Merge branch 'develop' into enhancement/OP-8208_Use-folderPath-during-publishing

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Jakub Ježek 2024-02-21 12:35:20 +01:00 committed by GitHub
commit 65006af202
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14 changed files with 300 additions and 253 deletions

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@ -47,6 +47,22 @@ def get_multilayer(settings):
["multilayer_exr"])
def get_renderer(settings):
"""Get renderer from blender settings."""
return (settings["blender"]
["RenderSettings"]
["renderer"])
def get_compositing(settings):
"""Get compositing from blender settings."""
return (settings["blender"]
["RenderSettings"]
["compositing"])
def get_render_product(output_path, name, aov_sep):
"""
Generate the path to the render product. Blender interprets the `#`
@ -91,66 +107,120 @@ def set_render_format(ext, multilayer):
image_settings.file_format = "TIFF"
def set_render_passes(settings):
aov_list = (settings["blender"]
["RenderSettings"]
["aov_list"])
custom_passes = (settings["blender"]
["RenderSettings"]
["custom_passes"])
def set_render_passes(settings, renderer):
aov_list = set(settings["blender"]["RenderSettings"]["aov_list"])
custom_passes = settings["blender"]["RenderSettings"]["custom_passes"]
# Common passes for both renderers
vl = bpy.context.view_layer
# Data Passes
vl.use_pass_combined = "combined" in aov_list
vl.use_pass_z = "z" in aov_list
vl.use_pass_mist = "mist" in aov_list
vl.use_pass_normal = "normal" in aov_list
# Light Passes
vl.use_pass_diffuse_direct = "diffuse_light" in aov_list
vl.use_pass_diffuse_color = "diffuse_color" in aov_list
vl.use_pass_glossy_direct = "specular_light" in aov_list
vl.use_pass_glossy_color = "specular_color" in aov_list
vl.eevee.use_pass_volume_direct = "volume_light" in aov_list
vl.use_pass_emit = "emission" in aov_list
vl.use_pass_environment = "environment" in aov_list
vl.use_pass_shadow = "shadow" in aov_list
vl.use_pass_ambient_occlusion = "ao" in aov_list
cycles = vl.cycles
# Cryptomatte Passes
vl.use_pass_cryptomatte_object = "cryptomatte_object" in aov_list
vl.use_pass_cryptomatte_material = "cryptomatte_material" in aov_list
vl.use_pass_cryptomatte_asset = "cryptomatte_asset" in aov_list
cycles.denoising_store_passes = "denoising" in aov_list
cycles.use_pass_volume_direct = "volume_direct" in aov_list
cycles.use_pass_volume_indirect = "volume_indirect" in aov_list
if renderer == "BLENDER_EEVEE":
# Eevee exclusive passes
eevee = vl.eevee
# Light Passes
vl.use_pass_shadow = "shadow" in aov_list
eevee.use_pass_volume_direct = "volume_light" in aov_list
# Effects Passes
eevee.use_pass_bloom = "bloom" in aov_list
eevee.use_pass_transparent = "transparent" in aov_list
# Cryptomatte Passes
vl.use_pass_cryptomatte_accurate = "cryptomatte_accurate" in aov_list
elif renderer == "CYCLES":
# Cycles exclusive passes
cycles = vl.cycles
# Data Passes
vl.use_pass_position = "position" in aov_list
vl.use_pass_vector = "vector" in aov_list
vl.use_pass_uv = "uv" in aov_list
cycles.denoising_store_passes = "denoising" in aov_list
vl.use_pass_object_index = "object_index" in aov_list
vl.use_pass_material_index = "material_index" in aov_list
cycles.pass_debug_sample_count = "sample_count" in aov_list
# Light Passes
vl.use_pass_diffuse_indirect = "diffuse_indirect" in aov_list
vl.use_pass_glossy_indirect = "specular_indirect" in aov_list
vl.use_pass_transmission_direct = "transmission_direct" in aov_list
vl.use_pass_transmission_indirect = "transmission_indirect" in aov_list
vl.use_pass_transmission_color = "transmission_color" in aov_list
cycles.use_pass_volume_direct = "volume_light" in aov_list
cycles.use_pass_volume_indirect = "volume_indirect" in aov_list
cycles.use_pass_shadow_catcher = "shadow" in aov_list
aovs_names = [aov.name for aov in vl.aovs]
for cp in custom_passes:
cp_name = cp[0]
cp_name = cp["attribute"]
if cp_name not in aovs_names:
aov = vl.aovs.add()
aov.name = cp_name
else:
aov = vl.aovs[cp_name]
aov.type = cp[1].get("type", "VALUE")
aov.type = cp["value"]
return aov_list, custom_passes
return list(aov_list), custom_passes
def set_node_tree(output_path, name, aov_sep, ext, multilayer):
def _create_aov_slot(name, aov_sep, slots, rpass_name, multi_exr, output_path):
filename = f"{name}{aov_sep}{rpass_name}.####"
slot = slots.new(rpass_name if multi_exr else filename)
filepath = str(output_path / filename.lstrip("/"))
return slot, filepath
def set_node_tree(
output_path, render_product, name, aov_sep, ext, multilayer, compositing
):
# Set the scene to use the compositor node tree to render
bpy.context.scene.use_nodes = True
tree = bpy.context.scene.node_tree
# Get the Render Layers node
rl_node = None
comp_layer_type = "CompositorNodeRLayers"
output_type = "CompositorNodeOutputFile"
compositor_type = "CompositorNodeComposite"
