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37 lines
1.1 KiB
Python
37 lines
1.1 KiB
Python
import avalon.maya
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from pype.maya import lib
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class CreateAnimation(avalon.maya.Creator):
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"""Animation output for character rigs"""
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name = "animationDefault"
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label = "Animation"
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family = "animation"
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icon = "male"
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def __init__(self, *args, **kwargs):
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super(CreateAnimation, self).__init__(*args, **kwargs)
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# create an ordered dict with the existing data first
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# get basic animation data : start / end / handles / steps
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for key, value in lib.collect_animation_data().items():
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self.data[key] = value
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# Write vertex colors with the geometry.
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self.data["writeColorSets"] = False
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# Include only renderable visible shapes.
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# Skips locators and empty transforms
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self.data["renderableOnly"] = False
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# Include only nodes that are visible at least once during the
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# frame range.
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self.data["visibleOnly"] = False
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# Include the groups above the out_SET content
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self.data["includeParentHierarchy"] = False # Include parent groups
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# Default to exporting world-space
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self.data["worldSpace"] = True
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