Commit graph

272 commits

Author SHA1 Message Date
Milan Kolar
bb8c7f0d7b
Merge pull request #5605 from ynput/enhancement/OP-6783_obj-publish-tweaks 2023-09-19 00:12:53 +02:00
Kayla Man
cad715ad01 remove print & hound 2023-09-14 16:32:04 +08:00
Kayla Man
559021b5f6 fix the bug of the 3dsmax OP data not being collected during switching version 2023-09-14 16:27:49 +08:00
Kayla Man
c53abb50f0 fixing the issue of duplciated contents during switching assets 2023-09-13 22:06:11 +08:00
Kayla Man
70bab9fdb8 fixing the issue of duplciated contents during switching assets 2023-09-13 21:59:57 +08:00
Kayla Man
8c890641ad fixing the issue of duplciated contents during switching assets 2023-09-13 21:18:30 +08:00
Kayla Man
bdaeb3c92f add loadError for loaders which uses external plugins 2023-09-13 19:08:09 +08:00
Kayla Man
78ec30cb39 hound 2023-09-13 18:21:17 +08:00
Kayla Man
e5bdb9e98d unparenting all the objects to the containers & uses the OP data to get previous objects 2023-09-13 18:16:35 +08:00
Ondrej Samohel
86629c85ca
♻️ make usd plugin validator optional
this is temporary hack to allow testing and publishing  models without USD plugin in max as the plugin validator will run always, no matter if the  USD extractor is enabled or not. This will change when #5602 is implemented.
2023-09-11 16:21:59 +02:00
Ondrej Samohel
1365bec518
♻️ add check for produced file 2023-09-11 16:19:15 +02:00
Roy Nieterau
6033462198 Use asset doc and project doc from instance/context + tweak logic for values 2023-09-06 23:32:53 +02:00
Roy Nieterau
ba6dfc5ead Remove unused variables + tweak logs 2023-09-06 23:28:39 +02:00
Kayla Man
edbecc50fb Merge branch 'develop' into bugfix/OP-6416_3dsmax-container-tab 2023-09-04 18:03:06 +08:00
Kayla Man
4d94bec464 oscar's comment on cameras implemenetation 2023-08-31 22:55:59 +08:00
Kayla Man
4e88f705ee remove the duplicated validator 2023-08-31 16:12:36 +08:00
Kayla Man
b9fb4ce9e9 rename the validator 2023-08-31 16:05:02 +08:00
Kayla Man
72d7a9191b bug fix the camera instance data collection 2023-08-31 16:00:22 +08:00
Kayla Man
055e825000 bigroy comment on the camera setup on validation 2023-08-31 15:41:33 +08:00
Kayla Man
1a61eb0c3e Libor's comment on Container namespace issue and not support rotation 2023-08-25 21:29:34 +08:00
Kayla Man
098bacddb9 fix incorrect position of the container during updating 2023-08-25 11:54:44 +08:00
Kayla Man
d0857a63e0 alembic loader namespace fix 2023-08-24 17:27:52 +08:00
Kayla Man
637c6396ca hound 2023-08-24 17:13:38 +08:00
Kayla Man
fa80317f6a namespace fix for most loaders except alembic loaders 2023-08-24 17:08:37 +08:00
Kayla Man
26247b160c Merge branch 'develop' into bugfix/OP-6356_3dsamx-empty-render-instance 2023-08-22 12:59:57 +08:00
Kayla Man
32b93f998a allows the users to choose which camera as repair action in validate_viewport_camera 2023-08-22 12:47:36 +08:00
Kayla Man
f4e42e27ac updating version should be updated as expected 2023-08-18 18:43:13 +08:00
Kayla Man
b2a6e16ae8 master container is now with the namespace 2023-08-17 21:22:34 +08:00
Kayla Man
8345298913 hound 2023-08-16 22:40:56 +08:00
Kayla Man
3342ceff2c clean up on the fbx and max_scene code 2023-08-16 22:39:36 +08:00
Kayla Man
8aa150cfe5 fixing the bug of not being able to update the scene when using maxSceneloader and some clean up 2023-08-16 21:37:49 +08:00
Kayla Man
ae42d524c8 fixing the error when updating the max scene in the loader 2023-08-16 18:22:59 +08:00
Kayla Man
86f86db4f8 also resolves OP-6526_3dsMax-loading-an-asset-multiple-times 2023-08-16 17:55:07 +08:00
Kayla Man
0825afa73a add includedfullgroup support for merging scene in max scene family 2023-08-16 14:22:14 +08:00
Kayla Man
8b0ba25c37 add load maxscene family 2023-08-16 14:12:58 +08:00
Kayla Man
cf4ce6bbc5 rename the loadOpenpypedata functions 2023-08-15 22:36:28 +08:00
Kayla Man
5f54f90824 reload the moddifier with OP Data in load model 2023-08-15 17:16:14 +08:00
Kayla Man
e666ff641b reload the modifiers to the container with OP Data 2023-08-15 17:14:42 +08:00
Kayla Man
fdad1a48b0 Hound 2023-08-14 18:09:02 +08:00
Kayla Man
cb086d113e clean up the load OpenpypeData code 2023-08-14 18:06:23 +08:00
Kayla Man
38b905c6f9 restore the load max scene for resolving the possible conflict 2023-08-08 18:27:13 +08:00
Kayla Man
98b2fc2601 Merge branch 'develop' into bugfix/OP-6416_3dsmax-container-tab 2023-08-07 18:17:51 +08:00
Kayla Man
69f88b33d2 rstore max scene code 2023-08-07 18:17:10 +08:00
Kayla Man
5b68f0cef6 remove loading openpype attributes in load max scene as it is being loaded differently 2023-08-07 16:32:34 +08:00
Kayla Man
9d1b8c6af9 use alembic object to store the OP parameters 2023-08-03 19:34:36 +08:00
Kayla Man
8130699bd8 resolve unrelated codes 2023-08-03 17:02:10 +08:00
Kayla Man
5d8ac1d637 resolve unrelated codes 2023-08-03 16:55:26 +08:00
Kayla Man
a4660f4d6c use the empty modifiers in container to store OP/AYON Parameter 2023-08-03 16:06:36 +08:00
Kayla Man
1a6e7aa041 adding OpenpypeData parameter as custom attributes back to the loaded objects 2023-08-01 22:05:16 +08:00
Kayla Man
e396e18b17 Merge branch 'develop' into bugfix/OP-6356_3dsamx-empty-render-instance 2023-07-18 14:38:16 +08:00