# Get the Render Layer, Composite and the previous output nodes
render_layer_node = None
composite_node = None
old_output_node = None
for node in tree.nodes:
if node.bl_idname == "CompositorNodeRLayers":
rl_node = node
if node.bl_idname == comp_layer_type:
render_layer_node = node
elif node.bl_idname == compositor_type:
composite_node = node
elif node.bl_idname == output_type and "AYON" in node.name:
old_output_node = node
if render_layer_node and composite_node and old_output_node:
break
# If there's not a Render Layers node, we create it
if not rl_node:
rl_node = tree.nodes.new("CompositorNodeRLayers")
if not render_layer_node:
render_layer_node = tree.nodes.new(comp_layer_type)
# Get the enabled output sockets, that are the active passes for the
# render.
@ -158,48 +228,81 @@ def set_node_tree(output_path, name, aov_sep, ext, multilayer):
exclude_sockets = ["Image", "Alpha", "Noisy Image"]
passes = [
socket
for socket in rl_node.outputs
for socket in render_layer_node.outputs
if socket.enabled and socket.name not in exclude_sockets
]
# Remove all output nodes
for node in tree.nodes:
if node.bl_idname == "CompositorNodeOutputFile":
tree.nodes.remove(node)
# Create a new output node
output = tree.nodes.new("CompositorNodeOutputFile")
output = tree.nodes.new(output_type)
image_settings = bpy.context.scene.render.image_settings
output.format.file_format = image_settings.file_format
slots = None
# In case of a multilayer exr, we don't need to use the output node,
# because the blender render already outputs a multilayer exr.
if ext == "exr" and multilayer:
output.layer_slots.clear()
return []
multi_exr = ext == "exr" and multilayer
slots = output.layer_slots if multi_exr else output.file_slots
output.base_path = render_product if multi_exr else str(output_path)
output.file_slots.clear()
output.base_path = str(output_path)
slots.clear()
aov_file_products = []
old_links = {
link.from_socket.name: link for link in tree.links
if link.to_node == old_output_node}
# Create a new socket for the beauty output
pass_name = "rgba" if multi_exr else "beauty"
slot, _ = _create_aov_slot(
name, aov_sep, slots, pass_name, multi_exr, output_path)
tree.links.new(render_layer_node.outputs["Image"], slot)
if compositing:
# Create a new socket for the composite output
pass_name = "composite"
comp_socket, filepath = _create_aov_slot(
name, aov_sep, slots, pass_name, multi_exr, output_path)
aov_file_products.append(("Composite", filepath))
# For each active render pass, we add a new socket to the output node
# and link it
for render_pass in passes:
filepath = f"{name}{aov_sep}{render_pass.name}.####"
for rpass in passes:
slot, filepath = _create_aov_slot(
name, aov_sep, slots, rpass.name, multi_exr, output_path)
aov_file_products.append((rpass.name, filepath))
output.file_slots.new(filepath)
# If the rpass was not connected with the old output node, we connect
# it with the new one.
if not old_links.get(rpass.name):
tree.links.new(rpass, slot)
filename = str(output_path / filepath.lstrip("/"))
for link in list(old_links.values()):
# Check if the socket is still available in the new output node.
socket = output.inputs.get(link.to_socket.name)
# If it is, we connect it with the new output node.
if socket:
tree.links.new(link.from_socket, socket)
# Then, we remove the old link.
tree.links.remove(link)
aov_file_products.append((render_pass.name, filename))
# If there's a composite node, we connect its input with the new output
if compositing and composite_node:
for link in tree.links:
if link.to_node == composite_node:
tree.links.new(link.from_socket, comp_socket)
break
node_input = output.inputs[-1]
if old_output_node:
output.location = old_output_node.location
tree.nodes.remove(old_output_node)
tree.links.new(render_pass, node_input)
output.name = "AYON File Output"
output.label = "AYON File Output"
return aov_file_products
return [] if multi_exr else aov_file_products
def imprint_render_settings(node, data):
@ -228,17 +331,23 @@ def prepare_rendering(asset_group):
aov_sep = get_aov_separator(settings)
ext = get_image_format(settings)
multilayer = get_multilayer(settings)
renderer = get_renderer(settings)
compositing = get_compositing(settings)
set_render_format(ext, multilayer)
aov_list, custom_passes = set_render_passes(settings)
bpy.context.scene.render.engine = renderer
aov_list, custom_passes = set_render_passes(settings, renderer)
output_path = Path.joinpath(dirpath, render_folder, file_name)
render_product = get_render_product(output_path, name, aov_sep)
aov_file_product = set_node_tree(
output_path, name, aov_sep, ext, multilayer)
output_path, render_product, name, aov_sep,
ext, multilayer, compositing)
bpy.context.scene.render.filepath = render_product
# Clear the render filepath, so that the output is handled only by the
# output node in the compositor.
bpy.context.scene.render.filepath = ""
render_settings = {
"render_folder": render_folder,

