ynbot
ffcf2d1297
[Automated] Merged develop into main
2023-05-20 05:24:12 +02:00
Sponge96
8de85e94a7
3dsmax: Refactored publish plugins to use proper implementation of pymxs ( #4988 )
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* refactor: rt.execute(saveNodes) replaces with pymxs function
- changed the function to no longer use the selection and instead feed it the nodes directly from get_all_children function.
- removed maintained_seclection() as we're no longer overriding the selection of the Max scene.
- black also used to format.
* refactor: replaced rt.export string with proper pymxs implementation
- black used for formatting
- moved the general flow around as each function call is now seperate instead of large string
* refactor: replaced rt.execute with pymxs implementation
* refactor: replaced rt.execute with proper pymxs
* refactor: replaced rt.execute where possible
* fix: pymxs terrible argument handling
- noPrompt doesn't seem to work unless you call rt.name and is also positional
- using doesn't work as a string you need to feed it the actual rt object
* fix: exportFile to use correct arguments
* fix: rt.exportfile args
* fix: exportfile args
* refactor: replaced rt.execute with proper function
* refactor: removed use of rt.execute and replaced with pymxs
* refactor: removed configs from maintained_selection() block
* refactor: updated black to be 79 charlines
2023-05-19 17:15:09 +02:00
Jakub Trllo
51bba73ebe
Unreal: Addon Py2 compatibility ( #4994 )
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* fix python 2 compatibility of unreal addon
* added a comment
2023-05-19 17:13:53 +02:00
Félix David
87802d0620
Fix: Download last workfile doesn't work if wf not already downloaded ( #4942 )
2023-05-18 14:39:27 +02:00
Ondřej Samohel
a8bce5a28e
Merge pull request #4877 from quadproduction/347-fix-studio-openpype-animation-instance-doesn-t-have-the-right-subset-name-when-created-with
2023-05-18 12:30:59 +02:00
Ondřej Samohel
0a3a7ec93b
Merge pull request #4977 from ynput/bugfix/OP-5914_3dsmax-Loading-camera
2023-05-18 12:20:46 +02:00
Petr Kalis
60efa939a8
OP-5714 - allow returning stub with not saved workfile ( #4984 )
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Without it is not possible to create first workile.
2023-05-18 10:59:13 +02:00
Kayla Man
6fd4cbf299
fix the axis conversion issue
2023-05-18 16:47:58 +08:00
Kayla Man
9ea2bb0c4d
use pymxs instead of maxscript for fbx loader
2023-05-18 15:24:19 +08:00
Kayla Man
80e486f5f2
Merge branch 'develop' into bugfix/OP-5914_3dsmax-Loading-camera
2023-05-18 15:06:31 +08:00
Simone Barbieri
6c430666d0
Merge pull request #4985 from ynput/bugfix/OP-5917_blender-fix_abc_loading
2023-05-17 15:44:58 +01:00
Simone Barbieri
d39fe87092
Fix abc loading in Blender
2023-05-17 14:58:10 +01:00
Ondřej Samohel
651277e2b9
Merge pull request #4980 from ynput/chore/move-unreal-plugin-to-submodule
2023-05-17 15:40:24 +02:00
Ondřej Samohel
f5382475ed
Merge branch 'develop' into chore/move-unreal-plugin-to-submodule
2023-05-17 15:40:08 +02:00
Zipodod
6b09504ead
Bugfix/frame variable fix ( #4978 )
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* Fix variable name on Max reset frame range
* Fix variable name on Maya collect animation
* Fix variable name on Nuke reset frame range
* Fix lines over max width
* Fix error on variable rename
* Fix line over max width
---------
Co-authored-by: jbeaulieu <jbeaulieu@alkemy-x.com>
2023-05-17 14:14:26 +02:00
Ondrej Samohel
bc1ce95103
🧱 add unreal plugin repo as submodule
2023-05-17 12:23:24 +02:00
Ondrej Samohel
9112b87ba6
🚚 move unreal plugin to separate repository
2023-05-17 12:20:43 +02:00
Kayla Man
e38a1c7a2f
Merge branch 'develop' into bugfix/OP-5914_3dsmax-Loading-camera
2023-05-17 14:33:03 +08:00
github-actions[bot]
c85ebbfac2
