Commit graph

18 commits

Author SHA1 Message Date
Kayla Man
b3649b5c5c improve debug message & use debug instead of info for artist-facing report 2023-11-09 13:29:48 +08:00
Kayla
0ddf5ffd90 minor tweak & abstract some codes into functions in rig content 2023-10-02 12:29:41 +08:00
Kayla
37cefd892c abstract namespaced functions for extract fbx animation and add fbx loaders in animatin family 2023-09-29 18:26:58 +08:00
Kayla
5429616e1e add fbx as representation to the loader and hound fix 2023-09-18 21:50:13 +08:00
Kayla
b5d789e09b remove animationOnly parameter as it would convert the joint to transform data 2023-09-18 20:36:00 +08:00
Kayla Man
c07e741b7a hound 2023-09-13 13:35:55 +08:00
Kayla Man
e64984d510 update fbx param to support skeleton definition exports and add the optional validators to make sure it's always a top group hierarchy of the rig in the sets 2023-09-13 13:34:44 +08:00
Kayla Man
6f23755873 make sure the rig family has published fbx and file version should be 2022 2023-09-12 19:48:36 +08:00
Kayla Man
09e797577b remove the irrelevant fbx output parameter 2023-09-11 21:35:58 +08:00
Kayla Man
d58b5a42f7 implment fbx extractors in both animation and rig family 2023-09-07 20:46:39 +08:00
Kayla Man
da7c47ab2f add fbx extractors and new sets in rig family 2023-09-07 14:47:22 +08:00
Ondřej Samohel
d31bee0c3e
fix parenting for skeletal meshes 2022-03-15 00:41:46 +01:00
Ondrej Samohel
bc596899f5
fixed fbx settings 2022-03-10 23:45:40 +01:00
Ondrej Samohel
28e11a5b2d
fix frame handling and collision name determination 2022-03-01 15:18:38 +01:00
Ondrej Samohel
691f23d72e
unify handles 2022-03-01 14:38:48 +01:00
Ondrej Samohel
f5087f4e47
fix hound 🐶 2022-02-18 19:04:24 +01:00
Ondrej Samohel
9604dca259
fix logging 2022-02-18 18:40:21 +01:00
Ondrej Samohel
487b273a09
refactor fbx extractor 2022-02-18 18:05:07 +01:00