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This makes it so again that it's up to the studio admin to enable or disable the plug-in per project instead of whether the modeler's workfile just happened to have the current renderer set to arnold or not. Note that the plug-in is currently disabled by default in project settings. |
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| .. | ||
| aftereffects | ||
| blender | ||
| celaction | ||
| flame | ||
| fusion | ||
| harmony | ||
| hiero | ||
| houdini | ||
| max | ||
| maya | ||
| nuke | ||
| photoshop | ||
| resolve | ||
| standalonepublisher | ||
| substancepainter | ||
| traypublisher | ||
| tvpaint | ||
| unreal | ||
| webpublisher | ||
| __init__.py | ||