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@ -1,8 +1,10 @@
"""Create render."""
import bpy
from ayon_core.lib import version_up
from ayon_core.hosts.blender.api import plugin
from ayon_core.hosts.blender.api.render_lib import prepare_rendering
from ayon_core.hosts.blender.api.workio import save_file
class CreateRenderlayer(plugin.BaseCreator):
@ -37,6 +39,7 @@ class CreateRenderlayer(plugin.BaseCreator):
# settings. Even the validator to check that the file is saved will
# detect the file as saved, even if it isn't. The only solution for
# now it is to force the file to be saved.
bpy.ops.wm.save_as_mainfile(filepath=bpy.data.filepath)
filepath = version_up(bpy.data.filepath)
save_file(filepath, copy=False)
return collection

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@ -28,15 +28,27 @@ class ValidateDeadlinePublish(pyblish.api.InstancePlugin,
def process(self, instance):
if not self.is_active(instance.data):
return
tree = bpy.context.scene.node_tree
output_type = "CompositorNodeOutputFile"
output_node = None
# Remove all output nodes that inlcude "AYON" in the name.
# There should be only one.
for node in tree.nodes:
if node.bl_idname == output_type and "AYON" in node.name:
output_node = node
break
if not output_node:
raise PublishValidationError(
"No output node found in the compositor tree."
)
filepath = bpy.data.filepath
file = os.path.basename(filepath)
filename, ext = os.path.splitext(file)
if filename not in bpy.context.scene.render.filepath:
if filename not in output_node.base_path:
raise PublishValidationError(
"Render output folder "
"doesn't match the blender scene name! "
"Use Repair action to "
"fix the folder file path."
"Render output folder doesn't match the blender scene name! "
"Use Repair action to fix the folder file path."
)
@classmethod

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@ -1,6 +1,6 @@
from .royal_render_module import RoyalRenderModule
from .addon import RoyalRenderAddon
__all__ = (
"RoyalRenderModule",
"RoyalRenderAddon",
)

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@ -0,0 +1,36 @@
# -*- coding: utf-8 -*-
"""Module providing support for Royal Render."""
import os
from ayon_core.addon import AYONAddon, IPluginPaths
class RoyalRenderAddon(AYONAddon, IPluginPaths):
"""Class providing basic Royal Render implementation logic."""
name = "royalrender"
# _rr_api = None
# @property
# def rr_api(self):
# if not self._rr_api:
# # import royal render modules
# from .api import Api
# self._rr_api = Api(self.settings)
# return self._rr_api
def initialize(self, studio_settings):
# type: (dict) -> None
self.enabled = self.name in studio_settings
@staticmethod
def get_plugin_paths():
# type: () -> dict
"""Royal Render plugin paths.
Returns:
dict: Dictionary of plugin paths for RR.
"""
current_dir = os.path.dirname(os.path.abspath(__file__))
return {
"publish": [os.path.join(current_dir, "plugins", "publish")]
}

