ayon-core/openpype/hosts/maya/plugins/publish
2023-06-23 15:33:30 +02:00
..
help Refactor Validate Maya Units to show report in new publisher 2023-01-31 14:01:14 +01:00
__init__.py
collect_animation.py Include animation family 2023-02-24 12:14:10 +01:00
collect_arnold_scene_source.py Update openpype/hosts/maya/plugins/publish/collect_arnold_scene_source.py 2023-06-21 19:25:47 +08:00
collect_assembly.py change "hierarchy" key to "nodesHierarchy" in maya 2022-09-08 11:34:33 +02:00
collect_current_file.py Create workfile using auto creator 2023-02-01 00:20:37 +01:00
collect_fbx_camera.py added collector for FBX camera export 2022-05-26 15:57:52 +02:00
collect_file_dependencies.py
collect_gltf.py resolve conflicts 2022-12-09 19:21:17 +08:00
collect_history.py
collect_inputs.py Merge branch 'develop' into maya_new_publisher 2023-05-26 12:36:03 +02:00
collect_instances.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-04-04 17:05:42 +02:00
collect_look.py Tweak logging 2023-05-26 15:54:33 +02:00
collect_maya_scene_time.py Remove redundant comma 2022-09-09 12:03:32 +02:00
collect_maya_units.py
collect_maya_workspace.py Remove unused version attribute 2023-01-31 12:34:33 +01:00
collect_model.py
collect_multiverse_look.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-04-04 17:05:59 +02:00
collect_pointcache.py Optimize logic + improve logging 2023-05-26 16:19:11 +02:00
collect_remove_marked.py
collect_render.py Fix getting server settings. 2023-05-29 09:38:04 +01:00
collect_render_layer_aovs.py Refactor how layer/renderlayer is retrieved from instance 2023-01-30 11:35:17 +01:00
collect_renderable_camera.py Refactor how layer/renderlayer is retrieved from instance 2023-01-30 11:35:17 +01:00
collect_review.py Update openpype/hosts/maya/plugins/publish/collect_review.py 2023-06-19 11:50:24 +02:00
collect_unreal_skeletalmesh.py
collect_unreal_staticmesh.py
collect_vrayproxy.py Options for VrayProxy output. 2023-03-01 08:38:02 +01:00
collect_vrayscene.py Fix typo 2023-04-05 15:08:52 +02:00
collect_workfile.py Create workfile using auto creator 2023-02-01 00:20:37 +01:00
collect_workscene_fps.py
collect_xgen.py Update openpype/hosts/maya/plugins/publish/collect_xgen.py 2023-06-21 08:16:53 +01:00
collect_yeti_cache.py
collect_yeti_rig.py
determine_future_version.py
extract_arnold_scene_source.py remove docstring 2023-06-21 16:50:08 +08:00
extract_assembly.py Tweak logging 2023-05-26 15:54:33 +02:00
extract_camera_alembic.py Use new import source of Extractor 2022-09-01 12:11:07 +02:00
extract_camera_mayaScene.py Tweak logging 2023-05-26 15:54:33 +02:00
extract_fbx.py Use new import source of Extractor 2022-09-01 12:11:07 +02:00
extract_gltf.py maya gltf texture convertor and validator (#4261) 2023-02-23 16:00:16 +01:00
extract_gpu_cache.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-04-04 17:05:59 +02:00
extract_import_reference.py Tweak logging 2023-05-26 15:54:33 +02:00
extract_layout.py layout publish more than one container issue 2022-12-05 18:43:13 +08:00
extract_look.py Tweak logging 2023-05-26 15:54:33 +02:00
extract_maya_scene_raw.py Tweak logging 2023-05-26 15:54:33 +02:00
extract_model.py Tweak logging 2023-05-26 15:54:33 +02:00
extract_multiverse_look.py Merge branch 'develop' into feature/multiverse 2022-10-31 12:50:55 +09:00
extract_multiverse_usd.py ♻️ use pyblish matching 2023-01-16 10:45:18 +01:00
extract_multiverse_usd_comp.py Use new import source of Extractor 2022-09-01 12:11:07 +02:00
extract_multiverse_usd_over.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-04-04 17:05:59 +02:00
extract_obj.py 🐕‍🦺 shut up hound 2022-10-24 11:37:02 +02:00
extract_playblast.py 🎨 soft-fail when pan/zoom locked on camera 2023-05-02 16:25:03 +02:00
extract_pointcache.py Tweak logging 2023-05-26 15:54:33 +02:00
extract_proxy_abc.py update removing bbox codes within the extractor 2022-12-08 23:31:40 +08:00
extract_redshift_proxy.py Maya: Refactor Create Redshift Proxy to new publisher 2023-01-27 10:43:18 +01:00
extract_rendersetup.py Use new import source of Extractor 2022-09-01 12:11:07 +02:00
extract_rig.py Tweak logging 2023-05-26 15:54:33 +02:00
extract_thumbnail.py Merge branch 'develop' into enhancement/OP-3807_playblast_profiles 2023-04-14 15:09:44 +01:00
extract_unreal_skeletalmesh_abc.py Tweak logging 2023-05-26 15:54:33 +02:00
extract_unreal_skeletalmesh_fbx.py Renaming current SkeletalMesh extractor to be FBX specific 2022-12-05 12:38:31 +00:00
extract_unreal_staticmesh.py Use new import source of Extractor 2022-09-01 12:11:07 +02:00
extract_vrayproxy.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-04-04 17:05:59 +02:00
extract_vrayscene.py Use new import source of Extractor 2022-09-01 12:11:07 +02:00
extract_workfile_xgen.py Fix patches export. 2023-06-20 17:42:34 +01:00
extract_xgen.py Merge pull request #5167 from tokejepsen/bugfix/OP-6206_xgen_export_abc 2023-06-21 11:48:29 +02:00
extract_yeti_cache.py Use new import source of Extractor 2022-09-01 12:11:07 +02:00
