Kayla Man
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719dee21d1
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use get_imageio_file_rules_colorspace_from_filepath instead of deprecated function
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2023-12-06 19:20:35 +08:00 |
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Kayla Man
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d9d1242eaf
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make sure the args mapped to the get_imageio_file_rules_colorspace_from_filepath
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2023-12-06 18:32:27 +08:00 |
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Kayla Man
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74566d8e07
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add label to MayaUSDReferenceLoader
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2023-11-28 21:32:37 +08:00 |
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Ondřej Samohel
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d0a94da2ea
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Merge pull request #5929 from ynput/bugfix/maya-crashing-model-renderset-collector
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2023-11-28 14:22:20 +01:00 |
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Kayla Man
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af1ba0f7a0
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Merge branch 'develop' into enhancement/OP-7421_Maya2024-default-shader-change
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2023-11-28 09:02:13 +08:00 |
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Ondřej Samohel
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02342c864d
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♻️ filter render set types
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2023-11-27 17:19:09 +01:00 |
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Kayla Man
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c7529c2b56
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get the logic from the colorbleed's branch. thanks for @BigRoy contribution
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2023-11-27 21:58:37 +08:00 |
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Kayla Man
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d0a423423c
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hound
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2023-11-27 18:44:14 +08:00 |
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Kayla Man
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1d88522287
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make sure default shader connection validator not checking when the maya version is 2024
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2023-11-27 18:39:09 +08:00 |
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Kayla Man
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de572f59f9
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hound
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2023-11-27 17:33:28 +08:00 |
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Kayla Man
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90a62c35dc
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hound
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2023-11-27 17:32:21 +08:00 |
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Kayla Man
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12c8e9852c
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make sure basename of the filenames for 'files' in representation
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2023-11-27 17:29:10 +08:00 |
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Ondřej Samohel
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f01532062e
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Merge branch 'develop' into bugfix/maya-crashing-model-renderset-collector
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2023-11-24 17:51:53 +01:00 |
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Ondřej Samohel
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6b4d0487ac
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🐶 remove debug prints
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2023-11-24 17:48:22 +01:00 |
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Ondřej Samohel
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319109be59
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🐛 fix issue with render sets collection and inventory action
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2023-11-24 17:47:23 +01:00 |
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Ondřej Samohel
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c0926104d5
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🐛 handle empty materials list
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2023-11-16 18:29:31 +01:00 |
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Ondřej Samohel
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d9c8950f34
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🐛 fix asset path use in maya skeletal mesh
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2023-11-16 16:26:28 +01:00 |
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Jakub Trllo
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40a1dbed3e
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Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
# Conflicts:
# openpype/hosts/blender/plugins/publish/extract_abc.py
# openpype/hosts/blender/plugins/publish/extract_abc_animation.py
# openpype/hosts/blender/plugins/publish/extract_blend.py
# openpype/hosts/blender/plugins/publish/extract_blend_animation.py
# openpype/hosts/blender/plugins/publish/extract_camera_abc.py
# openpype/hosts/blender/plugins/publish/extract_camera_fbx.py
# openpype/hosts/blender/plugins/publish/extract_fbx.py
# openpype/hosts/blender/plugins/publish/extract_fbx_animation.py
# openpype/hosts/blender/plugins/publish/extract_layout.py
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2023-11-15 18:26:48 +01:00 |
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Roy Nieterau
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5d10f7f2dd
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Remove global RENDER_ATTRS, refactor to a RenderSettings.get_padding_attr method (#5801)
- Partial cleanup extracted from #3880
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2023-11-15 13:15:50 +01:00 |
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Jakub Trllo
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43a50ecb2a
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fix folder path fix in validate instance in context
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2023-11-15 12:28:19 +01:00 |
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Jakub Trllo
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da8285d2ce
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fix create multishot layout
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2023-11-15 12:25:06 +01:00 |
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Jakub Trllo
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a28d6d34d2
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Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
# Conflicts:
# openpype/client/server/entities.py
# openpype/pipeline/context_tools.py
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2023-11-13 16:39:09 +01:00 |
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Kayla Man
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c05aded1fa
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Merge branch 'develop' into bugfix/fbx_animation_extraction_error_out_without_animated_skeleton
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2023-11-10 16:04:38 +08:00 |
