with adding()

* Update openpype/hosts/maya/plugins/create/convert_legacy.py

Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>

* Hound

---------

Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
2023-08-17 10:33:52 +02:00
Petr Kalis
328c3d9c7f
OP-6567 - fix setting of version to workfile instance (#5452)
If there are multiple instances of renderlayer published, previous logic resulted in unpredictable rewrite of instance family to 'workfile'
2023-08-16 16:16:21 +02:00
github-actions[bot]
bdc42761bd chore(): update bug report / version 2023-08-16 03:25:32 +00:00
ynbot
02d467a0ba
[Automated] Merged main into develop 2023-08-16 05:24:58 +02:00
Ynbot
4d96eff2ed [Automated] Bump version 2023-08-16 03:24:46 +00:00
ynbot
77945b12a5
[Automated] Merged develop into main 2023-08-16 05:24:09 +02:00
Jakub Ježek
e11a6e856f
Merge pull request #5444 from ynput/bugfix/OP-2089_Nuke-manager-switching-asset 2023-08-15 14:00:15 +02:00
Jakub Trllo
cf565a205e
Chore: Default variant in create plugin (#5429)
* define constant 'DEFAULT_VARIANT_VALUE'

* 'get_default_variant' always returns string

* added 'default_variant' property for backwards compatibility

* added more options to receive default variant

* added backwards compatibility for 'default_variant' attribute

* better autofix for backwards compatibility

* use 'DEFAULT_VARIANT_VALUE' in publisher UI

* fix docstring

* Use 'Main' instead of 'main' for default variant
2023-08-15 13:36:40 +02:00
Jakub Trllo
04b36e9611
fix provider icons access (#5450) 2023-08-15 12:52:56 +02:00
Jakub Ježek
a88d0c6319
Merge pull request #5446 from ynput/bugfix/farm_publishing_asymmetric_handles
Farm publishing: asymmetric handles fixed
2023-08-14 22:18:25 +02:00
github-actions[bot]
949b6ae338 chore(): update bug report / version 2023-08-12 03:25:08 +00:00