Commit graph

33095 commits

Author SHA1 Message Date
Jakub Ježek
d8b83dd383
Merge pull request #5409 from ynput/enhancement/OP-6317_Nuke-publish-existing-frames-on-farm 2023-08-23 17:02:35 +02:00
Jakub Jezek
fd2ba5a07f
empty line 2023-08-23 16:48:51 +02:00
Jakub Ježek
6021a43ab0
Update openpype/hosts/nuke/plugins/publish/collect_writes.py
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
2023-08-23 16:39:21 +02:00
Jakub Ježek
a8db933143
Merge branch 'develop' into enhancement/OP-6317_Nuke-publish-existing-frames-on-farm 2023-08-23 16:38:52 +02:00
Libor Batek
518389d440
Merge pull request #5487 from ynput/bugfix/UE-burnins-fix
added UE to extract burnins families
2023-08-23 16:12:13 +02:00
Libor Batek
ed5c299c51 added UE to extract burnins families 2023-08-23 15:59:45 +02:00
Jakub Jezek
3603fdfe00
Nuke: existing frames validator is repairing render target 2023-08-23 15:11:26 +02:00
Jakub Jezek
0f8cc0301f
Nuke: fixing missing instance_id 2023-08-23 14:47:10 +02:00
Jakub Ježek
4b00d2a9b9
Merge pull request #5454 from ynput/bugfix/nuke-thumbnail-colorspace
Nuke: adding inherited colorspace from instance
2023-08-23 14:37:54 +02:00
Jakub Jezek
83508a93ea
nuke: fixing thumbnail and monitor out root attributes 2023-08-23 13:45:20 +02:00
Petr Kalis
88f1d839f1
Added super call to init (#5480)
DL 10.3 requires plugin inheriting from DeadlinePlugin to call super's __init__ explicitly.
2023-08-23 10:07:13 +02:00
ynbot
cac6ff5095
[Automated] Merged main into develop 2023-08-23 05:24:42 +02:00
Ynbot
99ceef33e3 [Automated] Bump version 2023-08-23 03:24:31 +00:00
ynbot
a94cdae7c1
[Automated] Merged develop into main 2023-08-23 05:23:54 +02:00
Jakub Jezek
cd9ec2b73a
OCIO: adding exception for nuke, hiero into hook 2023-08-22 17:40:58 +02:00
github-actions[bot]
ae53caacc0 chore(): update bug report / version 2023-08-22 14:42:21 +00:00
ynbot
f06e5dd3a1
[Automated] Merged release main into develop 2023-08-22 16:41:55 +02:00
Ynbot
ee31b305d3 [Automated] Release 2023-08-22 14:41:23 +00:00
ynbot
d389b1bf67
[Automated] Merged develop into main 2023-08-22 16:41:06 +02:00
Ondrej Samohel
92000bc21e
🚨 fix hound 🐶 2023-08-22 15:48:19 +02:00
Ondrej Samohel
c2b49a897e
♻️ remove unused variable 2023-08-22 15:43:48 +02:00
Ondrej Samohel
92165f521e
🐛 fix copy function 2023-08-22 15:41:24 +02:00
Toke Stuart Jepsen
ec054ce939 Fix version 0 when integrating to Ftrack. 2023-08-22 13:00:36 +01:00
Ondrej Samohel
6376692fec
♻️ use temp dir for project creation 2023-08-22 13:56:47 +02:00
Kayla Man
26247b160c Merge branch 'develop' into bugfix/OP-6356_3dsamx-empty-render-instance 2023-08-22 12:59:57 +08:00
Kayla Man
32b93f998a allows the users to choose which camera as repair action in validate_viewport_camera 2023-08-22 12:47:36 +08:00
Jakub Trllo
20c1c1ce82
AYON: Fix version attributes update (#5472)
* fix attrib update

