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Refactor Validate Maya Units to show report in new publisher
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2023-01-31 14:01:14 +01:00 |
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__init__.py
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collect_animation.py
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Include animation family
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2023-02-24 12:14:10 +01:00 |
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collect_arnold_scene_source.py
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Update openpype/hosts/maya/plugins/publish/collect_arnold_scene_source.py
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2023-06-21 19:25:47 +08:00 |
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collect_assembly.py
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change "hierarchy" key to "nodesHierarchy" in maya
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2022-09-08 11:34:33 +02:00 |
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collect_current_file.py
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Create workfile using auto creator
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2023-02-01 00:20:37 +01:00 |
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collect_fbx_camera.py
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✨ added collector for FBX camera export
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2022-05-26 15:57:52 +02:00 |
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collect_file_dependencies.py
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collect_gltf.py
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resolve conflicts
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2022-12-09 19:21:17 +08:00 |
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collect_history.py
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collect_inputs.py
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Merge branch 'develop' into maya_new_publisher
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2023-05-26 12:36:03 +02:00 |
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collect_instances.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-04-04 17:05:42 +02:00 |
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collect_look.py
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Tweak logging
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2023-05-26 15:54:33 +02:00 |
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collect_maya_scene_time.py
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Remove redundant comma
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2022-09-09 12:03:32 +02:00 |
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collect_maya_units.py
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collect_maya_workspace.py
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Remove unused version attribute
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2023-01-31 12:34:33 +01:00 |
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collect_model.py
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collect_multiverse_look.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-04-04 17:05:59 +02:00 |
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collect_pointcache.py
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Optimize logic + improve logging
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2023-05-26 16:19:11 +02:00 |
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collect_remove_marked.py
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collect_render.py
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Fix getting server settings.
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2023-05-29 09:38:04 +01:00 |
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collect_render_layer_aovs.py
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Refactor how layer/renderlayer is retrieved from instance
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2023-01-30 11:35:17 +01:00 |
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collect_renderable_camera.py
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Refactor how layer/renderlayer is retrieved from instance
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2023-01-30 11:35:17 +01:00 |
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collect_review.py
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Update openpype/hosts/maya/plugins/publish/collect_review.py
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2023-06-19 11:50:24 +02:00 |
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collect_unreal_skeletalmesh.py
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collect_unreal_staticmesh.py
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collect_vrayproxy.py
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Options for VrayProxy output.
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2023-03-01 08:38:02 +01:00 |
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collect_vrayscene.py
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Fix typo
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2023-04-05 15:08:52 +02:00 |
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collect_workfile.py
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Create workfile using auto creator
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2023-02-01 00:20:37 +01:00 |
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collect_workscene_fps.py
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collect_xgen.py
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Update openpype/hosts/maya/plugins/publish/collect_xgen.py
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2023-06-21 08:16:53 +01:00 |
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collect_yeti_cache.py
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collect_yeti_rig.py
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determine_future_version.py
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extract_arnold_scene_source.py
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remove docstring
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2023-06-21 16:50:08 +08:00 |
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extract_assembly.py
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Tweak logging
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2023-05-26 15:54:33 +02:00 |
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extract_camera_alembic.py
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Use new import source of Extractor
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2022-09-01 12:11:07 +02:00 |
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extract_camera_mayaScene.py
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Tweak logging
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2023-05-26 15:54:33 +02:00 |
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extract_fbx.py
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Use new import source of Extractor
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2022-09-01 12:11:07 +02:00 |
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extract_gltf.py
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maya gltf texture convertor and validator (#4261)
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2023-02-23 16:00:16 +01:00 |
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extract_gpu_cache.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-04-04 17:05:59 +02:00 |
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extract_import_reference.py
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Tweak logging
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2023-05-26 15:54:33 +02:00 |
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extract_layout.py
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layout publish more than one container issue
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2022-12-05 18:43:13 +08:00 |
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extract_look.py
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Tweak logging
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2023-05-26 15:54:33 +02:00 |
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extract_maya_scene_raw.py
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Tweak logging
