Commit graph

82 commits

Author SHA1 Message Date
Ondřej Samohel
7aa5ff7068
Merge remote-tracking branch 'origin/develop' into feature/maya-unreal-layout 2022-08-15 18:25:30 +02:00
Simone Barbieri
284c152ff0 Reopen previous level after the update 2022-07-18 12:47:23 +01:00
Jakub Trllo
ad8a7c86e4 use 'get_current_project_asset' in hosts 2022-07-15 15:57:01 +02:00
Simone Barbieri
8322d0b86d
Merge branch 'develop' into feature/maya-unreal-layout 2022-07-12 16:47:26 +01:00
Simone Barbieri
2e8e4a0ee9 Added setting to generate sequences for layouts 2022-07-12 16:31:03 +01:00
Simone Barbieri
46e2f62929 Avoid overwriting and reloading of loaded assets 2022-07-11 17:34:56 +01:00
Simone Barbieri
a2361d8283 Set conversion settings for abc Skeletal Meshes 2022-07-11 17:27:37 +01:00
Simone Barbieri
5de5a37475 More hound fixes 2022-07-11 17:21:10 +01:00
Simone Barbieri
ef35c17ba4 Hound fixes 2022-07-11 17:19:54 +01:00
Simone Barbieri
3555143f06 Load layouts without sequences. 2022-07-11 17:15:42 +01:00
Simone Barbieri
0353ec38f3 Generalization of the basis of the origin platform in the JSON layout 2022-07-01 11:06:44 +01:00
Jakub Trllo
12eb1cc53b modified comments 2022-06-27 18:51:10 +02:00
Jakub Trllo
447d9eab5c use query functions in unreal 2022-06-27 18:40:35 +02:00
Jakub Trllo
edff8ed400 use query functions in load camera 2022-06-27 18:25:07 +02:00
Simone Barbieri
b9f81b64ff Hound fixes 2022-06-21 17:11:08 +01:00
Simone Barbieri
8e8aa45240 Implemented loading of JSON layout from Maya
The JSON file is an updated version of the one currently in use for Blender. Compatibility is kept for existing JSON layouts.

However, the transform data is different in Blender, Maya and Unreal. This commit works for Maya -> Unreal, but breaks Blender -> Unreal. Will fix in future commits.
2022-06-21 17:09:19 +01:00
Ondrej Samohel
45e0e39ea1
add support for skeletalMesh and staticMesh to loaders 2022-05-31 11:39:03 +02:00
Ondřej Samohel
4b8e7e1ed0
Merge pull request #3122 from pypeclub/feature/OP-3130_unreal-5-support
Support for Unreal 5
2022-05-27 10:12:51 +02:00
Simone Barbieri
693efa272f Camera creates master level if layout is missing 2022-05-26 16:23:50 +01:00
Ondřej Samohel
f19c7c414a
Merge pull request #3240 from simonebarbieri/bugfix/ue5-fix_animations
Unreal: Fixed Animation loading in UE5
2022-05-26 14:48:42 +02:00
Ondrej Samohel
0c2d0bdd75
🐛 fix wrong assignment 2022-05-26 14:45:17 +02:00
Ondrej Samohel
4fbdefdb6c
♻️ fps from asset, few style changes 2022-05-26 14:43:48 +02:00
Simone Barbieri
9c72873a9a Fix animations in UE5 2022-05-24 15:32:29 +01:00
Simone Barbieri
0e0bbd5699 Fix camera in UE5 2022-05-24 15:31:01 +01:00
Simone Barbieri
523a52c92f Hound fixes 2022-04-29 09:43:50 +01:00
Simone Barbieri
af3c8d01fd Fix raise calls 2022-04-28 18:20:32 +01:00
Simone Barbieri
6120efc591 Fix animation loading to find the correct skeleton 2022-04-28 18:20:21 +01:00
Simone Barbieri
8d062e8b59 Fixed camera update 2022-04-28 18:18:39 +01:00
Simone Barbieri
7724f4b943 Fix remove for camera assets 2022-04-28 18:17:12 +01:00
Simone Barbieri
9c2a7253ea Fix naming problem when loading animation for the asset container 2022-04-28 18:14:41 +01:00
Simone Barbieri
337df2d605 Reworked update and remove operation for layouts 2022-04-28 18:13:46 +01:00
Simone Barbieri
0ca5f9304e Layout loading will load assets in a different directory 2022-04-28 18:09:43 +01:00
Simone Barbieri
ca369aa901 Merge branch 'develop' into feature/unreal-rendering 2022-04-28 14:55:11 +01:00
Jakub Trllo
ee93213cf1 replace avalon imports in unreal 2022-04-14 12:27:06 +02:00
Simone Barbieri
8f8a4efab9 Fixed import problems 2022-03-18 17:39:43 +00:00
Simone Barbieri
df07b5161f Merge branch 'develop' into feature/unreal-rendering 2022-03-18 17:34:56 +00:00
Jakub Trllo
89bdf2965c moved AVALON_CONTAINER_ID from avalon into openpype 2022-03-18 15:54:19 +01:00
Jakub Trllo
5b835d87e7 renamed 'load_representation' to 'load_container' 2022-03-15 11:40:59 +01:00
Jakub Trllo
c5ac2290f6 use moved functions in hosts and tools 2022-03-14 11:36:17 +01:00
Simone Barbieri
fedc09f83d Set bound scale for rig actors loaded with layout
This is needed for actors that gets close to the camera, that wouldn't be rendered without this parameter set to the maximum value.
2022-03-08 13:05:14 +00:00
Simone Barbieri
e127e08be4 Fix paths for loading animations 2022-03-08 12:08:56 +00:00
Simone Barbieri
651220f745 Merge branch 'develop' into feature/unreal-rendering 2022-03-07 16:41:40 +00:00
Simone Barbieri
468a5e145c Hound fixes 2022-03-03 11:05:11 +00:00
Simone Barbieri
5d8bac337f Fixed frame range and frame rate for shot sequences 2022-03-03 10:37:02 +00:00
Ondrej Samohel
5479a26b21
fix 🐩 round 3 2022-03-01 13:47:51 +01:00
Ondrej Samohel
c654353c73
fix 🐕‍🦺 round 2 2022-03-01 13:46:10 +01:00
Ondrej Samohel
4fbf8f9031
fix 🐕 2022-03-01 13:42:28 +01:00
Ondřej Samohel
713b82b19c
renaming integration 2022-03-01 11:32:03 +01:00
Simone Barbieri
6bb615e2a0 Set correct start and end frame for camera sequences 2022-02-23 11:31:19 +00:00
Simone Barbieri
10c6d7be08 Add an empty Camera Cut Track to the sequences in the hierarchy 2022-02-23 10:20:30 +00:00