extract_yeti_rig.py Tweak logging 2023-05-26 15:54:33 +02:00
increment_current_file_deadline.py use new imports of 'get_errored_plugins_from_context' and 'get_errored_instances_from_context' 2022-08-26 12:07:26 +02:00
reset_xgen_attributes.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-04-04 17:05:59 +02:00
save_scene.py Enhancement: Improve logging levels and messages for artist facing publish reports (#5018) 2023-05-24 10:54:31 +02:00
submit_maya_muster.py Shush hound for the hacky workaround 2023-03-18 14:48:35 +01:00
validate_animation_content.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_animation_out_set_related_node_ids.py Raise as PublishValidationErrors 2023-04-06 20:37:32 +02:00
validate_arnold_scene_source.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-04-04 17:05:59 +02:00
validate_arnold_scene_source_cbid.py fix the bug of not being able to use repair action 2023-06-05 17:03:23 +08:00
validate_ass_relative_paths.py Fix assertion 2023-02-10 08:14:30 +00:00
validate_assembly_name.py update further validator with validation error 2023-06-02 22:06:30 +02:00
validate_assembly_namespaces.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_assembly_transforms.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_attributes.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_camera_attributes.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_camera_contents.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_color_sets.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-03-18 10:38:32 +01:00
validate_current_renderlayer_renderable.py replaced usages of 'contextplugin_should_run' with 'context_plugin_should_run' 2022-08-26 11:27:20 +02:00
validate_cycle_error.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_frame_range.py Raise as PublishValidationErrors 2023-04-06 20:37:50 +02:00
validate_glsl_material.py maya gltf texture convertor and validator (#4261) 2023-02-23 16:00:16 +01:00
validate_glsl_plugin.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_instance_attributes.py Maya: Validate missing instance attributes (#4559) 2023-03-02 18:24:41 +01:00
validate_instance_has_members.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-05-30 15:14:17 +02:00
validate_instance_in_context.py use new source of order variables 2022-08-26 14:51:22 +02:00
validate_instance_subset.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_instancer_content.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_instancer_frame_ranges.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_loaded_plugin.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_look_contents.py update further validator with validation error 2023-06-02 22:06:30 +02:00
validate_look_default_shaders_connections.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_look_id_reference_edits.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_look_members_unique.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_look_no_default_shaders.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_look_sets.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_look_shading_group.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_look_single_shader.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_maya_units.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-04-04 17:05:42 +02:00
validate_mesh_arnold_attributes.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_mesh_empty.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_mesh_has_uv.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-03-18 10:38:32 +01:00
validate_mesh_lamina_faces.py Remove unused category attribute 2023-01-31 12:35:33 +01:00
validate_mesh_ngons.py removed unused 'openpype.api' imports in maya validators 2022-09-28 13:27:45 +02:00
validate_mesh_no_negative_scale.py Raise PublishValidationError 2023-04-07 12:41:54 +02:00
validate_mesh_non_manifold.py Raise PublishValidationError 2023-04-07 13:40:26 +02:00
validate_mesh_non_zero_edge.py Set up validation messages for new publisher 2023-03-23 01:19:09 +01:00
validate_mesh_normals_unlocked.py Remove temporary hack to force enable the plug-in 2023-04-07 12:26:37 +02:00
validate_mesh_overlapping_uvs.py Cleanup 2023-04-07 12:35:53 +02:00
validate_mesh_shader_connections.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_mesh_single_uv_set.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-03-18 10:38:32 +01:00
validate_mesh_uv_set_map1.py Refactor many maya publish plug-ins to be optional in new publisher 2023-01-27 13:08:26 +01:00
validate_mesh_vertices_have_edges.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_model_content.py Make it so that you can select instance with select action if its empty 2023-01-27 13:23:46 +01:00
validate_model_name.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_mvlook_contents.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_no_animation.py Raise PublishValidationError 2023-04-07 13:40:26 +02:00