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Kayla Man
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f52af5bcc4
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add the full stop
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2023-11-09 17:23:11 +08:00 |
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Kayla Man
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ed60c361ba
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hound
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2023-11-09 13:30:31 +08:00 |
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Kayla Man
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b3649b5c5c
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improve debug message & use debug instead of info for artist-facing report
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2023-11-09 13:29:48 +08:00 |
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Jakub Trllo
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67bc4530da
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Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
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2023-11-08 12:07:35 +01:00 |
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Jakub Trllo
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7f5986a683
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fix maya workfile creator
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2023-11-07 11:43:08 +01:00 |
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Kayla Man
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69c33f9c8f
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hound
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2023-11-07 15:52:19 +08:00 |
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Kayla Man
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3fdccc886f
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make sure the extraction would be skipped if there is empty list of animated_skeleton
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2023-11-07 15:46:12 +08:00 |
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Jakub Trllo
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f2e14e7f4a
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use asset and project from instance and context data
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2023-11-06 18:05:37 +01:00 |
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Jakub Trllo
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1d34d5b1ae
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use "asset" value instead of name from assetEntity
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2023-11-06 18:04:08 +01:00 |
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Jakub Trllo
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49154c0750
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fix create multishot layout
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2023-11-03 16:45:12 +01:00 |
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Jakub Trllo
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7942e33a11
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be expicit about source of asset and folder path
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2023-10-25 12:01:58 +02:00 |
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Jakub Trllo
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a5056ea3fb
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modified maya to follow new usage of 'asset' value
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2023-10-24 18:09:43 +02:00 |
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Roy Nieterau
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908b8e3fb6
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Add MayaUsdReferenceLoader to reference USD as Maya native geometry using mayaUSDImport file translator
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2023-10-17 12:22:01 +02:00 |
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Ondrej Samohel
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36209ca36f
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Merge remote-tracking branch 'origin/feature/OP-6460_maya-multishot-layout' into feature/OP-6460_maya-multishot-layout
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2023-10-16 10:09:56 +02:00 |
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Ondrej Samohel
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4bb51b91de
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💡 rewrite todo comment to make it more clear
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2023-10-16 10:09:39 +02:00 |
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Ondřej Samohel
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18afb46e2c
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Merge branch 'develop' into feature/OP-6460_maya-multishot-layout
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2023-10-16 10:06:14 +02:00 |
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Ondrej Samohel
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5bcbf80d12
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♻️ remove unused code
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2023-10-16 10:02:55 +02:00 |
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Ondrej Samohel
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94032f0522
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🐛 convert generator to list
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2023-10-13 17:39:29 +02:00 |
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Ondrej Samohel
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86c4dec6d2
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♻️ change warning message to debug
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2023-10-13 16:04:06 +02:00 |
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Ondrej Samohel
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aba4642e98
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Merge remote-tracking branch 'origin/develop' into bugfix/OP-6851_use-colorspace-for-rstexbin
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2023-10-13 16:01:55 +02:00 |
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Ondrej Samohel
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8f5a5341e0
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♻️ improve error message
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2023-10-13 15:55:07 +02:00 |
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Ondrej Samohel
|
5914f2e23c
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♻️ remove restriction for "Shot" folder type
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2023-10-13 15:54:12 +02:00 |
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Ondrej Samohel
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6382867174
|
♻️ move list creation closer to the caller
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2023-10-11 13:29:56 +02:00 |
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Ondrej Samohel
|
ac9f08edf6
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♻️ use long arguments
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2023-10-09 16:05:52 +02:00 |
|
Ondrej Samohel
|
77a0930ed0
|
🐶 happy dog
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2023-10-09 15:51:31 +02:00 |
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Ondrej Samohel
|
8168c96ae5
|
♻️ some more fixes
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2023-10-09 15:44:59 +02:00 |
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Kayla Man
|
60834f6997
|
hound
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2023-10-09 17:18:34 +08:00 |
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