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@ -108,9 +108,7 @@ class BaseCreateRoyalRenderJob(pyblish.api.InstancePlugin,
context = instance.context
self._rr_root = self._resolve_rr_path(context, instance.data.get(
"rrPathName")) # noqa
self.log.debug(self._rr_root)
self._rr_root = instance.data.get("rrPathName")
if not self._rr_root:
raise KnownPublishError(
("Missing RoyalRender root. "
@ -210,35 +208,6 @@ class BaseCreateRoyalRenderJob(pyblish.api.InstancePlugin,
"""Host specific mapping for RRJob"""
raise NotImplementedError
@staticmethod
def _resolve_rr_path(context, rr_path_name):
# type: (pyblish.api.Context, str) -> str
rr_settings = (
context.data
["system_settings"]
["modules"]
["royalrender"]
)
try:
default_servers = rr_settings["rr_paths"]
project_servers = (
context.data
["project_settings"]
["royalrender"]
["rr_paths"]
)
rr_servers = {
k: default_servers[k]
for k in project_servers
if k in default_servers
}
except (AttributeError, KeyError):
# Handle situation were we had only one url for royal render.
return context.data["defaultRRPath"][platform.system().lower()]
return rr_servers[rr_path_name][platform.system().lower()]
def expected_files(self, instance, path, start_frame, end_frame):
"""Get expected files.

View file

@ -18,30 +18,24 @@ class CollectRRPathFromInstance(pyblish.api.InstancePlugin):
def _collect_rr_path_name(instance):
# type: (pyblish.api.Instance) -> str
"""Get Royal Render pat name from render instance."""
rr_settings = (
instance.context.data
["system_settings"]
["modules"]
["royalrender"]
)
if not instance.data.get("rrPaths"):
# TODO there are no "rrPaths" on instance, if Publisher should expose
# this (eg. artist could select specific server) it must be added
# to publisher
instance_rr_paths = instance.data.get("rrPaths")
if instance_rr_paths is None:
return "default"
try:
default_servers = rr_settings["rr_paths"]
project_servers = (
instance.context.data
["project_settings"]
["royalrender"]
["rr_paths"]
)
rr_servers = {
k: default_servers[k]
for k in project_servers
if k in default_servers
}
except (AttributeError, KeyError):
# Handle situation were we had only one url for royal render.
return rr_settings["rr_paths"]["default"]
rr_settings = instance.context.data["project_settings"]["royalrender"]
rr_paths = rr_settings["rr_paths"]
selected_paths = rr_settings["selected_rr_paths"]
return list(rr_servers.keys())[int(instance.data.get("rrPaths"))]
rr_servers = {
path_key
for path_key in selected_paths
if path_key in rr_paths
}
for instance_rr_path in instance_rr_paths:
if instance_rr_path in rr_servers:
return instance_rr_path
return "default"

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@ -216,7 +216,7 @@ class CreatePublishRoyalRenderJob(pyblish.api.InstancePlugin,
SeqEnd=1,
SeqStep=1,
SeqFileOffset=0,
Version=self._sanitize_version(os.environ.get("OPENPYPE_VERSION")),
Version=os.environ["AYON_BUNDLE_NAME"],
SceneName=abs_metadata_path,
# command line arguments
CustomAddCmdFlags=" ".join(args),
@ -243,26 +243,3 @@ class CreatePublishRoyalRenderJob(pyblish.api.InstancePlugin,
job.WaitForPreIDs += jobs_pre_ids
return job
def _sanitize_version(self, version):
"""Returns version in format MAJOR.MINORPATCH
3.15.7-nightly.2 >> 3.157
"""
VERSION_REGEX = re.compile(
r"(?P<major>0|[1-9]\d*)"
r"\.(?P<minor>0|[1-9]\d*)"
r"\.(?P<patch>0|[1-9]\d*)"
r"(?:-(?P<prerelease>[a-zA-Z\d\-.]*))?"
r"(?:\+(?P<buildmetadata>[a-zA-Z\d\-.]*))?"
)
valid_parts = VERSION_REGEX.findall(version)
if len(valid_parts) != 1:
# Return invalid version with filled 'origin' attribute
return version
# Unpack found version
major, minor, patch, pre, post = valid_parts[0]
return "{}.{}{}".format(major, minor, patch)

