Simone Barbieri
0d4ae4efa7
Added message if base scale has been changed when opening a file
2023-05-18 10:38:22 +01:00
Simone Barbieri
d95299a31b
Added settings to make optional the setting the unit scale
2023-05-18 10:37:38 +01:00
Simone Barbieri
3350e0995f
Set base unit scale when opening a file or creating a new one
2023-05-17 15:47:38 +01:00
Simone Barbieri
6d9c0e3080
Added setting for base file unit scale
2023-05-17 15:46:34 +01:00
Ondřej Samohel
f5382475ed
Merge branch 'develop' into chore/move-unreal-plugin-to-submodule
2023-05-17 15:40:08 +02:00
Zipodod
6b09504ead
Bugfix/frame variable fix ( #4978 )
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* Fix variable name on Max reset frame range
* Fix variable name on Maya collect animation
* Fix variable name on Nuke reset frame range
* Fix lines over max width
* Fix error on variable rename
* Fix line over max width
---------
Co-authored-by: jbeaulieu <jbeaulieu@alkemy-x.com>
2023-05-17 14:14:26 +02:00
Ondrej Samohel
bc1ce95103
🧱 add unreal plugin repo as submodule
2023-05-17 12:23:24 +02:00
Ondrej Samohel
9112b87ba6
🚚 move unreal plugin to separate repository
2023-05-17 12:20:43 +02:00
Ynbot
255a72bfed
[Automated] Bump version
2023-05-17 03:25:43 +00:00
Libor Batek
2e44b52ab6
Merge pull request #4972 from ynput/bugfix/unreal-fix_transform_layout_existing
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Unreal: Fix transform when loading layout to match existing assets
2023-05-16 11:51:49 +02:00
Ynbot
380a9cba51
[Automated] Release
2023-05-16 08:44:24 +00:00
Jakub Ježek
9a52475075
Merge branch 'develop' into enhancement/OP-5548_Fusion-saver-settings
2023-05-15 21:24:56 +02:00
Ondřej Samohel
f90dea5e26
Merge branch 'develop' into enhancement/OP-5808_Enhancement-3dsmax-rendering-time-data-from-instance
2023-05-15 18:22:30 +02:00
Ondřej Samohel
9ccde2d013
Merge pull request #4939 from ynput/bugfix/remove-obsolete-validator
2023-05-15 17:59:49 +02:00
Ondřej Samohel
557ad1eea9
Merge pull request #4729 from ynput/enhancement/OP-5468_3dsMax-render-dialogue-needs-to-be-closed
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3dsMax: render dialogue needs to be closed
2023-05-15 14:22:30 +02:00
Toke Jepsen
40d4fea857
Maya: Validate shader name - OP-5903 ( #4971 )
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* Fix regex matching.
* Add active setting
* Update openpype/hosts/maya/plugins/publish/validate_shader_name.py
2023-05-15 14:10:49 +02:00
Jakub Trllo
0845ba29dd
General: Project Anatomy on creators ( #4962 )
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* added project anatomy to create context
* added project anatomy to create plugin
2023-05-15 14:08:35 +02:00
Simone Barbieri
5625c1f45b
Use proper variable names
2023-05-15 12:09:25 +01:00
Ondřej Samohel
2019fddd2c
Merge branch 'develop' into feature/remove_and_load_inv_action
2023-05-15 12:38:16 +02:00
Simone Barbieri
11b895624a
Fix transform when loading layout to match existing assets
2023-05-15 10:44:58 +01:00
Ynbot
eaefd594b6
[Automated] Bump version
2023-05-13 03:25:18 +00:00
Ember Light
78f8bbfd80
Kitsu - Add "image", "online" and "plate" to review families ( #4923 )
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* Add kitsu review to the default png review's tags
* Add "image", "online" and "plate" as possible review families
2023-05-12 17:29:38 +02:00
Sharkitty
5ff9ab368b
pre cache loader by name, loader name in error
