Roy Nieterau
714f98fcda
PEP08
2018-12-17 12:58:17 +01:00
Roy Nieterau
5df5c59609
Merge pull request #213 from BigRoy/PLN-205
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Exclude parent hierarchy by default for pointcaches
2018-12-14 12:54:01 +01:00
Roy Nieterau
eada832591
Merge pull request #214 from BigRoy/PLN-202
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Suspend viewport during camera extraction (optimization)
2018-12-14 12:52:55 +01:00
Roy Nieterau
7705c7ea50
Remove unused function, favored by avalon.maya.suspended_refresh()
2018-12-14 12:49:44 +01:00
Roy Nieterau
da4b30c8a4
Suspend all viewports during camera extraction (optimization) (PLN-202)
2018-12-14 11:50:01 +01:00
Roy Nieterau
723e144885
Merge branch 'master' of https://github.com/Colorbleed/colorbleed-config
2018-12-13 21:13:25 +01:00
Roy Nieterau
825a5587c3
Fix bug typo in get_attr_in_layer
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- This fixes a double conversion issue with renderlayer overrides on a layer that has no override set but other layers have for that same attribute.
2018-12-13 21:12:38 +01:00
Roy Nieterau
e2413854a8
Remove outdated docstring content
2018-12-13 21:10:53 +01:00
Roy Nieterau
bff76636df
Remove unused code
2018-12-13 14:48:59 +01:00
Roy Nieterau
7711938d36
By default exclude parent hierarchy for pointcaches (PLN-205)
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- This adds in a toggle to export alembics without the parent hierarchy
2018-12-13 14:12:22 +01:00
Roy Nieterau
bb39de901d
Some more work-in-progress on correct type conversion for get_attr_in_layer()
2018-12-13 10:36:20 +01:00
Roy Nieterau
077df63286
Correctly perform attribute type value conversion for render layer overrides
2018-12-13 08:43:18 +01:00
Roy Nieterau
d61c5ea1e6
Merge branch 'master' of https://github.com/Colorbleed/colorbleed-config
2018-12-08 20:46:14 +01:00
Roy Nieterau
b82c1086f4
Merge pull request #212 from BigRoy/PLN-215
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Improve Houdini Output node validations and error messages on publishing, and correctly set selected node on CreateVDBCache
2018-12-08 19:45:41 +01:00
Roy Nieterau
934bbb280b
Merge pull request #211 from Colorbleed/REN-59
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Improve render submission code
2018-12-08 19:42:52 +01:00
Roy Nieterau
427a5a3ba0
Assert node is valid, we somehow had a case where the node was None
2018-12-08 19:42:00 +01:00
Roy Nieterau
8c09ada8cb
Explicitly also check for endFrame + PEP08 and cosmetics
2018-12-08 19:39:27 +01:00
Roy Nieterau
7a39b50469
Remove redundant instances list that was unused
2018-12-08 19:37:25 +01:00
Roy Nieterau
e22bd1f26b
Clarify error messages more for the artists.
2018-12-08 19:34:12 +01:00
Roy Nieterau
488703bfc7
Remove redundant import
2018-12-08 19:26:45 +01:00
Roy Nieterau
d09f088f14
Fix filename typo
2018-12-08 19:20:18 +01:00
Roy Nieterau
8e67248054
Fix Create VDB cache correctly assigning currently selected nodes
2018-12-08 19:19:55 +01:00
Roy Nieterau
5e653bbb55
Fix custom icons in Maya background color and positioning
2018-12-05 08:39:05 +01:00
Roy Nieterau
40bf199f6e
Use collected cameras in validation, instead of collecting again.
2018-11-23 18:01:05 +01:00
Roy Nieterau
0fab828311
Fix REN-59: Less renderlayer switching on render submission from maya
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- This is a good optimization for render scenes with multiple layers that are slow on switching renderlayers.
