Commit graph

2751 commits

Author SHA1 Message Date
Kayla Man
719dee21d1 use get_imageio_file_rules_colorspace_from_filepath instead of deprecated function 2023-12-06 19:20:35 +08:00
Kayla Man
d9d1242eaf make sure the args mapped to the get_imageio_file_rules_colorspace_from_filepath 2023-12-06 18:32:27 +08:00
Kayla Man
74566d8e07 add label to MayaUSDReferenceLoader 2023-11-28 21:32:37 +08:00
Ondřej Samohel
d0a94da2ea
Merge pull request #5929 from ynput/bugfix/maya-crashing-model-renderset-collector 2023-11-28 14:22:20 +01:00
Kayla Man
af1ba0f7a0
Merge branch 'develop' into enhancement/OP-7421_Maya2024-default-shader-change 2023-11-28 09:02:13 +08:00
Ondřej Samohel
02342c864d ♻️ filter render set types 2023-11-27 17:19:09 +01:00
Kayla Man
c7529c2b56 get the logic from the colorbleed's branch. thanks for @BigRoy contribution 2023-11-27 21:58:37 +08:00
Kayla Man
d0a423423c hound 2023-11-27 18:44:14 +08:00
Kayla Man
1d88522287 make sure default shader connection validator not checking when the maya version is 2024 2023-11-27 18:39:09 +08:00
Kayla Man
de572f59f9 hound 2023-11-27 17:33:28 +08:00
Kayla Man
90a62c35dc hound 2023-11-27 17:32:21 +08:00
Kayla Man
12c8e9852c make sure basename of the filenames for 'files' in representation 2023-11-27 17:29:10 +08:00
Milan Kolar
f6723fa157
Merge pull request #5836 from BigRoy/chore/maya_remove_renderlayer_observers 2023-11-24 23:51:23 +01:00
Ondřej Samohel
f01532062e
Merge branch 'develop' into bugfix/maya-crashing-model-renderset-collector 2023-11-24 17:51:53 +01:00
Ondřej Samohel
6b4d0487ac 🐶 remove debug prints 2023-11-24 17:48:22 +01:00
Ondřej Samohel
319109be59 🐛 fix issue with render sets collection and inventory action 2023-11-24 17:47:23 +01:00
Ondřej Samohel
c9a494876f
Merge branch 'develop' into bugfix/maya-cmds-mel-imports 2023-11-22 11:11:01 +01:00
Ondřej Samohel
c0926104d5 🐛 handle empty materials list 2023-11-16 18:29:31 +01:00
Ondřej Samohel
d9c8950f34 🐛 fix asset path use in maya skeletal mesh 2023-11-16 16:26:28 +01:00
Jakub Trllo
40a1dbed3e Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
# Conflicts:
#	openpype/hosts/blender/plugins/publish/extract_abc.py
#	openpype/hosts/blender/plugins/publish/extract_abc_animation.py
#	openpype/hosts/blender/plugins/publish/extract_blend.py
#	openpype/hosts/blender/plugins/publish/extract_blend_animation.py
#	openpype/hosts/blender/plugins/publish/extract_camera_abc.py
#	openpype/hosts/blender/plugins/publish/extract_camera_fbx.py
#	openpype/hosts/blender/plugins/publish/extract_fbx.py
#	openpype/hosts/blender/plugins/publish/extract_fbx_animation.py
#	openpype/hosts/blender/plugins/publish/extract_layout.py
2023-11-15 18:26:48 +01:00
Roy Nieterau
5d10f7f2dd
Remove global RENDER_ATTRS, refactor to a RenderSettings.get_padding_attr method (#5801)
- Partial cleanup extracted from #3880
2023-11-15 13:15:50 +01:00
Jakub Trllo
43a50ecb2a fix folder path fix in validate instance in context 2023-11-15 12:28:19 +01:00
Jakub Trllo
da8285d2ce fix create multishot layout 2023-11-15 12:25:06 +01:00
Jakub Trllo
58fd1aa8e2 Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier 2023-11-15 11:33:20 +01:00
Jakub Trllo
b382b7c776
Chore: Create plugin auto-apply settings (#5908)
* implemented default logic 'apply_settings' to auto-apply values

