ayon-core/openpype/hosts/maya/plugins/publish
2022-03-24 12:07:06 +09:00
..
__init__.py rename folder 2021-04-01 18:54:46 +02:00
clean_nodes.py create duplicates 2022-01-20 01:26:02 +01:00
collect_animation.py rename folder 2021-04-01 18:54:46 +02:00
collect_ass.py rename folder 2021-04-01 18:54:46 +02:00
collect_assembly.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
collect_file_dependencies.py rename folder 2021-04-01 18:54:46 +02:00
collect_history.py Improve speed of Collect History logic 2021-12-31 01:19:21 +01:00
collect_instances.py rename folder 2021-04-01 18:54:46 +02:00
collect_look.py Avoid 'dict_keys' issue in Py3+ 2021-12-30 14:39:35 +01:00
collect_maya_scene.py rename collect_maya_scene 2021-10-06 12:02:04 +02:00
collect_maya_units.py rename folder 2021-04-01 18:54:46 +02:00
collect_maya_workspace.py rename folder 2021-04-01 18:54:46 +02:00
collect_model.py rename folder 2021-04-01 18:54:46 +02:00
collect_remove_marked.py merge develop into main 2021-05-04 17:07:32 +02:00
collect_render.py replaced usage of avalon.lib.time with new function get_formatted_current_time 2022-03-11 16:40:41 +01:00
collect_render_layer_aovs.py rename folder 2021-04-01 18:54:46 +02:00
collect_renderable_camera.py Remove attributes.py and refactor usage to lib_rendersetup.py 2022-02-03 11:49:16 +01:00
collect_review.py rename folder 2021-04-01 18:54:46 +02:00
collect_rig.py rename folder 2021-04-01 18:54:46 +02:00
collect_unreal_staticmesh.py create duplicates 2022-01-20 01:26:02 +01:00
collect_vrayproxy.py catch vrayproxy for abc export instead of giving it pointcache family 2021-05-06 10:10:03 +02:00
collect_vrayscene.py replaced usage of avalon.lib.time with new function get_formatted_current_time 2022-03-11 16:40:41 +01:00
collect_workfile.py rename collect_maya_scene 2021-10-06 12:02:04 +02:00
collect_workscene_fps.py rename folder 2021-04-01 18:54:46 +02:00
collect_yeti_cache.py rename folder 2021-04-01 18:54:46 +02:00
collect_yeti_rig.py removed imports from avalon vendor and use sys modules 2021-11-25 00:39:22 +01:00
determine_future_version.py rename folder 2021-04-01 18:54:46 +02:00
extract_animation.py Merge branch 'develop' into fix_set_frame_range_loaders 2022-02-26 10:01:39 +01:00
extract_ass.py Merge branch 'develop' into fix_set_frame_range_loaders 2022-02-26 10:01:39 +01:00
extract_assembly.py rename folder 2021-04-01 18:54:46 +02:00
extract_assproxy.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
extract_camera_alembic.py Merge branch 'develop' into fix_set_frame_range_loaders 2022-02-26 10:01:39 +01:00
extract_camera_mayaScene.py Merge branch 'develop' into fix_set_frame_range_loaders 2022-02-26 10:01:39 +01:00
extract_fbx.py Merge branch 'develop' into fix_set_frame_range_loaders 2022-02-26 10:01:39 +01:00
extract_look.py remove adding of exe to maketx 2022-03-01 12:20:19 +01:00
extract_maya_scene_raw.py moved AVALON_CONTAINER_ID from avalon into openpype 2022-03-18 15:54:19 +01:00
extract_model.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
extract_multiverse_usd.py replace unicode with str and normalize unicode instance data value 2022-03-24 10:37:17 +09:00
extract_multiverse_usd_comp.py fix multiverse composition extractor for arguments 2022-03-24 12:07:06 +09:00
extract_multiverse_usd_over.py fix iteration loop 2022-03-18 12:24:06 +09:00
extract_playblast.py fix long line 2021-11-10 11:13:03 +01:00
extract_pointcache.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
extract_redshift_proxy.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
extract_rendersetup.py rename folder 2021-04-01 18:54:46 +02:00
extract_rig.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
extract_thumbnail.py hound 2021-11-05 17:55:56 +02:00
extract_unreal_staticmesh.py create duplicates 2022-01-20 17:13:21 +01:00
extract_vrayproxy.py Merge branch 'develop' into fix_set_frame_range_loaders 2022-02-26 10:01:39 +01:00
extract_vrayscene.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
