Commit graph

1989 commits

Author SHA1 Message Date
Kayla Man
719dee21d1 use get_imageio_file_rules_colorspace_from_filepath instead of deprecated function 2023-12-06 19:20:35 +08:00
Kayla Man
d9d1242eaf make sure the args mapped to the get_imageio_file_rules_colorspace_from_filepath 2023-12-06 18:32:27 +08:00
Kayla Man
74566d8e07 add label to MayaUSDReferenceLoader 2023-11-28 21:32:37 +08:00
Ondřej Samohel
d0a94da2ea
Merge pull request #5929 from ynput/bugfix/maya-crashing-model-renderset-collector 2023-11-28 14:22:20 +01:00
Kayla Man
af1ba0f7a0
Merge branch 'develop' into enhancement/OP-7421_Maya2024-default-shader-change 2023-11-28 09:02:13 +08:00
Ondřej Samohel
02342c864d ♻️ filter render set types 2023-11-27 17:19:09 +01:00
Kayla Man
c7529c2b56 get the logic from the colorbleed's branch. thanks for @BigRoy contribution 2023-11-27 21:58:37 +08:00
Kayla Man
d0a423423c hound 2023-11-27 18:44:14 +08:00
Kayla Man
1d88522287 make sure default shader connection validator not checking when the maya version is 2024 2023-11-27 18:39:09 +08:00
Kayla Man
de572f59f9 hound 2023-11-27 17:33:28 +08:00
Kayla Man
90a62c35dc hound 2023-11-27 17:32:21 +08:00
Kayla Man
12c8e9852c make sure basename of the filenames for 'files' in representation 2023-11-27 17:29:10 +08:00
Ondřej Samohel
f01532062e
Merge branch 'develop' into bugfix/maya-crashing-model-renderset-collector 2023-11-24 17:51:53 +01:00
Ondřej Samohel
6b4d0487ac 🐶 remove debug prints 2023-11-24 17:48:22 +01:00
Ondřej Samohel
319109be59 🐛 fix issue with render sets collection and inventory action 2023-11-24 17:47:23 +01:00
Ondřej Samohel
c0926104d5 🐛 handle empty materials list 2023-11-16 18:29:31 +01:00
Ondřej Samohel
d9c8950f34 🐛 fix asset path use in maya skeletal mesh 2023-11-16 16:26:28 +01:00
Jakub Trllo
40a1dbed3e Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
# Conflicts:
#	openpype/hosts/blender/plugins/publish/extract_abc.py
#	openpype/hosts/blender/plugins/publish/extract_abc_animation.py
#	openpype/hosts/blender/plugins/publish/extract_blend.py
#	openpype/hosts/blender/plugins/publish/extract_blend_animation.py
#	openpype/hosts/blender/plugins/publish/extract_camera_abc.py
#	openpype/hosts/blender/plugins/publish/extract_camera_fbx.py
#	openpype/hosts/blender/plugins/publish/extract_fbx.py
#	openpype/hosts/blender/plugins/publish/extract_fbx_animation.py
#	openpype/hosts/blender/plugins/publish/extract_layout.py
2023-11-15 18:26:48 +01:00
Roy Nieterau
5d10f7f2dd
Remove global RENDER_ATTRS, refactor to a RenderSettings.get_padding_attr method (#5801)
- Partial cleanup extracted from #3880
2023-11-15 13:15:50 +01:00
Jakub Trllo
43a50ecb2a fix folder path fix in validate instance in context 2023-11-15 12:28:19 +01:00
Jakub Trllo
da8285d2ce fix create multishot layout 2023-11-15 12:25:06 +01:00
Jakub Trllo
a28d6d34d2 Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
# Conflicts:
#	openpype/client/server/entities.py
#	openpype/pipeline/context_tools.py
2023-11-13 16:39:09 +01:00
Kayla Man
c05aded1fa
Merge branch 'develop' into bugfix/fbx_animation_extraction_error_out_without_animated_skeleton 2023-11-10 16:04:38 +08:00
Kayla Man
f52af5bcc4 add the full stop 2023-11-09 17:23:11 +08:00
Kayla Man
ed60c361ba hound 2023-11-09 13:30:31 +08:00
Kayla Man
b3649b5c5c improve debug message & use debug instead of info for artist-facing report 2023-11-09 13:29:48 +08:00
Jakub Trllo
67bc4530da Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier 2023-11-08 12:07:35 +01:00
Jakub Trllo
7f5986a683 fix maya workfile creator 2023-11-07 11:43:08 +01:00
Kayla Man
69c33f9c8f hound 2023-11-07 15:52:19 +08:00
Kayla Man
3fdccc886f make sure the extraction would be skipped if there is empty list of animated_skeleton 2023-11-07 15:46:12 +08:00
Jakub Trllo
f2e14e7f4a use asset and project from instance and context data 2023-11-06 18:05:37 +01:00
Jakub Trllo
1d34d5b1ae use "asset" value instead of name from assetEntity 2023-11-06 18:04:08 +01:00
Jakub Trllo
49154c0750 fix create multishot layout 2023-11-03 16:45:12 +01:00
Jakub Trllo
7942e33a11 be expicit about source of asset and folder path 2023-10-25 12:01:58 +02:00
Jakub Trllo
a5056ea3fb modified maya to follow new usage of 'asset' value 2023-10-24 18:09:43 +02:00
Roy Nieterau
908b8e3fb6 Add MayaUsdReferenceLoader to reference USD as Maya native geometry using mayaUSDImport file translator 2023-10-17 12:22:01 +02:00
Ondrej Samohel
36209ca36f
Merge remote-tracking branch 'origin/feature/OP-6460_maya-multishot-layout' into feature/OP-6460_maya-multishot-layout 2023-10-16 10:09:56 +02:00
Ondrej Samohel
4bb51b91de
💡 rewrite todo comment to make it more clear 2023-10-16 10:09:39 +02:00
Ondřej Samohel
18afb46e2c
Merge branch 'develop' into feature/OP-6460_maya-multishot-layout 2023-10-16 10:06:14 +02:00
Ondrej Samohel
5bcbf80d12
♻️ remove unused code 2023-10-16 10:02:55 +02:00
Ondrej Samohel
94032f0522
🐛 convert generator to list 2023-10-13 17:39:29 +02:00
Ondrej Samohel
86c4dec6d2
♻️ change warning message to debug 2023-10-13 16:04:06 +02:00
Ondrej Samohel
aba4642e98
Merge remote-tracking branch 'origin/develop' into bugfix/OP-6851_use-colorspace-for-rstexbin 2023-10-13 16:01:55 +02:00
Ondrej Samohel
8f5a5341e0
♻️ improve error message 2023-10-13 15:55:07 +02:00
Ondrej Samohel
5914f2e23c
♻️ remove restriction for "Shot" folder type 2023-10-13 15:54:12 +02:00
Ondrej Samohel
6382867174
♻️ move list creation closer to the caller 2023-10-11 13:29:56 +02:00
Ondrej Samohel
ac9f08edf6
♻️ use long arguments 2023-10-09 16:05:52 +02:00
Ondrej Samohel
77a0930ed0
🐶 happy dog 2023-10-09 15:51:31 +02:00
Ondrej Samohel
8168c96ae5
♻️ some more fixes 2023-10-09 15:44:59 +02:00
Kayla Man
60834f6997 hound 2023-10-09 17:18:34 +08:00