ayon-core/openpype/hosts/maya/plugins/publish
2024-01-04 00:02:54 +08:00
..
help Refactor Validate Maya Units to show report in new publisher 2023-01-31 14:01:14 +01:00
__init__.py
collect_animation.py Add logic to collect user defined attributes and merge logic with pointcache and animation family + optimize the query by doing only one cmds.listAttr call 2023-09-05 23:13:39 +02:00
collect_arnold_scene_source.py Update openpype/hosts/maya/plugins/publish/collect_arnold_scene_source.py 2023-06-21 19:25:47 +08:00
collect_assembly.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
collect_current_file.py Context plugin shouldn't be tied to family (#5464) 2023-08-21 10:32:32 +02:00
collect_fbx_animation.py minor tweak 2023-10-03 17:32:58 +08:00
collect_fbx_camera.py
collect_file_dependencies.py
collect_gltf.py
collect_history.py Remove unused attribute 2023-08-30 10:31:06 +02:00
collect_inputs.py Merge branch 'develop' into maya_new_publisher 2023-05-26 12:36:03 +02:00
collect_instances.py Do not warn about renderlayer instance being empty 2023-08-30 14:14:33 +02:00
collect_look.py ♻️ filter render set types 2023-11-27 17:19:09 +01:00
collect_maya_scene_time.py Maya: Convert frame values to integers (#5188) 2023-06-30 16:37:57 +02:00
collect_maya_units.py
collect_maya_workspace.py Remove unused version attribute 2023-01-31 12:34:33 +01:00
collect_model.py
collect_multiverse_look.py Remove unused variables + tweak logs 2023-09-06 23:28:39 +02:00
collect_pointcache.py Add logic to collect user defined attributes and merge logic with pointcache and animation family + optimize the query by doing only one cmds.listAttr call 2023-09-05 23:13:39 +02:00
collect_remove_marked.py
collect_render.py Merge pull request #5186 from tokejepsen/enhancement/OP-5265_Use-custom-staging-dir-function-for-Maya-renders 2023-09-20 16:24:56 +02:00
collect_render_layer_aovs.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
collect_renderable_camera.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
collect_review.py use asset and project from instance and context data 2023-11-06 18:05:37 +01:00
collect_rig_sets.py update the validator 2023-09-08 16:37:34 +08:00
collect_skeleton_mesh.py docstring tweak and some code twek 2023-10-03 15:39:48 +08:00
collect_unreal_skeletalmesh.py
collect_unreal_staticmesh.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
collect_user_defined_attributes.py Make sure to run after CollectPointcache and CollectAnimation 2023-09-06 00:13:34 +02:00
collect_vrayproxy.py Options for VrayProxy output. 2023-03-01 08:38:02 +01:00
collect_vrayscene.py Fix typo 2023-04-05 15:08:52 +02:00
collect_workfile.py Create workfile using auto creator 2023-02-01 00:20:37 +01:00
collect_workscene_fps.py
collect_xgen.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
collect_yeti_cache.py Renamed family to yeticacheUE 2023-09-25 10:07:37 +01:00
collect_yeti_rig.py make sure error will be raised if there is neither texture nor image search path 2023-12-21 15:43:08 +08:00
determine_future_version.py
extract_active_view_thumbnail.py Update openpype/hosts/maya/plugins/publish/extract_active_view_thumbnail.py 2023-09-14 09:54:32 +01:00
extract_arnold_scene_source.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_assembly.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_camera_alembic.py Maya: implement matchmove publishing (#5445) 2023-09-29 17:33:28 +02:00
extract_camera_mayaScene.py Maya: implement matchmove publishing (#5445) 2023-09-29 17:33:28 +02:00
extract_fbx.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_fbx_animation.py add the full stop 2023-11-09 17:23:11 +08:00
extract_gltf.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_gpu_cache.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_import_reference.py Remove (not yet deprecated?) system_settings from apply_settings 2023-09-06 23:34:01 +02:00
extract_layout.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_look.py ♻️ change warning message to debug 2023-10-13 16:04:06 +02:00
extract_maya_scene_raw.py Update openpype/hosts/maya/plugins/publish/extract_maya_scene_raw.py 2023-12-06 10:01:20 +00:00
extract_maya_usd.py Add job context parameter to USD publisher 2023-09-06 16:02:46 +02:00
extract_model.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_multiverse_look.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_multiverse_usd.py Merge remote-tracking branch 'upstream/develop' into feature/maya_usd_native_support 2023-09-06 16:11:08 +02:00
extract_multiverse_usd_comp.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_multiverse_usd_over.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_obj.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_playblast.py use filename = instance.name 2023-12-22 00:45:09 +08:00
extract_pointcache.py Merge pull request #5186 from tokejepsen/enhancement/OP-5265_Use-custom-staging-dir-function-for-Maya-renders 2023-09-20 16:24:56 +02:00