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2023-05-26 15:54:33 +02:00 |
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extract_model.py
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Tweak logging
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2023-05-26 15:54:33 +02:00 |
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extract_multiverse_look.py
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Merge branch 'develop' into feature/multiverse
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2022-10-31 12:50:55 +09:00 |
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extract_multiverse_usd.py
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♻️ use pyblish matching
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2023-01-16 10:45:18 +01:00 |
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extract_multiverse_usd_comp.py
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Use new import source of Extractor
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2022-09-01 12:11:07 +02:00 |
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extract_multiverse_usd_over.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-04-04 17:05:59 +02:00 |
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extract_obj.py
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🐕🦺 shut up hound
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2022-10-24 11:37:02 +02:00 |
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extract_playblast.py
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🎨 soft-fail when pan/zoom locked on camera
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2023-05-02 16:25:03 +02:00 |
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extract_pointcache.py
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Tweak logging
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2023-05-26 15:54:33 +02:00 |
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extract_proxy_abc.py
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update removing bbox codes within the extractor
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2022-12-08 23:31:40 +08:00 |
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extract_redshift_proxy.py
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Maya: Refactor Create Redshift Proxy to new publisher
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2023-01-27 10:43:18 +01:00 |
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extract_rendersetup.py
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Use new import source of Extractor
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2022-09-01 12:11:07 +02:00 |
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extract_rig.py
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Tweak logging
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2023-05-26 15:54:33 +02:00 |
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extract_thumbnail.py
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Merge branch 'develop' into enhancement/OP-3807_playblast_profiles
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2023-04-14 15:09:44 +01:00 |
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extract_unreal_skeletalmesh_abc.py
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Tweak logging
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2023-05-26 15:54:33 +02:00 |
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extract_unreal_skeletalmesh_fbx.py
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Renaming current SkeletalMesh extractor to be FBX specific
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2022-12-05 12:38:31 +00:00 |
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extract_unreal_staticmesh.py
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Use new import source of Extractor
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2022-09-01 12:11:07 +02:00 |
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extract_vrayproxy.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-04-04 17:05:59 +02:00 |
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extract_vrayscene.py
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Use new import source of Extractor
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2022-09-01 12:11:07 +02:00 |
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extract_workfile_xgen.py
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Fix patches export.
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2023-06-20 17:42:34 +01:00 |
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extract_xgen.py
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Merge pull request #5167 from tokejepsen/bugfix/OP-6206_xgen_export_abc
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2023-06-21 11:48:29 +02:00 |
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extract_yeti_cache.py
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Use new import source of Extractor
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2022-09-01 12:11:07 +02:00 |
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extract_yeti_rig.py
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Tweak logging
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2023-05-26 15:54:33 +02:00 |
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increment_current_file_deadline.py
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use new imports of 'get_errored_plugins_from_context' and 'get_errored_instances_from_context'
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2022-08-26 12:07:26 +02:00 |
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reset_xgen_attributes.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-04-04 17:05:59 +02:00 |
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save_scene.py
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Enhancement: Improve logging levels and messages for artist facing publish reports (#5018)
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2023-05-24 10:54:31 +02:00 |
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submit_maya_muster.py
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Shush hound for the hacky workaround
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2023-03-18 14:48:35 +01:00 |
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validate_animation_content.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_animation_out_set_related_node_ids.py
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Raise as PublishValidationErrors
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2023-04-06 20:37:32 +02:00 |
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validate_arnold_scene_source.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-04-04 17:05:59 +02:00 |
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validate_arnold_scene_source_cbid.py
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fix the bug of not being able to use repair action
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2023-06-05 17:03:23 +08:00 |
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validate_ass_relative_paths.py
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Fix assertion
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2023-02-10 08:14:30 +00:00 |
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validate_assembly_name.py
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update further validator with validation error
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2023-06-02 22:06:30 +02:00 |
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validate_assembly_namespaces.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_assembly_transforms.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_attributes.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_camera_attributes.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_camera_contents.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_color_sets.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-03-18 10:38:32 +01:00 |
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validate_current_renderlayer_renderable.py
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replaced usages of 'contextplugin_should_run' with 'context_plugin_should_run'
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2022-08-26 11:27:20 +02:00 |
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validate_cycle_error.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_frame_range.py