chore(): update bug report / version
2023-05-17 03:26:23 +00:00
ynbot
57379eab98
[Automated] Merged main into develop
2023-05-17 05:25:55 +02:00
Ynbot
255a72bfed
[Automated] Bump version
2023-05-17 03:25:43 +00:00
ynbot
8e9d216971
[Automated] Merged develop into main
2023-05-17 05:25:02 +02:00
Kayla Man
16f24c2538
fix the bug of fbx loaders
2023-05-16 22:48:02 +08:00
Libor Batek
2e44b52ab6
Merge pull request #4972 from ynput/bugfix/unreal-fix_transform_layout_existing
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Unreal: Fix transform when loading layout to match existing assets
2023-05-16 11:51:49 +02:00
github-actions[bot]
28e0838d00
chore(): update bug report / version
2023-05-16 08:45:43 +00:00
ynbot
ce245c55dc
[Automated] Merged release main into develop
2023-05-16 10:44:52 +02:00
Ynbot
380a9cba51
[Automated] Release
2023-05-16 08:44:24 +00:00
ynbot
74b1ff580a
[Automated] Merged develop into main
2023-05-16 10:44:09 +02:00
Jakub Ježek
ea7e83a0be
Merge pull request #4943 from ynput/enhancement/OP-5548_Fusion-saver-settings
2023-05-15 21:25:19 +02:00
Jakub Ježek
9a52475075
Merge branch 'develop' into enhancement/OP-5548_Fusion-saver-settings
2023-05-15 21:24:56 +02:00
Ondřej Samohel
029f653d7b
Merge pull request #4914 from ynput/enhancement/OP-5808_Enhancement-3dsmax-rendering-time-data-from-instance
2023-05-15 18:35:24 +02:00
Ondřej Samohel
f90dea5e26
Merge branch 'develop' into enhancement/OP-5808_Enhancement-3dsmax-rendering-time-data-from-instance
2023-05-15 18:22:30 +02:00
Seyedmohammadreza Hashemizadeh
3df6897876
Add some documentations
2023-05-15 18:01:52 +02:00
Ondřej Samohel
9ccde2d013
Merge pull request #4939 from ynput/bugfix/remove-obsolete-validator
2023-05-15 17:59:49 +02:00
Ondrej Samohel
628ecbe5e2
🚚 move test file
2023-05-15 17:58:12 +02:00
Mreza Hashemizadeh
a051bb281a
Update openpype/hosts/maya/plugins/load/load_reference.py
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Co-authored-by: Toke Jepsen <tokejepsen@gmail.com>
2023-05-15 17:22:40 +02:00
Seyedmohammadreza Hashemizadeh
f8ad6966fb
make options optional
2023-05-15 17:12:17 +02:00
Seyedmohammadreza Hashemizadeh
b192f8395d
update docstring
2023-05-15 16:34:37 +02:00
Seyedmohammadreza Hashemizadeh
8ffe7f5552
fix function call
2023-05-15 16:27:03 +02:00
Seyedmohammadreza Hashemizadeh
2514709977
use custom namespace for animation instance
2023-05-15 15:46:20 +02:00
Ondřej Samohel
557ad1eea9
Merge pull request #4729 from ynput/enhancement/OP-5468_3dsMax-render-dialogue-needs-to-be-closed
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3dsMax: render dialogue needs to be closed
2023-05-15 14:22:30 +02:00
Toke Jepsen
40d4fea857
Maya: Validate shader name - OP-5903 ( #4971 )
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* Fix regex matching.
* Add active setting
* Update openpype/hosts/maya/plugins/publish/validate_shader_name.py
2023-05-15 14:10:49 +02:00
Jakub Trllo
0845ba29dd
General: Project Anatomy on creators ( #4962 )
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* added project anatomy to create context
* added project anatomy to create plugin
2023-05-15 14:08:35 +02:00
Simone Barbieri
5625c1f45b
Use proper variable names
2023-05-15 12:09:25 +01:00
Ondřej Samohel
b78bedc0a4
Merge pull request #4930 from Sharkitty/feature/remove_and_load_inv_action
2023-05-15 12:39:26 +02:00
Ondřej Samohel
2019fddd2c
Merge branch 'develop' into feature/remove_and_load_inv_action
2023-05-15 12:38:16 +02:00
Simone Barbieri
11b895624a
Fix transform when loading layout to match existing assets
2023-05-15 10:44:58 +01:00
github-actions[bot]
927f92df87
chore(): update bug report / version
2023-05-13 03:26:01 +00:00
ynbot
0b8c1d5e46
[Automated] Merged main into develop
2023-05-13 05:25:31 +02:00
Ynbot
eaefd594b6
[Automated] Bump version
2023-05-13 03:25:18 +00:00