Kayla Man
719dee21d1
use get_imageio_file_rules_colorspace_from_filepath instead of deprecated function
2023-12-06 19:20:35 +08:00
Kayla Man
d9d1242eaf
make sure the args mapped to the get_imageio_file_rules_colorspace_from_filepath
2023-12-06 18:32:27 +08:00
Kayla Man
74566d8e07
add label to MayaUSDReferenceLoader
2023-11-28 21:32:37 +08:00
Ondřej Samohel
d0a94da2ea
Merge pull request #5929 from ynput/bugfix/maya-crashing-model-renderset-collector
2023-11-28 14:22:20 +01:00
Kayla Man
af1ba0f7a0
Merge branch 'develop' into enhancement/OP-7421_Maya2024-default-shader-change
2023-11-28 09:02:13 +08:00
Ondřej Samohel
02342c864d
♻️ filter render set types
2023-11-27 17:19:09 +01:00
Kayla Man
c7529c2b56
get the logic from the colorbleed's branch. thanks for @BigRoy contribution
2023-11-27 21:58:37 +08:00
Kayla Man
d0a423423c
hound
2023-11-27 18:44:14 +08:00
Kayla Man
1d88522287
make sure default shader connection validator not checking when the maya version is 2024
2023-11-27 18:39:09 +08:00
Kayla Man
de572f59f9
hound
2023-11-27 17:33:28 +08:00
Kayla Man
90a62c35dc
hound
2023-11-27 17:32:21 +08:00
Kayla Man
12c8e9852c
make sure basename of the filenames for 'files' in representation
2023-11-27 17:29:10 +08:00
Milan Kolar
f6723fa157
Merge pull request #5836 from BigRoy/chore/maya_remove_renderlayer_observers
2023-11-24 23:51:23 +01:00
Ondřej Samohel
f01532062e
Merge branch 'develop' into bugfix/maya-crashing-model-renderset-collector
2023-11-24 17:51:53 +01:00
Ondřej Samohel
6b4d0487ac
🐶 remove debug prints
2023-11-24 17:48:22 +01:00
Ondřej Samohel
319109be59
🐛 fix issue with render sets collection and inventory action
2023-11-24 17:47:23 +01:00
Ondřej Samohel
c9a494876f
Merge branch 'develop' into bugfix/maya-cmds-mel-imports
2023-11-22 11:11:01 +01:00
Ondřej Samohel
c0926104d5
🐛 handle empty materials list
2023-11-16 18:29:31 +01:00
Ondřej Samohel
d9c8950f34
🐛 fix asset path use in maya skeletal mesh
2023-11-16 16:26:28 +01:00
Jakub Trllo
40a1dbed3e
Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
...
# Conflicts:
# openpype/hosts/blender/plugins/publish/extract_abc.py
# openpype/hosts/blender/plugins/publish/extract_abc_animation.py
# openpype/hosts/blender/plugins/publish/extract_blend.py
# openpype/hosts/blender/plugins/publish/extract_blend_animation.py
# openpype/hosts/blender/plugins/publish/extract_camera_abc.py
# openpype/hosts/blender/plugins/publish/extract_camera_fbx.py
# openpype/hosts/blender/plugins/publish/extract_fbx.py
# openpype/hosts/blender/plugins/publish/extract_fbx_animation.py
# openpype/hosts/blender/plugins/publish/extract_layout.py
2023-11-15 18:26:48 +01:00
Roy Nieterau
5d10f7f2dd
Remove global RENDER_ATTRS, refactor to a RenderSettings.get_padding_attr method ( #5801 )
...
- Partial cleanup extracted from #3880
2023-11-15 13:15:50 +01:00
Jakub Trllo
43a50ecb2a
fix folder path fix in validate instance in context
2023-11-15 12:28:19 +01:00
Jakub Trllo
da8285d2ce
fix create multishot layout
2023-11-15 12:25:06 +01:00
Jakub Trllo
58fd1aa8e2
Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
2023-11-15 11:33:20 +01:00
Jakub Trllo
b382b7c776
Chore: Create plugin auto-apply settings ( #5908 )
...