View file

@ -25,16 +25,6 @@ class SubmitJobsToRoyalRender(pyblish.api.ContextPlugin):
self._submission_parameters = []
def process(self, context):
rr_settings = (
context.data
["system_settings"]
["modules"]
["royalrender"]
)
if rr_settings["enabled"] is not True:
self.log.warning("RoyalRender modules is disabled.")
return
# iterate over all instances and try to find RRJobs
jobs = []
@ -51,7 +41,7 @@ class SubmitJobsToRoyalRender(pyblish.api.ContextPlugin):
instance_rr_path = instance.data["rrPathName"]
if jobs:
self._rr_root = self._resolve_rr_path(context, instance_rr_path)
self._rr_root = instance_rr_path
if not self._rr_root:
raise KnownPublishError(
("Missing RoyalRender root. "
@ -100,32 +90,3 @@ class SubmitJobsToRoyalRender(pyblish.api.ContextPlugin):
def get_submission_parameters(self):
return [SubmitterParameter("RequiredMemory", "0")]
@staticmethod
def _resolve_rr_path(context, rr_path_name):
# type: (pyblish.api.Context, str) -> str
rr_settings = (
context.data
["system_settings"]
["modules"]
["royalrender"]
)
try:
default_servers = rr_settings["rr_paths"]
project_servers = (
context.data
["project_settings"]
["royalrender"]
["rr_paths"]
)
rr_servers = {
k: default_servers[k]
for k in project_servers
if k in default_servers
}
except (AttributeError, KeyError):
# Handle situation were we had only one url for royal render.
return context.data["defaultRRPath"][platform.system().lower()]
return rr_servers[rr_path_name][platform.system().lower()]

View file

@ -1,45 +0,0 @@
# -*- coding: utf-8 -*-
"""Module providing support for Royal Render."""
import os
import ayon_core.modules
from ayon_core.modules import OpenPypeModule, IPluginPaths
class RoyalRenderModule(OpenPypeModule, IPluginPaths):
"""Class providing basic Royal Render implementation logic."""
name = "royalrender"
@property
def api(self):
if not self._api:
# import royal render modules
from . import api as rr_api
self._api = rr_api.Api(self.settings)
return self._api
def __init__(self, manager, settings):
# type: (ayon_core.addon.AddonsManager, dict) -> None
self.rr_paths = {}
self._api = None
self.settings = settings
super(RoyalRenderModule, self).__init__(manager, settings)
def initialize(self, module_settings):
# type: (dict) -> None
rr_settings = module_settings[self.name]
self.enabled = rr_settings["enabled"]
self.rr_paths = rr_settings.get("rr_paths")
@staticmethod
def get_plugin_paths():
# type: () -> dict
"""Royal Render plugin paths.
Returns:
dict: Dictionary of plugin paths for RR.
"""
current_dir = os.path.dirname(os.path.abspath(__file__))
return {
"publish": [os.path.join(current_dir, "plugins", "publish")]
}

View file

@ -62,34 +62,13 @@ def _convert_general(ayon_settings, output, default_settings):
}
def _convert_royalrender_system_settings(
ayon_settings, output, addon_versions, default_settings
):
enabled = addon_versions.get("royalrender") is not None
rr_settings = default_settings["modules"]["royalrender"]
rr_settings["enabled"] = enabled
if enabled:
ayon_royalrender = ayon_settings["royalrender"]
rr_settings["rr_paths"] = {
item["name"]: item["value"]
for item in ayon_royalrender["rr_paths"]
}
output["modules"]["royalrender"] = rr_settings
def _convert_modules_system(
ayon_settings, output, addon_versions, default_settings
):
# TODO add all modules
# TODO add 'enabled' values
for func in (
_convert_royalrender_system_settings,
):
func(ayon_settings, output, addon_versions, default_settings)
for key in {
"timers_manager",
"clockify",
"royalrender",
"deadline",
}:
if addon_versions.get(key):

