Commit graph

1973 commits

Author SHA1 Message Date
Ondřej Samohel
d9c8950f34 🐛 fix asset path use in maya skeletal mesh 2023-11-16 16:26:28 +01:00
Jakub Trllo
40a1dbed3e Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
# Conflicts:
#	openpype/hosts/blender/plugins/publish/extract_abc.py
#	openpype/hosts/blender/plugins/publish/extract_abc_animation.py
#	openpype/hosts/blender/plugins/publish/extract_blend.py
#	openpype/hosts/blender/plugins/publish/extract_blend_animation.py
#	openpype/hosts/blender/plugins/publish/extract_camera_abc.py
#	openpype/hosts/blender/plugins/publish/extract_camera_fbx.py
#	openpype/hosts/blender/plugins/publish/extract_fbx.py
#	openpype/hosts/blender/plugins/publish/extract_fbx_animation.py
#	openpype/hosts/blender/plugins/publish/extract_layout.py
2023-11-15 18:26:48 +01:00
Roy Nieterau
5d10f7f2dd
Remove global RENDER_ATTRS, refactor to a RenderSettings.get_padding_attr method (#5801)
- Partial cleanup extracted from #3880
2023-11-15 13:15:50 +01:00
Jakub Trllo
43a50ecb2a fix folder path fix in validate instance in context 2023-11-15 12:28:19 +01:00
Jakub Trllo
da8285d2ce fix create multishot layout 2023-11-15 12:25:06 +01:00
Jakub Trllo
a28d6d34d2 Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
# Conflicts:
#	openpype/client/server/entities.py
#	openpype/pipeline/context_tools.py
2023-11-13 16:39:09 +01:00
Kayla Man
c05aded1fa
Merge branch 'develop' into bugfix/fbx_animation_extraction_error_out_without_animated_skeleton 2023-11-10 16:04:38 +08:00
Kayla Man
f52af5bcc4 add the full stop 2023-11-09 17:23:11 +08:00
Kayla Man
ed60c361ba hound 2023-11-09 13:30:31 +08:00
Kayla Man
b3649b5c5c improve debug message & use debug instead of info for artist-facing report 2023-11-09 13:29:48 +08:00
Jakub Trllo
67bc4530da Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier 2023-11-08 12:07:35 +01:00
Jakub Trllo
7f5986a683 fix maya workfile creator 2023-11-07 11:43:08 +01:00
Kayla Man
69c33f9c8f hound 2023-11-07 15:52:19 +08:00
Kayla Man
3fdccc886f make sure the extraction would be skipped if there is empty list of animated_skeleton 2023-11-07 15:46:12 +08:00
Jakub Trllo
f2e14e7f4a use asset and project from instance and context data 2023-11-06 18:05:37 +01:00
Jakub Trllo
1d34d5b1ae use "asset" value instead of name from assetEntity 2023-11-06 18:04:08 +01:00
Jakub Trllo
49154c0750 fix create multishot layout 2023-11-03 16:45:12 +01:00
Jakub Trllo
7942e33a11 be expicit about source of asset and folder path 2023-10-25 12:01:58 +02:00
Jakub Trllo
a5056ea3fb modified maya to follow new usage of 'asset' value 2023-10-24 18:09:43 +02:00
Roy Nieterau
908b8e3fb6 Add MayaUsdReferenceLoader to reference USD as Maya native geometry using mayaUSDImport file translator 2023-10-17 12:22:01 +02:00
Ondrej Samohel
36209ca36f
Merge remote-tracking branch 'origin/feature/OP-6460_maya-multishot-layout' into feature/OP-6460_maya-multishot-layout 2023-10-16 10:09:56 +02:00
Ondrej Samohel
4bb51b91de
💡 rewrite todo comment to make it more clear 2023-10-16 10:09:39 +02:00
Ondřej Samohel
18afb46e2c
Merge branch 'develop' into feature/OP-6460_maya-multishot-layout 2023-10-16 10:06:14 +02:00
Ondrej Samohel
5bcbf80d12
♻️ remove unused code 2023-10-16 10:02:55 +02:00
Ondrej Samohel
94032f0522
🐛 convert generator to list 2023-10-13 17:39:29 +02:00
Ondrej Samohel
86c4dec6d2
♻️ change warning message to debug 2023-10-13 16:04:06 +02:00
Ondrej Samohel
aba4642e98
Merge remote-tracking branch 'origin/develop' into bugfix/OP-6851_use-colorspace-for-rstexbin 2023-10-13 16:01:55 +02:00
Ondrej Samohel
8f5a5341e0
♻️ improve error message 2023-10-13 15:55:07 +02:00
Ondrej Samohel
5914f2e23c
♻️ remove restriction for "Shot" folder type 2023-10-13 15:54:12 +02:00
Ondrej Samohel
6382867174
♻️ move list creation closer to the caller 2023-10-11 13:29:56 +02:00
Ondrej Samohel
ac9f08edf6
♻️ use long arguments 2023-10-09 16:05:52 +02:00
Ondrej Samohel
77a0930ed0
🐶 happy dog 2023-10-09 15:51:31 +02:00
Ondrej Samohel
8168c96ae5
♻️ some more fixes 2023-10-09 15:44:59 +02:00
Kayla Man
60834f6997 hound 2023-10-09 17:18:34 +08:00
Kayla Man
548ca106ad paragraph tweaks on description for validator 2023-10-09 17:14:21 +08:00
Ondrej Samohel
931d847f89
♻️ fix readability of the code 2023-10-06 18:32:29 +02:00
Kayla Man
1d531b1ad5 hound 2023-10-06 22:54:16 +08:00
Kayla Man
dd46d48ffc upversion for maya server addon & fix on repair action in validate resolution 2023-10-06 22:50:16 +08:00
Ondrej Samohel
435ff3389f
🐶 calm the hound 2023-10-06 15:39:35 +02:00
Ondrej Samohel
5ac109a7ae
🎨 add task name option 2023-10-06 15:21:04 +02:00
Kayla Man
13c9aec4a7 Rename ValidateSceneResolution to ValidateResolution 2023-10-06 20:59:40 +08:00
Kayla Man
5262c0c7ac tweaks on get_invalid_resolution 2023-10-06 20:29:56 +08:00
Kayla Man
91d41c86c5 hound 2023-10-06 19:57:35 +08:00
Kayla Man
4dc4d665b0 hound 2023-10-06 19:56:34 +08:00
Kayla Man
145716211d hound 2023-10-06 19:55:32 +08:00
Kayla Man
8fc0c3b81f hound 2023-10-06 19:54:15 +08:00
Kayla Man
8d7664420f hound 2023-10-06 19:50:33 +08:00
Kayla Man
69c8d1985b tweaks on the validation report & repair action 2023-10-06 19:46:49 +08:00
Kayla Man
caf4295653 Merge branch 'develop' into enhancement/OP-6854_Maya-resolution-validator 2023-10-06 12:53:25 +08:00
Ondrej Samohel
cfe72fb2b2
Merge remote-tracking branch 'origin/develop' into feature/OP-6460_maya-multishot-layout 2023-10-05 13:39:37 +02:00