* implemented default logic 'apply_settings' to auto-apply values
* added docstring to 'apply_settings'
* replace auto apply settings logic in maya
* add missing quote
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
---------
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
2023-11-14 14:57:53 +01:00
Jakub Trllo
a28d6d34d2
Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
...
# Conflicts:
# openpype/client/server/entities.py
# openpype/pipeline/context_tools.py
2023-11-13 16:39:09 +01:00
Kayla Man
c05aded1fa
Merge branch 'develop' into bugfix/fbx_animation_extraction_error_out_without_animated_skeleton
2023-11-10 16:04:38 +08:00
Ondrej Samohel
eaf3e1d3f8
🐛 fix broken imports
...
maya specific imports were moved to specific methods but not in all cases by #5775 . This is just quickly restoring functionality without questioning that decision.
2023-11-09 17:07:45 +01:00
Kayla Man
f52af5bcc4
add the full stop
2023-11-09 17:23:11 +08:00
Kayla Man
ed60c361ba
hound
2023-11-09 13:30:31 +08:00
Kayla Man
b3649b5c5c
improve debug message & use debug instead of info for artist-facing report
2023-11-09 13:29:48 +08:00
Jakub Trllo
67bc4530da
Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
2023-11-08 12:07:35 +01:00
Milan Kolar
17a884de07
Merge pull request #5781 from BigRoy/enhancement/maya_usd_reference_loader_to_native
2023-11-08 08:33:27 +01:00
Jakub Trllo
fc8342751d
Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
2023-11-07 17:40:40 +01:00
Toke Jepsen
f7d76617c0
Testing: Validate Maya Logs ( #5775 )
...
* Working version
* Improve launched app communication
* Move imports to methods.
* Update tests/integration/hosts/maya/test_publish_in_maya.py
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
* Collect errors from process
* fix startup scripts arguments
* Update openpype/lib/applications.py
Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
* Fix application polling
* Docstring
* Revert stdout and stderr
* Revert subprocess.PIPE
* Added missed imports
If we are moving these because of testing, lets move all of them
---------
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
Co-authored-by: kalisp <petr.kalis@gmail.com>
2023-11-07 16:51:54 +01:00
Jakub Trllo
7f5986a683
fix maya workfile creator
2023-11-07 11:43:08 +01:00
Kayla Man
69c33f9c8f
hound
2023-11-07 15:52:19 +08:00
Kayla Man
3fdccc886f
make sure the extraction would be skipped if there is empty list of animated_skeleton
2023-11-07 15:46:12 +08:00
Jakub Trllo
f2e14e7f4a
use asset and project from instance and context data
2023-11-06 18:05:37 +01:00
Jakub Trllo
1d34d5b1ae
use "asset" value instead of name from assetEntity
2023-11-06 18:04:08 +01:00
Jakub Trllo
49154c0750
fix create multishot layout
2023-11-03 16:45:12 +01:00
Jakub Trllo
ff8cd30244
Merge branch 'develop' into feature/OP-7176_Use-folder-path-as-unique-identifier
2023-11-02 11:40:01 +01:00
Roy Nieterau
90c8922a8a
Remove remaining unused function
2023-10-30 22:54:54 +01:00
Roy Nieterau
246c408ce7
Maya: Remove RenderSetup layer observers that are not needed since new publisher
2023-10-30 22:48:53 +01:00
Jakub Trllo
027cced5f5
show full folder path in look assigner
2023-10-30 16:40:46 +01:00
Jakub Ježek
0cd38b3625
Merge branch 'develop' into bugfix/nuke_template_workfile
2023-10-30 12:33:23 +01:00
Jakub Trllo
7942e33a11
be expicit about source of asset and folder path
2023-10-25 12:01:58 +02:00
Jakub Trllo
a5056ea3fb
modified maya to follow new usage of 'asset' value
2023-10-24 18:09:43 +02:00
Roy Nieterau
908b8e3fb6
Add MayaUsdReferenceLoader to reference USD as Maya native geometry using mayaUSDImport file translator
2023-10-17 12:22:01 +02:00
Ondřej Samohel
dbb8f6557a
Merge branch 'develop' into bugfix/OP-6447_headless-breaking-maya-calls
2023-10-16 11:56:21 +02:00