Milan Kolar
bb8c7f0d7b
Merge pull request #5605 from ynput/enhancement/OP-6783_obj-publish-tweaks
2023-09-19 00:12:53 +02:00
Kayla Man
cad715ad01
remove print & hound
2023-09-14 16:32:04 +08:00
Kayla Man
559021b5f6
fix the bug of the 3dsmax OP data not being collected during switching version
2023-09-14 16:27:49 +08:00
Kayla Man
c53abb50f0
fixing the issue of duplciated contents during switching assets
2023-09-13 22:06:11 +08:00
Kayla Man
70bab9fdb8
fixing the issue of duplciated contents during switching assets
2023-09-13 21:59:57 +08:00
Kayla Man
8c890641ad
fixing the issue of duplciated contents during switching assets
2023-09-13 21:18:30 +08:00
Kayla Man
bdaeb3c92f
add loadError for loaders which uses external plugins
2023-09-13 19:08:09 +08:00
Kayla Man
78ec30cb39
hound
2023-09-13 18:21:17 +08:00
Kayla Man
e5bdb9e98d
unparenting all the objects to the containers & uses the OP data to get previous objects
2023-09-13 18:16:35 +08:00
Ondrej Samohel
86629c85ca
♻️ make usd plugin validator optional
...
this is temporary hack to allow testing and publishing models without USD plugin in max as the plugin validator will run always, no matter if the USD extractor is enabled or not. This will change when #5602 is implemented.
2023-09-11 16:21:59 +02:00
Ondrej Samohel
1365bec518
♻️ add check for produced file
2023-09-11 16:19:15 +02:00
Roy Nieterau
6033462198
Use asset doc and project doc from instance/context + tweak logic for values
2023-09-06 23:32:53 +02:00
Roy Nieterau
ba6dfc5ead
Remove unused variables + tweak logs
2023-09-06 23:28:39 +02:00
Kayla Man
edbecc50fb
Merge branch 'develop' into bugfix/OP-6416_3dsmax-container-tab
2023-09-04 18:03:06 +08:00
Kayla Man
4d94bec464
oscar's comment on cameras implemenetation
2023-08-31 22:55:59 +08:00
Kayla Man
4e88f705ee
remove the duplicated validator
2023-08-31 16:12:36 +08:00
Kayla Man
b9fb4ce9e9
rename the validator
2023-08-31 16:05:02 +08:00
Kayla Man
72d7a9191b
bug fix the camera instance data collection
2023-08-31 16:00:22 +08:00
Kayla Man
055e825000
bigroy comment on the camera setup on validation
2023-08-31 15:41:33 +08:00
Kayla Man
1a61eb0c3e
Libor's comment on Container namespace issue and not support rotation
2023-08-25 21:29:34 +08:00
Kayla Man
098bacddb9
fix incorrect position of the container during updating
2023-08-25 11:54:44 +08:00
Kayla Man
d0857a63e0
alembic loader namespace fix
2023-08-24 17:27:52 +08:00
Kayla Man
637c6396ca
hound
2023-08-24 17:13:38 +08:00
Kayla Man
fa80317f6a
namespace fix for most loaders except alembic loaders
2023-08-24 17:08:37 +08:00
Kayla Man
26247b160c
Merge branch 'develop' into bugfix/OP-6356_3dsamx-empty-render-instance
2023-08-22 12:59:57 +08:00
Kayla Man
32b93f998a
allows the users to choose which camera as repair action in validate_viewport_camera
2023-08-22 12:47:36 +08:00
Kayla Man
f4e42e27ac
updating version should be updated as expected
2023-08-18 18:43:13 +08:00
Kayla Man
b2a6e16ae8
master container is now with the namespace
2023-08-17 21:22:34 +08:00
Kayla Man
8345298913
hound
2023-08-16 22:40:56 +08:00
Kayla Man
3342ceff2c
clean up on the fbx and max_scene code
2023-08-16 22:39:36 +08:00
Kayla Man
8aa150cfe5
fixing the bug of not being able to update the scene when using maxSceneloader and some clean up
2023-08-16 21:37:49 +08:00
Kayla Man
ae42d524c8
fixing the error when updating the max scene in the loader
2023-08-16 18:22:59 +08:00
Kayla Man
86f86db4f8
also resolves OP-6526_3dsMax-loading-an-asset-multiple-times
2023-08-16 17:55:07 +08:00
Kayla Man
0825afa73a
add includedfullgroup support for merging scene in max scene family
2023-08-16 14:22:14 +08:00
Kayla Man
8b0ba25c37
add load maxscene family
2023-08-16 14:12:58 +08:00
Kayla Man
cf4ce6bbc5
rename the loadOpenpypedata functions
2023-08-15 22:36:28 +08:00
Kayla Man
5f54f90824
reload the moddifier with OP Data in load model
2023-08-15 17:16:14 +08:00
Kayla Man
e666ff641b
reload the modifiers to the container with OP Data
2023-08-15 17:14:42 +08:00
Kayla Man
fdad1a48b0
Hound
2023-08-14 18:09:02 +08:00
Kayla Man
cb086d113e
clean up the load OpenpypeData code
2023-08-14 18:06:23 +08:00
Kayla Man
38b905c6f9
restore the load max scene for resolving the possible conflict
2023-08-08 18:27:13 +08:00
Kayla Man
98b2fc2601
Merge branch 'develop' into bugfix/OP-6416_3dsmax-container-tab
2023-08-07 18:17:51 +08:00
Kayla Man
69f88b33d2
rstore max scene code
2023-08-07 18:17:10 +08:00
Kayla Man
5b68f0cef6
remove loading openpype attributes in load max scene as it is being loaded differently
2023-08-07 16:32:34 +08:00
Kayla Man
9d1b8c6af9
use alembic object to store the OP parameters
2023-08-03 19:34:36 +08:00
Kayla Man
8130699bd8
resolve unrelated codes
2023-08-03 17:02:10 +08:00
Kayla Man
5d8ac1d637
resolve unrelated codes
2023-08-03 16:55:26 +08:00
Kayla Man
a4660f4d6c
use the empty modifiers in container to store OP/AYON Parameter
2023-08-03 16:06:36 +08:00
Kayla Man
1a6e7aa041
adding OpenpypeData parameter as custom attributes back to the loaded objects
2023-08-01 22:05:16 +08:00
Kayla Man
e396e18b17
Merge branch 'develop' into bugfix/OP-6356_3dsamx-empty-render-instance
2023-07-18 14:38:16 +08:00