- This will be slower for render setup because it's not optimized for render setup, see colorbleed.maya.lib.get_attr_in_layer()
2018-11-23 17:51:20 +01:00
Roy Nieterau
f7c0c1d885
Fix render single camera validation (actually process something)
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- Also improve logged messages
2018-11-23 17:36:26 +01:00
Roy Nieterau
b4297b6a41
Workaround contextplugin running when instance not present bug
2018-11-23 15:54:49 +01:00
Roy Nieterau
241069d24c
Submission cosmetics (improve labeling of submitted tasks)
2018-11-23 14:33:41 +01:00
Roy Nieterau
1ef9db118b
Skip storing startFrame + endFrame on context, as it is per instance data
2018-11-23 14:28:42 +01:00
Roy Nieterau
51c1ed5dcd
Provide consistent log message for collecting renderlayers and vrayscene
2018-11-23 14:22:24 +01:00
Roy Nieterau
52df849649
Remove startFrame+endFrame on context, they are per renderlayer instance
2018-11-23 14:16:52 +01:00
Roy Nieterau
b333aa38cf
Only try to collect context startFrame and endFrame when not on instance
2018-11-23 14:15:52 +01:00
Roy Nieterau
50678ed838
Use consistent workaround for ContextPlugin bug: pyblish-base#250
2018-11-23 14:04:21 +01:00
Roy Nieterau
029dfc43c4
Simplify code
2018-11-23 14:00:07 +01:00
Roy Nieterau
ea5043ada2
ValidateSceneSetWorkspace is not families specific, remove families filter
2018-11-23 13:58:30 +01:00
Roy Nieterau
b51cad8d88
Fix ValidateDeadlineConnection running per instance
2018-11-23 13:32:52 +01:00
Roy Nieterau
6c0c6d5784
Avoid requerying renderer, since it's already collected + ls() nodes once since amount of nodes will remain static
2018-11-23 11:27:48 +01:00
Roy Nieterau
a24c58b96e
Merge pull request #210 from BigRoy/master
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PLN-198: Add quick icons for Loader/Manager in toolbox in Maya (draft)
2018-11-12 23:39:42 +01:00
Roy Nieterau
e795cd90d7
PLN-198: Add quick icons for Loader/Manager in toolbox in Maya (draft)
2018-11-12 23:37:13 +01:00
Roy Nieterau
e0c63c8527
Merge pull request #209 from BigRoy/master
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VRayScene fixes and ValidateLookSets docstring readability
2018-11-10 17:58:48 +01:00
Roy Nieterau
1b35bf1c8c
LKD-31: Improve Validate Look Sets docstring for artists for readability
2018-11-10 17:51:55 +01:00
Roy Nieterau
16c5015faa
Fix REN-57: Ignore VRayTranslator Settings validator when instances are off
2018-11-10 17:46:31 +01:00
Roy Nieterau
7fcb074351
Assert vraySettings node exists
2018-11-10 17:42:35 +01:00
Roy Nieterau
46936419b6
Fix REN-58: VRay Scene collection fails on masterLayer
2018-11-10 17:42:05 +01:00
Roy Nieterau
f1b5c7db7d
Merge pull request #208 from BigRoy/master
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Fix PLN-194: Add Validator for case where FBX Export fails to export skin
2018-11-06 10:03:35 +01:00
Roy Nieterau
b9975d38f2
Fix PLN-194: Add Validator for case where FBX Export fails to export skinning.
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This captures the failure case of FBX when mesh is missing in deformer set for a skinCluster, thus the skinning is not exported along with the FBX export.
2018-11-06 10:01:35 +01:00
Roy Nieterau
6692dfe1ee
Merge pull request #207 from BigRoy/master
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Fix PLN-197: Return component assignments with get shaders function
2018-11-06 09:43:53 +01:00
Roy Nieterau
4b2e9de4c4
Move component variable more local to where it's used.
2018-11-06 09:41:11 +01:00
Roy Nieterau
b767b7b472
Fix PLN-197: Return component assignments with get_shader_assignments_from_shapes
2018-11-06 09:32:18 +01:00
Roy Nieterau
15236a203d
Merge pull request #206 from BigRoy/master
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Multiple fixes for Alembic extraction
2018-11-05 21:57:57 +01:00