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* TemplatesDict can create different type of template * anatomy templates can be formatted on their own * return objected templates on get item * '_rootless_path' is public classmethod 'rootless_path_from_result' * 'AnatomyStringTemplate' expect anatomy templates * remove key getters * fix typo 'create_ojected_templates' -> 'create_objected_templates' * Fix type of argument * Fix long line * Optimize formatting to use single template formatting instead of formatting full anatomy * Optimize formatting to use single template formatting instead of formatting full anatomy * Optimize formatting to use single template formatting instead of formatting full anatomy * Optimize formatting to use single template formatting instead of formatting full anatomy * Optimize formatting to use single template formatting instead of formatting full anatomy * Optimize formatting to use single template formatting instead of formatting full anatomy * Optimize formatting to use single template formatting instead of formatting full anatomy * Use format strict + code cosmetics * Get template from the formatted data * Update openpype/plugins/publish/integrate_legacy.py Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com> * Cosmetics * Move template obj definition for path up + rename to `path_template_obj` * Refactor more cases from `anatomy.format` to template obj `.format_strict` * Refactor more cases from `anatomy.format` to template obj `.format_strict` * Refactor more cases from `anatomy.format` to template obj `.format_strict` --------- Co-authored-by: Jakub Trllo <jakub.trllo@gmail.com> Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com> |
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| integration | ||
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| __init__.py | ||
| addon.py | ||
| lib.py | ||
| README.md | ||
| ue_workers.py | ||
Unreal Integration
Supported Unreal Engine version is 4.26+ (mainly because of major Python changes done there).
Project naming
Unreal doesn't support project names starting with non-alphabetic character. So names like 123_myProject are
invalid. If OpenPype detects such name it automatically prepends letter P to make it valid name, so 123_myProject
will become P123_myProject. There is also soft-limit on project name length to be shorter than 20 characters.
Longer names will issue warning in Unreal Editor that there might be possible side effects.