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Raise as PublishValidationErrors
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2023-04-06 20:37:50 +02:00 |
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validate_glsl_material.py
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maya gltf texture convertor and validator (#4261)
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2023-02-23 16:00:16 +01:00 |
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validate_glsl_plugin.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_instance_attributes.py
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Maya: Validate missing instance attributes (#4559)
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2023-03-02 18:24:41 +01:00 |
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validate_instance_has_members.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-05-30 15:14:17 +02:00 |
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validate_instance_in_context.py
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use new source of order variables
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2022-08-26 14:51:22 +02:00 |
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validate_instance_subset.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_instancer_content.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_instancer_frame_ranges.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_loaded_plugin.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_look_contents.py
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update further validator with validation error
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2023-06-02 22:06:30 +02:00 |
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validate_look_default_shaders_connections.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_look_id_reference_edits.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_look_members_unique.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_look_no_default_shaders.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_look_sets.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_look_shading_group.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_look_single_shader.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_maya_units.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-04-04 17:05:42 +02:00 |
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validate_mesh_arnold_attributes.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_mesh_empty.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_mesh_has_uv.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-03-18 10:38:32 +01:00 |
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validate_mesh_lamina_faces.py
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Remove unused category attribute
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2023-01-31 12:35:33 +01:00 |
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validate_mesh_ngons.py
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removed unused 'openpype.api' imports in maya validators
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2022-09-28 13:27:45 +02:00 |
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validate_mesh_no_negative_scale.py
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Raise PublishValidationError
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2023-04-07 12:41:54 +02:00 |
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validate_mesh_non_manifold.py
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Raise PublishValidationError
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2023-04-07 13:40:26 +02:00 |
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validate_mesh_non_zero_edge.py
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Set up validation messages for new publisher
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2023-03-23 01:19:09 +01:00 |
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validate_mesh_normals_unlocked.py
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Remove temporary hack to force enable the plug-in
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2023-04-07 12:26:37 +02:00 |
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validate_mesh_overlapping_uvs.py
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Cleanup
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2023-04-07 12:35:53 +02:00 |
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validate_mesh_shader_connections.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_mesh_single_uv_set.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-03-18 10:38:32 +01:00 |
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validate_mesh_uv_set_map1.py
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Refactor many maya publish plug-ins to be optional in new publisher
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2023-01-27 13:08:26 +01:00 |
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validate_mesh_vertices_have_edges.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_model_content.py
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Make it so that you can select instance with select action if its empty
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2023-01-27 13:23:46 +01:00 |
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validate_model_name.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_mvlook_contents.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_no_animation.py
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Raise PublishValidationError
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2023-04-07 13:40:26 +02:00 |
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validate_no_default_camera.py
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Raise PublishValidationError
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2023-04-07 13:40:26 +02:00 |
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validate_no_namespace.py
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Raise PublishValidationError
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2023-04-07 12:39:46 +02:00 |
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validate_no_null_transforms.py
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Raise PublishValidationError
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2023-04-07 12:23:22 +02:00 |
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validate_no_unknown_nodes.py
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Raise PublishValidationError
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2023-04-07 13:40:26 +02:00 |
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validate_no_vraymesh.py
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Raise PublishValidationError
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2023-04-07 13:40:26 +02:00 |
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validate_node_ids.py
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Add nice new report
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2023-01-27 15:44:10 +01:00 |
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validate_node_ids_deformed_shapes.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_node_ids_in_database.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_node_ids_related.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_node_ids_unique.py
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Set up validation messages for new publisher
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2023-03-23 01:19:09 +01:00 |
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validate_node_no_ghosting.py
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removed unused 'openpype.api' imports in maya validators
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2022-09-28 13:27:45 +02:00 |
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validate_plugin_path_attributes.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_render_image_rule.py
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use new source of order variables
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2022-08-26 14:51:22 +02:00 |
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validate_render_no_default_cameras.py
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Refactor to at least get to a working deadline submission.