2023-05-12 17:07:52 +02:00
Toke Jepsen
ab357eb03e
Addons directory ( #4893 )
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* Add addons directory
* add addons dir to modules dirs automatically
---------
Co-authored-by: iLLiCiTiT <jakub.trllo@gmail.com>
2023-05-12 16:44:44 +02:00
Jakub Trllo
ce1e45f708
fix key assignment on instance data ( #4966 )
2023-05-12 16:35:10 +02:00
Sharkitty
d8b569b160
Update openpype/plugins/inventory/remove_and_load.py
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Discover plugins only once
Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
2023-05-12 14:14:44 +00:00
kaa
d3428da393
fix get_linked_assets project name arg ( #4940 )
2023-05-12 15:19:23 +02:00
Thomas Fricard
6968c7c8ba
add shortcut to action if in configuration ( #4927 )
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Co-authored-by: Thomas Fricard <tfricard@ws114.prs.vfx.int>
2023-05-12 14:57:17 +02:00
iLLiCiTiT
e56f4286c1
remove python syntax available since 3.8 from unreal addon
2023-05-12 13:39:51 +02:00
Libor Batek
1eae431c93
Merge pull request #4963 from ynput/bugfix/unreal-fix_extract_render
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Unreal: Fix render extraction
2023-05-12 11:54:34 +02:00
Milan Kolar
09f8f4c76a
Merge pull request #4912 from EmberLightVFX/bugfix/fusion-optional-validation
2023-05-11 21:59:09 +02:00
Simone Barbieri
9086511970
Fix start and end frames to be int
2023-05-11 16:14:41 +01:00
Simone Barbieri
03d777503c
Remove render extractor
2023-05-11 16:14:16 +01:00
Jakub Jezek
bf2e02699a
returning important condition
2023-05-11 12:20:56 +02:00
Jakub Jezek
9f1bdda8b3
fusion: removing obsolete code
2023-05-11 12:18:36 +02:00
Ondřej Samohel
b3a8d665aa
Merge pull request #4829 from BigRoy/bugfix/houdini_shelve_tools
2023-05-11 11:01:57 +02:00
Simone Barbieri
562c3ca4ec
Merge pull request #4957 from ynput/bugfix/unreal-update_staticmesh_abc_missing_parameter
2023-05-10 16:38:51 +01:00
Kayla Man
210ed4d41f
hound fix
2023-05-10 23:17:58 +08:00
Kayla Man
e69e1f76c8
use ranges
2023-05-10 23:16:39 +08:00
Kayla Man
6bd3f87fbe
Merge branch 'develop' into enhancement/OP-5808_Enhancement-3dsmax-rendering-time-data-from-instance
2023-05-10 22:53:31 +08:00
Kayla Man
da7d8ac091
hound fix
2023-05-10 22:53:02 +08:00
Roy Nieterau
4c092a95cc
Merge branch 'develop' into bugfix/fusion-optional-validation
2023-05-10 16:52:48 +02:00
Kayla Man
4095c7bd00
use rt.rendpickupframe and ondrej's comment
2023-05-10 22:51:52 +08:00
Simone Barbieri
b2e669bcbb
Merge pull request #4956 from ynput/bugfix/unreal-camera_framerange
2023-05-10 15:41:06 +01:00
Jakub Jezek
f5215f323b
hound
2023-05-10 16:39:29 +02:00
Jakub Jezek
dfea365474
moving instnance id so it is imprinted once created
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addressing issue form here https://github.com/ynput/OpenPype/pull/4943#issuecomment-1542241467
2023-05-10 16:38:17 +02:00
Jakub Jezek
27ac1b4590
Removing unmanaged compatibility
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This fixes issue https://github.com/ynput/OpenPype/pull/4943#pullrequestreview-1420557288
2023-05-10 16:16:50 +02:00
Simone Barbieri
a42fbf5a47
Fix missing parameter when updating alembic staticmesh
2023-05-10 14:51:45 +01:00
Simone Barbieri
cbde1425fa
Fix camera framerange when loading it in Unreal
2023-05-10 14:37:33 +01:00
Jakub Jezek
1a48ddefe4
normalizing path
2023-05-10 15:37:19 +02:00