ayon-core/openpype/hosts/unreal
2023-07-27 14:46:55 +01:00
..
api Set view range in sequencer when creating sequences 2023-05-29 12:10:23 +01:00
hooks Fix call to renamed function 2023-07-27 14:46:55 +01:00
integration@ff15c70077 🧱 add unreal plugin repo as submodule 2023-05-17 12:23:24 +02:00
plugins General: Reduce usage of legacy io (#4723) 2023-07-11 18:11:07 +02:00
__init__.py renamed module.py to addon.py in unreal 2022-08-26 15:11:14 +02:00
addon.py Move Qt imports away from module init 2023-07-10 10:01:38 +01:00
lib.py Use more appropriate name for function 2023-07-27 09:52:17 +01:00
README.md ♻️ replace OpenPype/Avalon for Ayon 2023-04-14 17:42:42 +02:00
ue_workers.py Unreal: get current project settings not using unreal project name (#5170) 2023-07-11 18:13:52 +02:00

Unreal Integration

Supported Unreal Engine version is 4.26+ (mainly because of major Python changes done there).

Project naming

Unreal doesn't support project names starting with non-alphabetic character. So names like 123_myProject are invalid. If Ayon detects such name it automatically prepends letter P to make it valid name, so 123_myProject will become P123_myProject. There is also soft-limit on project name length to be shorter than 20 characters. Longer names will issue warning in Unreal Editor that there might be possible side effects.