extract_xgen_cache.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
extract_yeti_cache.py Maya: Refactor handles to correctly extract handles with the frame range in export using handleStart and handleEnd as input 2022-01-05 13:38:19 +01:00
extract_yeti_rig.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
increment_current_file_deadline.py rename folder 2021-04-01 18:54:46 +02:00
save_scene.py Move Maya SaveCurrentScene to beginning of ExtractorOrder 2022-02-16 21:41:32 +01:00
submit_maya_muster.py Fix typos / cosmetics 2022-01-16 13:05:26 +01:00
validate_animation_content.py rename folder 2021-04-01 18:54:46 +02:00
validate_animation_out_set_related_node_ids.py More adapted error message 2022-03-16 18:09:50 +07:00
validate_ass_relative_paths.py Fix Maya 2022 Python 3 compatibility: types.BooleanType and types.ListType don't exist in Py3+ 2021-12-24 15:11:53 +01:00
validate_assembly_name.py fix 🐕 2022-01-20 17:18:06 +01:00
validate_assembly_namespaces.py rename folder 2021-04-01 18:54:46 +02:00
validate_assembly_transforms.py removed imports from avalon vendor and use sys modules 2021-11-25 00:39:22 +01:00
validate_attributes.py rename folder 2021-04-01 18:54:46 +02:00
validate_camera_attributes.py rename folder 2021-04-01 18:54:46 +02:00
validate_camera_contents.py rename folder 2021-04-01 18:54:46 +02:00
validate_color_sets.py rename folder 2021-04-01 18:54:46 +02:00
validate_current_renderlayer_renderable.py rename folder 2021-04-01 18:54:46 +02:00
validate_cycle_error.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
validate_frame_range.py Fix typos, tweak docstring 2022-02-04 19:25:06 +01:00
validate_instance_has_members.py rename folder 2021-04-01 18:54:46 +02:00
validate_instance_in_context.py ValidateInstanceInContext was split into 2 separated plugins with own settings in maya and nuke host 2021-09-27 18:07:26 +02:00
validate_instance_subset.py use six.string_types instead of basestring 2021-04-20 13:49:35 +02:00
validate_instancer_content.py rename folder 2021-04-01 18:54:46 +02:00
validate_instancer_frame_ranges.py rename folder 2021-04-01 18:54:46 +02:00
validate_loaded_plugin.py flake8 E125 correction 2021-09-28 17:54:56 +02:00
validate_look_contents.py rename folder 2021-04-01 18:54:46 +02:00
validate_look_default_shaders_connections.py rename folder 2021-04-01 18:54:46 +02:00
validate_look_id_reference_edits.py rename folder 2021-04-01 18:54:46 +02:00
validate_look_members_unique.py rename folder 2021-04-01 18:54:46 +02:00
validate_look_no_default_shaders.py rename folder 2021-04-01 18:54:46 +02:00
validate_look_sets.py merge develop into main 2021-05-04 17:07:32 +02:00
validate_look_shading_group.py rename folder 2021-04-01 18:54:46 +02:00
validate_look_single_shader.py rename folder 2021-04-01 18:54:46 +02:00
validate_maya_units.py added km and miles, updated context access 2022-02-09 10:51:53 +01:00
validate_mesh_arnold_attributes.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
validate_mesh_has_uv.py rename folder 2021-04-01 18:54:46 +02:00
validate_mesh_lamina_faces.py rename folder 2021-04-01 18:54:46 +02:00
validate_mesh_ngons.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
validate_mesh_no_negative_scale.py rename folder 2021-04-01 18:54:46 +02:00
validate_mesh_non_manifold.py rename folder 2021-04-01 18:54:46 +02:00
validate_mesh_non_zero_edge.py rename folder 2021-04-01 18:54:46 +02:00
validate_mesh_normals_unlocked.py Optimize validation speed for dense polymeshes (especially those that have locked normal) 2021-12-30 16:57:42 +01:00
validate_mesh_overlapping_uvs.py Merge branch 'develop' into maya_py3_compatibility 2022-02-07 17:24:29 +01:00
validate_mesh_shader_connections.py rename folder 2021-04-01 18:54:46 +02:00
validate_mesh_single_uv_set.py rename folder 2021-04-01 18:54:46 +02:00
validate_mesh_uv_set_map1.py rename folder 2021-04-01 18:54:46 +02:00
validate_mesh_vertices_have_edges.py rename folder 2021-04-01 18:54:46 +02:00