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2023-03-18 14:46:38 +01:00 |
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validate_render_single_camera.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_renderlayer_aovs.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_rendersettings.py
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Merge remote-tracking branch 'origin/develop' into maya_new_publisher
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2023-06-16 16:29:54 +02:00 |
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validate_resources.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_review.py
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KnownPublishError > PublishValidationError
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2023-04-13 16:47:19 +01:00 |
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validate_rig_contents.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_rig_controllers.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_rig_controllers_arnold_attributes.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_rig_joints_hidden.py
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Remove unused version attribute
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2023-01-31 12:34:33 +01:00 |
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validate_rig_out_set_node_ids.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_rig_output_ids.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_scene_set_workspace.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_setdress_root.py
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use new source of order variables
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2022-08-26 14:51:22 +02:00 |
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validate_shader_name.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_shape_default_names.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-03-18 10:38:32 +01:00 |
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validate_shape_render_stats.py
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removed unused 'openpype.api' imports in maya validators
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2022-09-28 13:27:45 +02:00 |
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validate_shape_zero.py
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removed unused 'openpype.api' imports in maya validators
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2022-09-28 13:27:45 +02:00 |
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validate_single_assembly.py
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Remove single assembly validation for animation instances
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2023-04-13 13:31:16 +02:00 |
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validate_skeletalmesh_hierarchy.py
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Fixed validator for the hierarchy to consider both geometry and joints
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2022-12-05 12:40:07 +00:00 |
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validate_skeletalmesh_triangulated.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_skinCluster_deformer_set.py
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removed unused 'openpype.api' imports in maya validators
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2022-09-28 13:27:45 +02:00 |
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validate_step_size.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_transform_naming_suffix.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-04-04 17:05:59 +02:00 |
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validate_transform_zero.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-03-18 10:38:32 +01:00 |
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validate_unique_names.py
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🚨 cosmetic fixes
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2022-10-07 17:59:13 +02:00 |
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validate_unreal_mesh_triangulated.py
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Remove unused category attribute
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2023-01-31 12:35:33 +01:00 |
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validate_unreal_staticmesh_naming.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_unreal_up_axis.py
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Refactor many maya publish plug-ins to be optional in new publisher
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2023-01-27 13:08:26 +01:00 |
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validate_visible_only.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_vray.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_vray_distributed_rendering.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_vray_referenced_aovs.py
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use new import sources for 'RepairContextAction' and 'RepairAction'
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2022-08-26 12:25:02 +02:00 |
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validate_vray_translator_settings.py
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Tweak error type
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2023-05-30 15:18:02 +02:00 |
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validate_vrayproxy.py
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Update openpype/hosts/maya/plugins/publish/validate_vrayproxy.py
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2023-03-01 08:38:02 +01:00 |
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validate_vrayproxy_members.py
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update further validator with validation error
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2023-06-02 22:06:30 +02:00 |
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validate_xgen.py
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Account for multiple descriptions on single geometry.
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2023-06-19 16:11:43 +01:00 |
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validate_yeti_renderscript_callbacks.py
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Maya: Yeti Validate Rig Input - OP-3454 (#4554)
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2023-03-17 17:14:22 +01:00 |
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validate_yeti_rig_cache_state.py
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update further validator with validation error
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2023-06-02 22:06:30 +02:00 |
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validate_yeti_rig_input_in_instance.py
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update further validator with validation error
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2023-06-02 22:06:30 +02:00 |
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validate_yeti_rig_settings.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |