Ondrej Samohel
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bc1ce95103
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🧱 add unreal plugin repo as submodule
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2023-05-17 12:23:24 +02:00 |
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Ondrej Samohel
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9112b87ba6
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🚚 move unreal plugin to separate repository
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2023-05-17 12:20:43 +02:00 |
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github-actions[bot]
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c85ebbfac2
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chore(): update bug report / version
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2023-05-17 03:26:23 +00:00 |
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ynbot
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57379eab98
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[Automated] Merged main into develop
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2023-05-17 05:25:55 +02:00 |
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Ynbot
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255a72bfed
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[Automated] Bump version
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2023-05-17 03:25:43 +00:00 |
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ynbot
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8e9d216971
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[Automated] Merged develop into main
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2023-05-17 05:25:02 +02:00 |
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Libor Batek
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2e44b52ab6
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Merge pull request #4972 from ynput/bugfix/unreal-fix_transform_layout_existing
Unreal: Fix transform when loading layout to match existing assets
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2023-05-16 11:51:49 +02:00 |
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github-actions[bot]
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28e0838d00
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chore(): update bug report / version
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2023-05-16 08:45:43 +00:00 |
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ynbot
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ce245c55dc
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[Automated] Merged release main into develop
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2023-05-16 10:44:52 +02:00 |
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Ynbot
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380a9cba51
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[Automated] Release
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2023-05-16 08:44:24 +00:00 |
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ynbot
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74b1ff580a
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[Automated] Merged develop into main
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2023-05-16 10:44:09 +02:00 |
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Jakub Ježek
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ea7e83a0be
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Merge pull request #4943 from ynput/enhancement/OP-5548_Fusion-saver-settings
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2023-05-15 21:25:19 +02:00 |
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Jakub Ježek
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9a52475075
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Merge branch 'develop' into enhancement/OP-5548_Fusion-saver-settings
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2023-05-15 21:24:56 +02:00 |
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Ondřej Samohel
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029f653d7b
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Merge pull request #4914 from ynput/enhancement/OP-5808_Enhancement-3dsmax-rendering-time-data-from-instance
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2023-05-15 18:35:24 +02:00 |
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Ondřej Samohel
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f90dea5e26
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Merge branch 'develop' into enhancement/OP-5808_Enhancement-3dsmax-rendering-time-data-from-instance
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2023-05-15 18:22:30 +02:00 |
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Ondřej Samohel
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9ccde2d013
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Merge pull request #4939 from ynput/bugfix/remove-obsolete-validator
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2023-05-15 17:59:49 +02:00 |
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Ondrej Samohel
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628ecbe5e2
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🚚 move test file
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2023-05-15 17:58:12 +02:00 |
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Ondřej Samohel
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557ad1eea9
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Merge pull request #4729 from ynput/enhancement/OP-5468_3dsMax-render-dialogue-needs-to-be-closed
3dsMax: render dialogue needs to be closed
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2023-05-15 14:22:30 +02:00 |
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Toke Jepsen
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40d4fea857
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Maya: Validate shader name - OP-5903 (#4971)
* Fix regex matching.