* added docstring to 'apply_settings'

* replace auto apply settings logic in maya

* add missing quote

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

---------

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
2023-11-14 14:57:53 +01:00
Jakub Trllo
a28d6d34d2 Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
# Conflicts:
#	openpype/client/server/entities.py
#	openpype/pipeline/context_tools.py
2023-11-13 16:39:09 +01:00
Kayla Man
c05aded1fa
Merge branch 'develop' into bugfix/fbx_animation_extraction_error_out_without_animated_skeleton 2023-11-10 16:04:38 +08:00
Ondrej Samohel
eaf3e1d3f8
🐛 fix broken imports
maya specific imports were moved to specific methods but not in all cases by #5775. This is just quickly restoring functionality without questioning that decision.
2023-11-09 17:07:45 +01:00
Kayla Man
f52af5bcc4 add the full stop 2023-11-09 17:23:11 +08:00
Kayla Man
ed60c361ba hound 2023-11-09 13:30:31 +08:00
Kayla Man
b3649b5c5c improve debug message & use debug instead of info for artist-facing report 2023-11-09 13:29:48 +08:00
Jakub Trllo
67bc4530da Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier 2023-11-08 12:07:35 +01:00
Milan Kolar
17a884de07
Merge pull request #5781 from BigRoy/enhancement/maya_usd_reference_loader_to_native 2023-11-08 08:33:27 +01:00
Jakub Trllo
fc8342751d Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier 2023-11-07 17:40:40 +01:00
Toke Jepsen
f7d76617c0
Testing: Validate Maya Logs (#5775)
* Working version

* Improve launched app communication

* Move imports to methods.

* Update tests/integration/hosts/maya/test_publish_in_maya.py

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>

* Collect errors from process

* fix startup scripts arguments

* Update openpype/lib/applications.py

Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>

* Fix application polling

* Docstring

* Revert stdout and stderr

* Revert subprocess.PIPE

* Added missed imports

If we are moving these because of testing, lets move all of them

---------

Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
Co-authored-by: kalisp <petr.kalis@gmail.com>
2023-11-07 16:51:54 +01:00
Jakub Trllo
7f5986a683 fix maya workfile creator 2023-11-07 11:43:08 +01:00
Kayla Man
69c33f9c8f hound 2023-11-07 15:52:19 +08:00
Kayla Man
3fdccc886f make sure the extraction would be skipped if there is empty list of animated_skeleton 2023-11-07 15:46:12 +08:00
Jakub Trllo
f2e14e7f4a use asset and project from instance and context data 2023-11-06 18:05:37 +01:00
Jakub Trllo
1d34d5b1ae use "asset" value instead of name from assetEntity 2023-11-06 18:04:08 +01:00
Jakub Trllo
49154c0750 fix create multishot layout 2023-11-03 16:45:12 +01:00
Jakub Trllo
ff8cd30244 Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier 2023-11-02 11:40:01 +01:00
Roy Nieterau
90c8922a8a Remove remaining unused function 2023-10-30 22:54:54 +01:00
Roy Nieterau
246c408ce7 Maya: Remove RenderSetup layer observers that are not needed since new publisher 2023-10-30 22:48:53 +01:00
Jakub Trllo
027cced5f5 show full folder path in look assigner 2023-10-30 16:40:46 +01:00
Jakub Ježek
0cd38b3625
Merge branch 'develop' into bugfix/nuke_template_workfile 2023-10-30 12:33:23 +01:00
Jakub Trllo
7942e33a11 be expicit about source of asset and folder path 2023-10-25 12:01:58 +02:00
Jakub Trllo
a5056ea3fb modified maya to follow new usage of 'asset' value 2023-10-24 18:09:43 +02:00
Roy Nieterau
908b8e3fb6 Add MayaUsdReferenceLoader to reference USD as Maya native geometry using mayaUSDImport file translator 2023-10-17 12:22:01 +02:00
Ondřej Samohel
dbb8f6557a
Merge branch 'develop' into bugfix/OP-6447_headless-breaking-maya-calls 2023-10-16 11:56:21 +02:00