View file

@ -22,7 +22,8 @@
"aov_separator": "underscore",
"image_format": "exr",
"multilayer_exr": true,
"aov_list": [],
"renderer": "CYCLES",
"aov_list": ["combined"],
"custom_passes": []
},
"workfile_builder": {

View file

@ -23,6 +23,13 @@ def image_format_enum():
]
def renderers_enum():
return [
{"value": "CYCLES", "label": "Cycles"},
{"value": "BLENDER_EEVEE", "label": "Eevee"},
]
def aov_list_enum():
return [
{"value": "empty", "label": "< none >"},
@ -30,18 +37,52 @@ def aov_list_enum():
{"value": "z", "label": "Z"},
{"value": "mist", "label": "Mist"},
{"value": "normal", "label": "Normal"},
{"value": "diffuse_light", "label": "Diffuse Light"},
{"value": "position", "label": "Position (Cycles Only)"},
{"value": "vector", "label": "Vector (Cycles Only)"},
{"value": "uv", "label": "UV (Cycles Only)"},
{"value": "denoising", "label": "Denoising Data (Cycles Only)"},
{"value": "object_index", "label": "Object Index (Cycles Only)"},
{"value": "material_index", "label": "Material Index (Cycles Only)"},
{"value": "sample_count", "label": "Sample Count (Cycles Only)"},
{"value": "diffuse_light", "label": "Diffuse Light/Direct"},
{
"value": "diffuse_indirect",
"label": "Diffuse Indirect (Cycles Only)"
},
{"value": "diffuse_color", "label": "Diffuse Color"},
{"value": "specular_light", "label": "Specular Light"},
{"value": "specular_color", "label": "Specular Color"},
{"value": "volume_light", "label": "Volume Light"},
{"value": "specular_light", "label": "Specular (Glossy) Light/Direct"},
{
"value": "specular_indirect",
"label": "Specular (Glossy) Indirect (Cycles Only)"
},
{"value": "specular_color", "label": "Specular (Glossy) Color"},
{
"value": "transmission_light",
"label": "Transmission Light/Direct (Cycles Only)"
},
{
"value": "transmission_indirect",
"label": "Transmission Indirect (Cycles Only)"
},
{
"value": "transmission_color",
"label": "Transmission Color (Cycles Only)"
},
{"value": "volume_light", "label": "Volume Light/Direct"},
{"value": "volume_indirect", "label": "Volume Indirect (Cycles Only)"},
{"value": "emission", "label": "Emission"},
{"value": "environment", "label": "Environment"},
{"value": "shadow", "label": "Shadow"},
{"value": "shadow", "label": "Shadow/Shadow Catcher"},
{"value": "ao", "label": "Ambient Occlusion"},
{"value": "denoising", "label": "Denoising"},
{"value": "volume_direct", "label": "Direct Volumetric Scattering"},
{"value": "volume_indirect", "label": "Indirect Volumetric Scattering"}
{"value": "bloom", "label": "Bloom (Eevee Only)"},
{"value": "transparent", "label": "Transparent (Eevee Only)"},
{"value": "cryptomatte_object", "label": "Cryptomatte Object"},
{"value": "cryptomatte_material", "label": "Cryptomatte Material"},
{"value": "cryptomatte_asset", "label": "Cryptomatte Asset"},
{
"value": "cryptomatte_accurate",
"label": "Cryptomatte Accurate Mode (Eevee Only)"
},
]
@ -81,6 +122,14 @@ class RenderSettingsModel(BaseSettingsModel):
multilayer_exr: bool = SettingsField(
title="Multilayer (EXR)"
)
renderer: str = SettingsField(
"CYCLES",
title="Renderer",
enum_resolver=renderers_enum
)
compositing: bool = SettingsField(
title="Enable Compositing"
)
aov_list: list[str] = SettingsField(
default_factory=list,
enum_resolver=aov_list_enum,
@ -102,6 +151,8 @@ DEFAULT_RENDER_SETTINGS = {
"aov_separator": "underscore",
"image_format": "exr",
"multilayer_exr": True,
"aov_list": [],
"renderer": "CYCLES",
"compositing": True,
"aov_list": ["combined"],
"custom_passes": []
}

View file

@ -1 +1 @@
__version__ = "0.1.5"
__version__ = "0.1.6"