Commit graph

266 commits

Author SHA1 Message Date
Milan Kolar
4271e1dbd7
Merge pull request #1555 from pypeclub/feature/simple_tvpaint_publish 2021-05-25 21:26:36 +02:00
Milan Kolar
017db0b40c
Merge pull request #1561 from pypeclub/bugfix/1412-nuke-callback-at-start-not-setting-colorspace 2021-05-25 11:26:35 +02:00
Milan Kolar
b4d2842893
Merge pull request #1511 from pypeclub/feature/1376-hiero-publish-color-and-transformation-soft-effects 2021-05-25 10:44:25 +02:00
Milan Kolar
ff94136e07
Merge pull request #1514 from simonebarbieri/feature/blender-unreal-improved_animation_workflow 2021-05-25 10:05:21 +02:00
Jakub Jezek
01cf1dde71
Nuke: set context callback on script load 2021-05-24 13:13:36 +02:00
iLLiCiTiT
632e57d21c skip instances without uuid on instance toggle as review instancemay not have uuid 2021-05-21 11:13:40 +02:00
iLLiCiTiT
d978c9c229 always create review instance if is not in instances of workfile metadata 2021-05-21 11:13:20 +02:00
iLLiCiTiT
21076a76bf removed review creator 2021-05-21 11:10:09 +02:00
Milan Kolar
1373d7f8a1
Merge pull request #1528 from pypeclub/bugfix/1050-blender-cannot-initialize-avalon-if-blender_user_scripts-is-already-used 2021-05-21 11:01:55 +02:00
iLLiCiTiT
df5c4aebd8 also prepend modules to sys path 2021-05-20 17:13:23 +02:00
iLLiCiTiT
a32624f22b fake blender addons from blender user scripts 2021-05-20 17:10:46 +02:00
Milan Kolar
951e006f6c
Merge pull request #1541 from pypeclub/bugfix/PS_subset_and_quick_review 2021-05-19 21:05:37 +02:00
Milan Kolar
0f6794e2ba make extract formats configurable (within current possibilities) 2021-05-19 21:03:14 +02:00
Milan Kolar
6827f3283c don't remove Default from subset name 2021-05-19 21:02:24 +02:00
Jakub Jezek
a4b1a90e31
hound: suggestion 2021-05-19 18:25:16 +02:00
Jakub Jezek
496e550d65
Nuke: creator was to setting correct settings 2021-05-19 18:24:00 +02:00
Petr Kalis
77295b0d7e PS - ExtractReview fill produce flattened image if no instances created 2021-05-19 17:44:23 +02:00
Petr Kalis
655063e9f6 PS - fix hardcoding 'image' family into subset name 2021-05-19 17:42:22 +02:00
Jakub Jezek
3dd4cc073c
hound: suggestions 2021-05-19 17:32:06 +02:00
Jakub Jezek
a8fa89a2b6
Hiero: collection of soft-effects with instance creation 2021-05-19 17:28:08 +02:00
Jakub Jezek
46a5907b34
Hiero: collection of colorspace data to workfile instance and context 2021-05-19 17:27:28 +02:00
Jakub Jezek
1910b5ec95
Nuke: updating loaders for effects 2021-05-19 17:24:27 +02:00
Jakub Jezek
f851786972
Merge branch 'develop' into feature/1376-hiero-publish-color-and-transformation-soft-effects 2021-05-19 12:59:32 +02:00
iLLiCiTiT
8df855aa11 modified blender's init to expect somebody will set OPENPYPE_BLENDER_USER_SCRIPTS 2021-05-19 10:54:12 +02:00
iLLiCiTiT
83590556c5 run append_user_scripts on blender install 2021-05-19 10:41:10 +02:00
iLLiCiTiT
5110374a1b implemented append_user_scripts using OPENPYPE_BLENDER_USER_SCRIPTS env to load user scripts 2021-05-19 10:40:58 +02:00
iLLiCiTiT
424e9950e7 blender implementation has copy of blender load_scripts function 2021-05-19 10:40:38 +02:00
Milan Kolar
b30f0c8f9d
Merge pull request #1522 from pypeclub/feature/1405-default-environments-per-host-imlementation 2021-05-18 21:17:24 +02:00
iLLiCiTiT
916d3457f5 moved optional maya environments back to settings 2021-05-18 18:10:25 +02:00
Simone Barbieri
6e82f2e268 Create layout now works by selecting the collection 2021-05-18 14:16:29 +01:00
iLLiCiTiT
d43b3d1b2c also pass Application object to add_implementation_envs 2021-05-18 14:16:00 +02:00
iLLiCiTiT
6690f4a88c houdini can define default environments 2021-05-18 14:10:19 +02:00
iLLiCiTiT
65b308c7a5 converted tvpaintconverted aftereffects harmony photoshop tvpaint and unreal to define default environments 2021-05-18 14:10:00 +02:00
iLLiCiTiT
243de91a8e converted hiero and nukestudio environments to host defaults 2021-05-18 13:52:14 +02:00
iLLiCiTiT
7bdc937f69 fixed default paths in nuke host and removed defaults for nuke x 2021-05-18 13:50:50 +02:00
iLLiCiTiT
5c366f2ee9 implemented add_implementation_envs for nuke 2021-05-18 13:46:25 +02:00
iLLiCiTiT
46c603464f skip duplicated python paths 2021-05-18 13:46:07 +02:00
iLLiCiTiT
ad9087e398 add maya's environments to add_implementation_envs 2021-05-18 13:36:13 +02:00
iLLiCiTiT
bf07cbf494 initial implementation of blender's add_implementation_envs 2021-05-18 13:24:21 +02:00
Milan Kolar
bf14b418b7 Merge branch 'develop' into feature/1346-blender-publish-layout-json 2021-05-18 12:16:54 +02:00
Jakub Jezek
eaf53410a5
Hiero: return only TrackItems 2021-05-17 14:02:18 +02:00
Milan Kolar
e43103b97d
Merge pull request #1509 from pypeclub/bugfix/1352-nuke-wrong-star-at-value-on-render-load 2021-05-17 13:43:57 +02:00
Milan Kolar
19b97780dd
Merge branch 'develop' into feature/1159-maya-safer-handling-of-expected-render-output-names 2021-05-17 13:32:27 +02:00
Jakub Jezek
a7c52ba9f1
Hiero: precollect and exctrack effects 2021-05-17 13:23:38 +02:00
Milan Kolar
81910d3752
Merge pull request #1515 from pypeclub/bugfix/maya_playblast_collecting_wrong_frames_3 2021-05-17 13:10:32 +02:00
Milan Kolar
6a76485172
Merge branch 'develop' into feature/harmony_setting_cleanup_documentation 2021-05-17 12:26:20 +02:00
Simone Barbieri
963127e08e Hound fix 2021-05-14 18:04:07 +01:00
Simone Barbieri
8c03e16314 Improved extraction of animation from Blender and loading in Unreal
A json file is extracted together with the animation fbx. The json file stores the instance name of the asset in Unreal. Thus, when loading the animation in Unreal, it can be associated with a skeleton and automatically applied to the right SkeletalMesh.
2021-05-14 17:56:16 +01:00
Simone Barbieri
b4c826c4a9 Fixed problem with non local actions when loading rigs 2021-05-14 17:52:11 +01:00
Simone Barbieri
843fa6f6e0 Removed Animation Set as asset type 2021-05-14 17:51:24 +01:00