* proper fix of attrib updates
2023-08-21 18:17:38 +02:00
Jakub Trllo
e742dd61fd fill entities and update template data on instances during extract AYON hierarchy 2023-08-21 14:42:02 +02:00
Petr Kalis
a63fef653d
Context plugin shouldn't be tied to family (#5464) 2023-08-21 10:32:32 +02:00
Simone Barbieri
c23506c56b
Merge pull request #5393 from ynput/bugfix/unreal-asset_name_hero_version 2023-08-21 09:20:34 +01:00
Simone Barbieri
38f5e37925
Merge branch 'develop' into bugfix/unreal-asset_name_hero_version 2023-08-21 09:17:06 +01:00
Kayla Man
444cca4213 load max scene wip 2023-08-21 15:30:46 +08:00
github-actions[bot]
a25d1742a7 chore(): update bug report / version 2023-08-19 03:25:04 +00:00
ynbot
da08c96641
[Automated] Merged main into develop 2023-08-19 05:24:36 +02:00
Ynbot
3ba4e7cbff [Automated] Bump version 2023-08-19 03:24:22 +00:00
ynbot
2100ab8309
[Automated] Merged develop into main 2023-08-19 05:23:40 +02:00
Kayla Man
d47a27f0cf Merge branch 'develop' into bugfix/OP-6416_3dsmax-container-tab 2023-08-18 18:48:17 +08:00
Kayla Man
f4e42e27ac updating version should be updated as expected 2023-08-18 18:43:13 +08:00
Fabia Serra Arrizabalaga
ab3d94fdb6 Move variant query to the create_interactive function 2023-08-17 15:59:46 -07:00
Kayla Man
5a00cab24c hound 2023-08-17 21:24:10 +08:00
Kayla Man
b2a6e16ae8 master container is now with the namespace 2023-08-17 21:22:34 +08:00
Jakub Trllo
ecf1635637
updated ayon api to '0.3.5' (#5460) 2023-08-17 12:46:57 +02:00
Kayla Man
6ae58875b5
3dsMax: Settings for Ayon (#5388)
* 3dsmax settings for ayon

* lower version to '0.1.0'

* remove arguments from max application settings

* RenderSettings instead of render_settings for max

---------

Co-authored-by: Jakub Trllo <jakub.trllo@gmail.com>
2023-08-17 10:57:00 +02:00
Simone Barbieri
40224a7ef1
Merge branch 'develop' into bugfix/unreal-asset_name_hero_version 2023-08-17 09:50:02 +01:00
Fabià Serra Arrizabalaga
bd9a794274
Fix typo on deadline OP plugin name (#5453) 2023-08-17 10:41:34 +02:00
Jakub Trllo
447921b22e
Publisher: Thumbnail widget enhancements (#5439)
* screenshot widget from @BigRoy

* small tweaks of screen capture logic

* added take screenshot button to thumbnail widget

* added tooltips

* Use constants from class

* adde PySide 6 support

* minimize window when on take screenshot

* Keep origin state of window.

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* Fix support for Qt version below 5.10

* draw pixel with alpha when disabled

* clear image cache on resize

* added more buttons and options button with animation

* removed unnecessary options widget

* fix escape button

* keep icons visible all the time

---------

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
2023-08-17 10:38:21 +02:00
Petr Kalis
c5d882c7ea
Maya: Fix wrong subset name of render family in deadline (#5442)
* Use existing subset_name as group_name by default

New publisher already carries real subset name (`renderModelingMain`), it should build group name only if subset_name is weird.

* Let legacy conversion of render instance recreate subset_name

Without it would create subset names like `renderingMain` which are not matching to newly created `renderMain` instances. This would cause issue in version restarts.

* Let Render Creator for Maya create proper subset_name

It was using hardcoded logic not matching other DCCs.

* Hound

* Fix method calls

* Fix typos

* Do not import unnecessary

* Capitalize is wrong function for here

* Overwrite get_subset_name for standardized results

It makes sense to override this method for other parts of code getting same results.

* Force change

It seems that GH doesn't recognize changes with adding()

* Update openpype/hosts/maya/plugins/create/convert_legacy.py

Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>

* Hound

---------

Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
2023-08-17 10:33:52 +02:00
Kayla Man
8345298913 hound 2023-08-16 22:40:56 +08:00
Kayla Man
3342ceff2c clean up on the fbx and max_scene code 2023-08-16 22:39:36 +08:00
Petr Kalis
328c3d9c7f
OP-6567 - fix setting of version to workfile instance (#5452)
If there are multiple instances of renderlayer published, previous logic resulted in unpredictable rewrite of instance family to 'workfile'
2023-08-16 16:16:21 +02:00