* Add active setting
* Update openpype/hosts/maya/plugins/publish/validate_shader_name.py
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2023-05-15 14:10:49 +02:00 |
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Jakub Trllo
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0845ba29dd
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General: Project Anatomy on creators (#4962)
* added project anatomy to create context
* added project anatomy to create plugin
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2023-05-15 14:08:35 +02:00 |
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Simone Barbieri
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5625c1f45b
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Use proper variable names
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2023-05-15 12:09:25 +01:00 |
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Ondřej Samohel
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b78bedc0a4
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Merge pull request #4930 from Sharkitty/feature/remove_and_load_inv_action
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2023-05-15 12:39:26 +02:00 |
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Ondřej Samohel
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2019fddd2c
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Merge branch 'develop' into feature/remove_and_load_inv_action
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2023-05-15 12:38:16 +02:00 |
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Simone Barbieri
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11b895624a
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Fix transform when loading layout to match existing assets
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2023-05-15 10:44:58 +01:00 |
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github-actions[bot]
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927f92df87
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chore(): update bug report / version
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2023-05-13 03:26:01 +00:00 |
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ynbot
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0b8c1d5e46
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[Automated] Merged main into develop
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2023-05-13 05:25:31 +02:00 |
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Ynbot
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eaefd594b6
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[Automated] Bump version
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2023-05-13 03:25:18 +00:00 |
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ynbot
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5a197ec4d0
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[Automated] Merged develop into main
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2023-05-13 05:24:16 +02:00 |
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Ember Light
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78f8bbfd80
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Kitsu - Add "image", "online" and "plate" to review families (#4923)
* Add kitsu review to the default png review's tags
* Add "image", "online" and "plate" as possible review families
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2023-05-12 17:29:38 +02:00 |
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Sharkitty
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5ff9ab368b
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pre cache loader by name, loader name in error
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2023-05-12 17:07:52 +02:00 |
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Toke Jepsen
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ab357eb03e
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Addons directory (#4893)
* Add addons directory
* add addons dir to modules dirs automatically
---------
Co-authored-by: iLLiCiTiT <jakub.trllo@gmail.com>
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2023-05-12 16:44:44 +02:00 |
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Jakub Trllo
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ce1e45f708
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fix key assignment on instance data (#4966)
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2023-05-12 16:35:10 +02:00 |
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Sharkitty
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d8b569b160
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Update openpype/plugins/inventory/remove_and_load.py
Discover plugins only once
Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com>
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2023-05-12 14:14:44 +00:00 |
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kaa
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d3428da393
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fix get_linked_assets project name arg (#4940)
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2023-05-12 15:19:23 +02:00 |
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Thomas Fricard
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6968c7c8ba
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add shortcut to action if in configuration (#4927)
Co-authored-by: Thomas Fricard <tfricard@ws114.prs.vfx.int>
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2023-05-12 14:57:17 +02:00 |
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Ondřej Samohel
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592d0ac908
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Merge pull request #4965 from ynput/bugfix/unreal_addon_py3_syntax
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2023-05-12 13:53:05 +02:00 |
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iLLiCiTiT
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e56f4286c1
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remove python syntax available since 3.8 from unreal addon
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2023-05-12 13:39:51 +02:00 |
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Libor Batek
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1eae431c93
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Merge pull request #4963 from ynput/bugfix/unreal-fix_extract_render
Unreal: Fix render extraction
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2023-05-12 11:54:34 +02:00 |
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Milan Kolar
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09f8f4c76a
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Merge pull request #4912 from EmberLightVFX/bugfix/fusion-optional-validation
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2023-05-11 21:59:09 +02:00 |
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Simone Barbieri
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9086511970
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Fix start and end frames to be int
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2023-05-11 16:14:41 +01:00 |
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Simone Barbieri
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03d777503c
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Remove render extractor
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2023-05-11 16:14:16 +01:00 |
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Jakub Jezek
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bf2e02699a
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returning important condition
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2023-05-11 12:20:56 +02:00 |
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Jakub Jezek
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9f1bdda8b3
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fusion: removing obsolete code
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2023-05-11 12:18:36 +02:00 |
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Ondřej Samohel
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b3a8d665aa
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Merge pull request #4829 from BigRoy/bugfix/houdini_shelve_tools
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2023-05-11 11:01:57 +02:00 |
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Simone Barbieri
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562c3ca4ec
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Merge pull request #4957 from ynput/bugfix/unreal-update_staticmesh_abc_missing_parameter
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2023-05-10 16:38:51 +01:00 |
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Kayla Man
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210ed4d41f
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hound fix
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2023-05-10 23:17:58 +08:00 |
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Kayla Man
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e69e1f76c8
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use ranges
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2023-05-10 23:16:39 +08:00 |
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Kayla Man
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6bd3f87fbe
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Merge branch 'develop' into enhancement/OP-5808_Enhancement-3dsmax-rendering-time-data-from-instance
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2023-05-10 22:53:31 +08:00 |
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Kayla Man
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da7d8ac091
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hound fix
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2023-05-10 22:53:02 +08:00 |
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Roy Nieterau
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4c092a95cc
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Merge branch 'develop' into bugfix/fusion-optional-validation
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2023-05-10 16:52:48 +02:00 |
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