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2.5 KiB
2.5 KiB
Pype changelog
Welcome to pype changelog
2.1
A large cleanup release. Most of the change are under the hood.
new:
- (pype) add customisable workflow for creating quicktimes from renders or playblasts
- (pype) Added configurable option to add burnins to any generated quicktimes
- (ftrack) Action that identifies what machines pype is running on.
- (system) unify subprocess calls
- (maya) add audio to review quicktimes
- (nuke) add crop before write node to prevent overscan problems in ffmpeg
- Nuke Studio publishing and workfiles support
- Muster render manager support
- (nuke) Framerange, FPS and Resolution are set automatically at startup
- (maya) Ability to load published sequences as image planes
- (system) Ftrack event that sets asset folder permissions based on task assignees in ftrack.
- (maya) Pyblish plugin that allow validation of maya attributes
- (system) added better startup logging to tray debug, including basic connection information
- (avalon) option to group published subsets to groups in the loader
- (avalon) loader family filters are working now
changed:
-
change multiple key attributes to unify their behaviour across the pipeline
frameRatetofpsstartFrametoframeStartendFrametoframeEndfstarttoframeStartfendtoframeEndhandle_starttohandleStarthandle_endtohandleEndresolution_widthtoresolutionWidthresolution_heighttoresolutionHeightpixel_aspecttopixelAspect
-
(nuke) write nodes are now created inside group with only some attributes editable by the artist
-
rendered frames are now deleted from temporary location after their publishing is finished.
-
(ftrack) RV action can now be launched from any entity
-
after publishing only refresh button is now available in pyblish UI
-
added context instance pyblish-lite so that artist knows if context plugin fails
-
(avalon) allow opening selected files using enter key
-
(avalon) core updated to v5.2.9 with our forked changes on top
fix:
- faster hierarchy retrieval from db
- (nuke) A lot of stability enhancements
- (nuke studio) A lot of stability enhancements
- (nuke) now only renders a single write node on farm
- (ftrack) pype would crash when launcher project level task
- work directory was sometimes not being created correctly
- major pype.lib cleanup. Removing of unused functions, merging those that were doing the same and general house cleaning.
- (avalon) subsets in maya 2019 weren't behaving correctly in the outliner