Kayla Man
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b3649b5c5c
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improve debug message & use debug instead of info for artist-facing report
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2023-11-09 13:29:48 +08:00 |
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Kayla
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0ddf5ffd90
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minor tweak & abstract some codes into functions in rig content
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2023-10-02 12:29:41 +08:00 |
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Kayla
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37cefd892c
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abstract namespaced functions for extract fbx animation and add fbx loaders in animatin family
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2023-09-29 18:26:58 +08:00 |
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Kayla
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5429616e1e
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add fbx as representation to the loader and hound fix
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2023-09-18 21:50:13 +08:00 |
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Kayla
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b5d789e09b
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remove animationOnly parameter as it would convert the joint to transform data
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2023-09-18 20:36:00 +08:00 |
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Kayla Man
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c07e741b7a
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hound
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2023-09-13 13:35:55 +08:00 |
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Kayla Man
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e64984d510
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update fbx param to support skeleton definition exports and add the optional validators to make sure it's always a top group hierarchy of the rig in the sets
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2023-09-13 13:34:44 +08:00 |
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Kayla Man
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6f23755873
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make sure the rig family has published fbx and file version should be 2022
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2023-09-12 19:48:36 +08:00 |
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Kayla Man
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09e797577b
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remove the irrelevant fbx output parameter
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2023-09-11 21:35:58 +08:00 |
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Kayla Man
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d58b5a42f7
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implment fbx extractors in both animation and rig family
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2023-09-07 20:46:39 +08:00 |
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Kayla Man
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da7c47ab2f
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add fbx extractors and new sets in rig family
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2023-09-07 14:47:22 +08:00 |
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Ondřej Samohel
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d31bee0c3e
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fix parenting for skeletal meshes
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2022-03-15 00:41:46 +01:00 |
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Ondrej Samohel
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bc596899f5
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fixed fbx settings
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2022-03-10 23:45:40 +01:00 |
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Ondrej Samohel
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28e11a5b2d
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fix frame handling and collision name determination
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2022-03-01 15:18:38 +01:00 |
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Ondrej Samohel
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691f23d72e
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unify handles
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2022-03-01 14:38:48 +01:00 |
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Ondrej Samohel
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f5087f4e47
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fix hound 🐶
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2022-02-18 19:04:24 +01:00 |
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Ondrej Samohel
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9604dca259
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fix logging
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2022-02-18 18:40:21 +01:00 |
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Ondrej Samohel
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487b273a09
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refactor fbx extractor
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2022-02-18 18:05:07 +01:00 |
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