Ondřej Samohel
7aa5ff7068
Merge remote-tracking branch 'origin/develop' into feature/maya-unreal-layout
2022-08-15 18:25:30 +02:00
Simone Barbieri
284c152ff0
Reopen previous level after the update
2022-07-18 12:47:23 +01:00
Jakub Trllo
ad8a7c86e4
use 'get_current_project_asset' in hosts
2022-07-15 15:57:01 +02:00
Simone Barbieri
8322d0b86d
Merge branch 'develop' into feature/maya-unreal-layout
2022-07-12 16:47:26 +01:00
Simone Barbieri
2e8e4a0ee9
Added setting to generate sequences for layouts
2022-07-12 16:31:03 +01:00
Simone Barbieri
46e2f62929
Avoid overwriting and reloading of loaded assets
2022-07-11 17:34:56 +01:00
Simone Barbieri
a2361d8283
Set conversion settings for abc Skeletal Meshes
2022-07-11 17:27:37 +01:00
Simone Barbieri
5de5a37475
More hound fixes
2022-07-11 17:21:10 +01:00
Simone Barbieri
ef35c17ba4
Hound fixes
2022-07-11 17:19:54 +01:00
Simone Barbieri
3555143f06
Load layouts without sequences.
2022-07-11 17:15:42 +01:00
Simone Barbieri
0353ec38f3
Generalization of the basis of the origin platform in the JSON layout
2022-07-01 11:06:44 +01:00
Jakub Trllo
12eb1cc53b
modified comments
2022-06-27 18:51:10 +02:00
Jakub Trllo
447d9eab5c
use query functions in unreal
2022-06-27 18:40:35 +02:00
Jakub Trllo
edff8ed400
use query functions in load camera
2022-06-27 18:25:07 +02:00
Simone Barbieri
b9f81b64ff
Hound fixes
2022-06-21 17:11:08 +01:00
Simone Barbieri
8e8aa45240
Implemented loading of JSON layout from Maya
...
The JSON file is an updated version of the one currently in use for Blender. Compatibility is kept for existing JSON layouts.
However, the transform data is different in Blender, Maya and Unreal. This commit works for Maya -> Unreal, but breaks Blender -> Unreal. Will fix in future commits.
2022-06-21 17:09:19 +01:00
Ondrej Samohel
45e0e39ea1
✨ add support for skeletalMesh and staticMesh to loaders
2022-05-31 11:39:03 +02:00
Ondřej Samohel
4b8e7e1ed0
Merge pull request #3122 from pypeclub/feature/OP-3130_unreal-5-support
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Support for Unreal 5
2022-05-27 10:12:51 +02:00
Simone Barbieri
693efa272f
Camera creates master level if layout is missing
2022-05-26 16:23:50 +01:00
Ondřej Samohel
f19c7c414a
Merge pull request #3240 from simonebarbieri/bugfix/ue5-fix_animations
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Unreal: Fixed Animation loading in UE5
2022-05-26 14:48:42 +02:00
Ondrej Samohel
0c2d0bdd75
🐛 fix wrong assignment
2022-05-26 14:45:17 +02:00
Ondrej Samohel
4fbdefdb6c
♻️ fps from asset, few style changes
2022-05-26 14:43:48 +02:00
Simone Barbieri
9c72873a9a
Fix animations in UE5
2022-05-24 15:32:29 +01:00
Simone Barbieri
0e0bbd5699
Fix camera in UE5
2022-05-24 15:31:01 +01:00
Simone Barbieri
523a52c92f
Hound fixes
2022-04-29 09:43:50 +01:00
Simone Barbieri
af3c8d01fd
Fix raise calls
2022-04-28 18:20:32 +01:00
Simone Barbieri
6120efc591
Fix animation loading to find the correct skeleton
2022-04-28 18:20:21 +01:00
Simone Barbieri
8d062e8b59
Fixed camera update
2022-04-28 18:18:39 +01:00
Simone Barbieri
7724f4b943
Fix remove for camera assets
2022-04-28 18:17:12 +01:00
Simone Barbieri
9c2a7253ea
Fix naming problem when loading animation for the asset container
2022-04-28 18:14:41 +01:00
Simone Barbieri
337df2d605
Reworked update and remove operation for layouts
2022-04-28 18:13:46 +01:00
Simone Barbieri
0ca5f9304e
Layout loading will load assets in a different directory
2022-04-28 18:09:43 +01:00
Simone Barbieri
ca369aa901
Merge branch 'develop' into feature/unreal-rendering
2022-04-28 14:55:11 +01:00
Jakub Trllo
ee93213cf1
replace avalon imports in unreal
2022-04-14 12:27:06 +02:00
Simone Barbieri
8f8a4efab9
Fixed import problems
2022-03-18 17:39:43 +00:00
Simone Barbieri
df07b5161f
Merge branch 'develop' into feature/unreal-rendering
2022-03-18 17:34:56 +00:00
Jakub Trllo
89bdf2965c
moved AVALON_CONTAINER_ID from avalon into openpype
2022-03-18 15:54:19 +01:00
Jakub Trllo
5b835d87e7
renamed 'load_representation' to 'load_container'
2022-03-15 11:40:59 +01:00
Jakub Trllo
c5ac2290f6
use moved functions in hosts and tools
2022-03-14 11:36:17 +01:00
Simone Barbieri
fedc09f83d
Set bound scale for rig actors loaded with layout
...
This is needed for actors that gets close to the camera, that wouldn't be rendered without this parameter set to the maximum value.
2022-03-08 13:05:14 +00:00
Simone Barbieri
e127e08be4
Fix paths for loading animations
2022-03-08 12:08:56 +00:00
Simone Barbieri
651220f745
Merge branch 'develop' into feature/unreal-rendering
2022-03-07 16:41:40 +00:00
Simone Barbieri
468a5e145c
Hound fixes
2022-03-03 11:05:11 +00:00
Simone Barbieri
5d8bac337f
Fixed frame range and frame rate for shot sequences
2022-03-03 10:37:02 +00:00
Ondrej Samohel
5479a26b21
fix 🐩 round 3
2022-03-01 13:47:51 +01:00
Ondrej Samohel
c654353c73
fix 🐕🦺 round 2
2022-03-01 13:46:10 +01:00
Ondrej Samohel
4fbf8f9031
fix 🐕
2022-03-01 13:42:28 +01:00
Ondřej Samohel
713b82b19c
renaming integration
2022-03-01 11:32:03 +01:00
Simone Barbieri
6bb615e2a0
Set correct start and end frame for camera sequences
2022-02-23 11:31:19 +00:00
Simone Barbieri
10c6d7be08
Add an empty Camera Cut Track to the sequences in the hierarchy
2022-02-23 10:20:30 +00:00