Jakub Jezek
d2ec91ec0e
Merge branch 'develop' into feature/895-add-option-to-define-paht-to-workfile-template
2021-05-27 12:13:16 +02:00
Jakub Jezek
5c4446ef0c
nuke: workfile options callback
2021-05-26 18:30:39 +02:00
Milan Kolar
4271e1dbd7
Merge pull request #1555 from pypeclub/feature/simple_tvpaint_publish
2021-05-25 21:26:36 +02:00
Milan Kolar
017db0b40c
Merge pull request #1561 from pypeclub/bugfix/1412-nuke-callback-at-start-not-setting-colorspace
2021-05-25 11:26:35 +02:00
Milan Kolar
b4d2842893
Merge pull request #1511 from pypeclub/feature/1376-hiero-publish-color-and-transformation-soft-effects
2021-05-25 10:44:25 +02:00
Milan Kolar
ff94136e07
Merge pull request #1514 from simonebarbieri/feature/blender-unreal-improved_animation_workflow
2021-05-25 10:05:21 +02:00
Jakub Jezek
01cf1dde71
Nuke: set context callback on script load
2021-05-24 13:13:36 +02:00
iLLiCiTiT
632e57d21c
skip instances without uuid on instance toggle as review instancemay not have uuid
2021-05-21 11:13:40 +02:00
iLLiCiTiT
d978c9c229
always create review instance if is not in instances of workfile metadata
2021-05-21 11:13:20 +02:00
iLLiCiTiT
21076a76bf
removed review creator
2021-05-21 11:10:09 +02:00
Milan Kolar
1373d7f8a1
Merge pull request #1528 from pypeclub/bugfix/1050-blender-cannot-initialize-avalon-if-blender_user_scripts-is-already-used
2021-05-21 11:01:55 +02:00
iLLiCiTiT
df5c4aebd8
also prepend modules to sys path
2021-05-20 17:13:23 +02:00
iLLiCiTiT
a32624f22b
fake blender addons from blender user scripts
2021-05-20 17:10:46 +02:00
Milan Kolar
951e006f6c
Merge pull request #1541 from pypeclub/bugfix/PS_subset_and_quick_review
2021-05-19 21:05:37 +02:00
Milan Kolar
0f6794e2ba
make extract formats configurable (within current possibilities)
2021-05-19 21:03:14 +02:00
Milan Kolar
6827f3283c
don't remove Default from subset name
2021-05-19 21:02:24 +02:00
Jakub Jezek
a4b1a90e31
hound: suggestion
2021-05-19 18:25:16 +02:00
Jakub Jezek
496e550d65
Nuke: creator was to setting correct settings
2021-05-19 18:24:00 +02:00
Petr Kalis
77295b0d7e
PS - ExtractReview fill produce flattened image if no instances created
2021-05-19 17:44:23 +02:00
Petr Kalis
655063e9f6
PS - fix hardcoding 'image' family into subset name
2021-05-19 17:42:22 +02:00
Jakub Jezek
3dd4cc073c
hound: suggestions
2021-05-19 17:32:06 +02:00
Jakub Jezek
a8fa89a2b6
Hiero: collection of soft-effects with instance creation
2021-05-19 17:28:08 +02:00
Jakub Jezek
46a5907b34
Hiero: collection of colorspace data to workfile instance and context
2021-05-19 17:27:28 +02:00
Jakub Jezek
1910b5ec95
Nuke: updating loaders for effects
2021-05-19 17:24:27 +02:00
Jakub Jezek
f851786972
Merge branch 'develop' into feature/1376-hiero-publish-color-and-transformation-soft-effects
2021-05-19 12:59:32 +02:00
iLLiCiTiT
8df855aa11
modified blender's init to expect somebody will set OPENPYPE_BLENDER_USER_SCRIPTS
2021-05-19 10:54:12 +02:00
iLLiCiTiT
83590556c5
run append_user_scripts on blender install
2021-05-19 10:41:10 +02:00
iLLiCiTiT
5110374a1b
implemented append_user_scripts using OPENPYPE_BLENDER_USER_SCRIPTS env to load user scripts
2021-05-19 10:40:58 +02:00
iLLiCiTiT
424e9950e7
blender implementation has copy of blender load_scripts function
2021-05-19 10:40:38 +02:00
Milan Kolar
b30f0c8f9d
Merge pull request #1522 from pypeclub/feature/1405-default-environments-per-host-imlementation
2021-05-18 21:17:24 +02:00
iLLiCiTiT
916d3457f5
moved optional maya environments back to settings
2021-05-18 18:10:25 +02:00
Simone Barbieri
6e82f2e268
Create layout now works by selecting the collection
2021-05-18 14:16:29 +01:00
iLLiCiTiT
d43b3d1b2c
also pass Application object to add_implementation_envs
2021-05-18 14:16:00 +02:00
iLLiCiTiT
6690f4a88c
houdini can define default environments
2021-05-18 14:10:19 +02:00
iLLiCiTiT
65b308c7a5
converted tvpaintconverted aftereffects harmony photoshop tvpaint and unreal to define default environments
2021-05-18 14:10:00 +02:00
iLLiCiTiT
243de91a8e
converted hiero and nukestudio environments to host defaults
2021-05-18 13:52:14 +02:00
iLLiCiTiT
7bdc937f69
fixed default paths in nuke host and removed defaults for nuke x
2021-05-18 13:50:50 +02:00
iLLiCiTiT
5c366f2ee9
implemented add_implementation_envs for nuke
2021-05-18 13:46:25 +02:00
iLLiCiTiT
46c603464f
skip duplicated python paths
2021-05-18 13:46:07 +02:00
iLLiCiTiT
ad9087e398
add maya's environments to add_implementation_envs
2021-05-18 13:36:13 +02:00
iLLiCiTiT
bf07cbf494
initial implementation of blender's add_implementation_envs
2021-05-18 13:24:21 +02:00
Milan Kolar
bf14b418b7
Merge branch 'develop' into feature/1346-blender-publish-layout-json
2021-05-18 12:16:54 +02:00
Jakub Jezek
eaf53410a5
Hiero: return only TrackItems
2021-05-17 14:02:18 +02:00
Milan Kolar
e43103b97d
Merge pull request #1509 from pypeclub/bugfix/1352-nuke-wrong-star-at-value-on-render-load
2021-05-17 13:43:57 +02:00
Milan Kolar
19b97780dd
Merge branch 'develop' into feature/1159-maya-safer-handling-of-expected-render-output-names
2021-05-17 13:32:27 +02:00
Jakub Jezek
a7c52ba9f1
Hiero: precollect and exctrack effects
2021-05-17 13:23:38 +02:00
Milan Kolar
81910d3752
Merge pull request #1515 from pypeclub/bugfix/maya_playblast_collecting_wrong_frames_3
2021-05-17 13:10:32 +02:00
Milan Kolar
6a76485172
Merge branch 'develop' into feature/harmony_setting_cleanup_documentation
2021-05-17 12:26:20 +02:00
Simone Barbieri
963127e08e
Hound fix
2021-05-14 18:04:07 +01:00
Simone Barbieri
8c03e16314
Improved extraction of animation from Blender and loading in Unreal
...
A json file is extracted together with the animation fbx. The json file stores the instance name of the asset in Unreal. Thus, when loading the animation in Unreal, it can be associated with a skeleton and automatically applied to the right SkeletalMesh.
2021-05-14 17:56:16 +01:00