validate_no_default_camera.py Raise PublishValidationError 2023-04-07 13:40:26 +02:00
validate_no_namespace.py Raise PublishValidationError 2023-04-07 12:39:46 +02:00
validate_no_null_transforms.py Raise PublishValidationError 2023-04-07 12:23:22 +02:00
validate_no_unknown_nodes.py Raise PublishValidationError 2023-04-07 13:40:26 +02:00
validate_no_vraymesh.py Raise PublishValidationError 2023-04-07 13:40:26 +02:00
validate_node_ids.py Add nice new report 2023-01-27 15:44:10 +01:00
validate_node_ids_deformed_shapes.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_node_ids_in_database.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_node_ids_related.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_node_ids_unique.py Set up validation messages for new publisher 2023-03-23 01:19:09 +01:00
validate_node_no_ghosting.py removed unused 'openpype.api' imports in maya validators 2022-09-28 13:27:45 +02:00
validate_plugin_path_attributes.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_render_image_rule.py use new source of order variables 2022-08-26 14:51:22 +02:00
validate_render_no_default_cameras.py Refactor to at least get to a working deadline submission. 2023-03-18 14:46:38 +01:00
validate_render_single_camera.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_renderlayer_aovs.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_rendersettings.py Merge remote-tracking branch 'origin/develop' into maya_new_publisher 2023-06-16 16:29:54 +02:00
validate_resources.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_review.py KnownPublishError > PublishValidationError 2023-04-13 16:47:19 +01:00
validate_rig_contents.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_rig_controllers.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_rig_controllers_arnold_attributes.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_rig_joints_hidden.py Remove unused version attribute 2023-01-31 12:34:33 +01:00
validate_rig_out_set_node_ids.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_rig_output_ids.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_scene_set_workspace.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_setdress_root.py use new source of order variables 2022-08-26 14:51:22 +02:00
validate_shader_name.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_shape_default_names.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-03-18 10:38:32 +01:00
validate_shape_render_stats.py removed unused 'openpype.api' imports in maya validators 2022-09-28 13:27:45 +02:00
validate_shape_zero.py removed unused 'openpype.api' imports in maya validators 2022-09-28 13:27:45 +02:00
validate_single_assembly.py Remove single assembly validation for animation instances 2023-04-13 13:31:16 +02:00
validate_skeletalmesh_hierarchy.py Fixed validator for the hierarchy to consider both geometry and joints 2022-12-05 12:40:07 +00:00
validate_skeletalmesh_triangulated.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_skinCluster_deformer_set.py removed unused 'openpype.api' imports in maya validators 2022-09-28 13:27:45 +02:00
validate_step_size.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_transform_naming_suffix.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-04-04 17:05:59 +02:00
validate_transform_zero.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-03-18 10:38:32 +01:00
validate_unique_names.py 🚨 cosmetic fixes 2022-10-07 17:59:13 +02:00
validate_unreal_mesh_triangulated.py Remove unused category attribute 2023-01-31 12:35:33 +01:00
validate_unreal_staticmesh_naming.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_unreal_up_axis.py Refactor many maya publish plug-ins to be optional in new publisher 2023-01-27 13:08:26 +01:00
validate_visible_only.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_vray.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_vray_distributed_rendering.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_vray_referenced_aovs.py use new import sources for 'RepairContextAction' and 'RepairAction' 2022-08-26 12:25:02 +02:00
validate_vray_translator_settings.py Tweak error type 2023-05-30 15:18:02 +02:00
validate_vrayproxy.py Update openpype/hosts/maya/plugins/publish/validate_vrayproxy.py 2023-03-01 08:38:02 +01:00
validate_vrayproxy_members.py update further validator with validation error 2023-06-02 22:06:30 +02:00
validate_xgen.py Account for multiple descriptions on single geometry. 2023-06-19 16:11:43 +01:00
validate_yeti_renderscript_callbacks.py Maya: Yeti Validate Rig Input - OP-3454 (#4554) 2023-03-17 17:14:22 +01:00
validate_yeti_rig_cache_state.py update further validator with validation error 2023-06-02 22:06:30 +02:00
validate_yeti_rig_input_in_instance.py update further validator with validation error 2023-06-02 22:06:30 +02:00
validate_yeti_rig_settings.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00