validate_model_content.py configurable model top level validation 2021-11-26 13:00:31 +01:00
validate_model_name.py add model top group name validation 2021-07-28 15:38:51 +02:00
validate_muster_connection.py removed imports from avalon vendor and use sys modules 2021-11-25 00:39:22 +01:00
validate_no_animation.py rename folder 2021-04-01 18:54:46 +02:00
validate_no_default_camera.py rename folder 2021-04-01 18:54:46 +02:00
validate_no_namespace.py rename folder 2021-04-01 18:54:46 +02:00
validate_no_null_transforms.py rename folder 2021-04-01 18:54:46 +02:00
validate_no_unknown_nodes.py rename folder 2021-04-01 18:54:46 +02:00
validate_no_vraymesh.py rename folder 2021-04-01 18:54:46 +02:00
validate_node_ids.py rename folder 2021-04-01 18:54:46 +02:00
validate_node_ids_deformed_shapes.py Refactor to existing lib function + plugin 2022-03-02 18:47:07 +07:00
validate_node_ids_in_database.py rename folder 2021-04-01 18:54:46 +02:00
validate_node_ids_related.py rename folder 2021-04-01 18:54:46 +02:00
validate_node_ids_unique.py first version of iteritems replacement 2021-04-20 13:54:48 +02:00
validate_node_no_ghosting.py first version of iteritems replacement 2021-04-20 13:54:48 +02:00
validate_render_image_rule.py Add settings to repair 2021-12-10 15:14:03 +01:00
validate_render_no_default_cameras.py rename folder 2021-04-01 18:54:46 +02:00
validate_render_single_camera.py rename folder 2021-04-01 18:54:46 +02:00
validate_renderlayer_aovs.py rename folder 2021-04-01 18:54:46 +02:00
validate_rendersettings.py fixed aov separator for redshift, validator error message 2022-02-10 15:09:03 +01:00
validate_resources.py rename folder 2021-04-01 18:54:46 +02:00
validate_rig_contents.py Fix typos / cosmetics 2022-01-16 13:05:26 +01:00
validate_rig_controllers.py Fix errors being logged to script editor when attribute is not user-defined attribute. 2021-12-30 21:43:47 +01:00
validate_rig_controllers_arnold_attributes.py rename folder 2021-04-01 18:54:46 +02:00
validate_rig_joints_hidden.py rename folder 2021-04-01 18:54:46 +02:00
validate_rig_out_set_node_ids.py More adapted error message 2022-03-16 18:09:50 +07:00
validate_rig_output_ids.py rename folder 2021-04-01 18:54:46 +02:00
validate_scene_set_workspace.py rename folder 2021-04-01 18:54:46 +02:00
validate_setdress_root.py add setdress root validator 2021-09-24 02:58:29 +08:00
validate_shader_name.py rename folder 2021-04-01 18:54:46 +02:00
validate_shape_default_names.py rename folder 2021-04-01 18:54:46 +02:00
validate_shape_render_stats.py first version of iteritems replacement 2021-04-20 13:54:48 +02:00
validate_shape_zero.py moved maya implementation to openpype 2022-02-03 18:44:27 +01:00
validate_single_assembly.py rename folder 2021-04-01 18:54:46 +02:00
validate_skinCluster_deformer_set.py rename folder 2021-04-01 18:54:46 +02:00
validate_step_size.py rename folder 2021-04-01 18:54:46 +02:00
validate_transform_naming_suffix.py rename folder 2021-04-01 18:54:46 +02:00
validate_transform_zero.py rename folder 2021-04-01 18:54:46 +02:00
validate_unreal_mesh_triangulated.py merge develop into main 2021-05-04 17:07:32 +02:00
validate_unreal_staticmesh_naming.py create duplicates 2022-01-20 01:26:02 +01:00
validate_unreal_up_axis.py rename folder 2021-04-01 18:54:46 +02:00
validate_vray_distributed_rendering.py rename folder 2021-04-01 18:54:46 +02:00
validate_vray_referenced_aovs.py Fix Maya 2022 Python 3 compatibility: types.BooleanType and types.ListType don't exist in Py3+ 2021-12-24 15:11:53 +01:00
validate_vray_translator_settings.py rename folder 2021-04-01 18:54:46 +02:00
validate_vrayproxy.py rename folder 2021-04-01 18:54:46 +02:00
validate_vrayproxy_members.py rename folder 2021-04-01 18:54:46 +02:00
validate_yeti_renderscript_callbacks.py rename folder 2021-04-01 18:54:46 +02:00
validate_yeti_rig_cache_state.py rename folder 2021-04-01 18:54:46 +02:00
validate_yeti_rig_input_in_instance.py rename folder 2021-04-01 18:54:46 +02:00
validate_yeti_rig_settings.py rename folder 2021-04-01 18:54:46 +02:00