extract_proxy_abc.py Merge pull request #5186 from tokejepsen/enhancement/OP-5265_Use-custom-staging-dir-function-for-Maya-renders 2023-09-20 16:24:56 +02:00
extract_redshift_proxy.py hound 2023-11-27 17:33:28 +08:00
extract_rendersetup.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_rig.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_skeleton_mesh.py minor tweak & abstract some codes into functions in rig content 2023-10-02 12:29:41 +08:00
extract_thumbnail.py remove the condition with the deprecated environment variable in AYON 2024-01-03 15:27:09 +08:00
extract_unreal_skeletalmesh_abc.py 🐛 fix asset path use in maya skeletal mesh 2023-11-16 16:26:28 +01:00
extract_unreal_skeletalmesh_fbx.py 🐛 fix asset path use in maya skeletal mesh 2023-11-16 16:26:28 +01:00
extract_unreal_staticmesh.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_unreal_yeticache.py Use f-string 2023-09-25 11:32:44 +01:00
extract_vrayproxy.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_vrayscene.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_workfile_xgen.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_xgen.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_yeti_cache.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
extract_yeti_rig.py restore unnecessary tweaks 2023-12-21 15:45:15 +08:00
increment_current_file_deadline.py
reset_xgen_attributes.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
save_scene.py Enhancement: Improve logging levels and messages for artist facing publish reports (#5018) 2023-05-24 10:54:31 +02:00
validate_animated_reference.py minor tweak 2023-10-03 17:32:58 +08:00
validate_animation_content.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_animation_out_set_related_node_ids.py Raise as PublishValidationErrors 2023-04-06 20:37:32 +02:00
validate_arnold_scene_source.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-04-04 17:05:59 +02:00
validate_arnold_scene_source_cbid.py fix the bug of not being able to use repair action 2023-06-05 17:03:23 +08:00
validate_ass_relative_paths.py ♻️ make the validation logic more clear 2023-06-23 16:31:29 +02:00
validate_assembly_name.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
validate_assembly_namespaces.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
validate_assembly_transforms.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_attributes.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_camera_attributes.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_camera_contents.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_color_sets.py Support new publisher for colorsets validation. 2023-09-18 15:03:45 +01:00
validate_current_renderlayer_renderable.py
validate_cycle_error.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_frame_range.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
validate_glsl_material.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
validate_glsl_plugin.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_instance_has_members.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-05-30 15:14:17 +02:00
validate_instance_in_context.py fix folder path fix in validate instance in context 2023-11-15 12:28:19 +01:00
validate_instance_subset.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_instancer_content.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
validate_instancer_frame_ranges.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
validate_loaded_plugin.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_look_contents.py update further validator with validation error 2023-06-02 22:06:30 +02:00
validate_look_default_shaders_connections.py get the logic from the colorbleed's branch. thanks for @BigRoy contribution 2023-11-27 21:58:37 +08:00
validate_look_id_reference_edits.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_look_members_unique.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_look_no_default_shaders.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_look_sets.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_look_shading_group.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_look_single_shader.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_maya_units.py Remove (not yet deprecated?) system_settings from apply_settings 2023-09-06 23:34:01 +02:00
validate_mesh_arnold_attributes.py Removed apply_settings override to fix plugin settings actually being applied 2023-08-30 14:42:46 +02:00
validate_mesh_empty.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_mesh_has_uv.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-03-18 10:38:32 +01:00
validate_mesh_lamina_faces.py Remove unused category attribute 2023-01-31 12:35:33 +01:00
validate_mesh_ngons.py
validate_mesh_no_negative_scale.py Raise PublishValidationError 2023-04-07 12:41:54 +02:00
validate_mesh_non_manifold.py Raise PublishValidationError 2023-04-07 13:40:26 +02:00
validate_mesh_non_zero_edge.py Set up validation messages for new publisher 2023-03-23 01:19:09 +01:00
validate_mesh_normals_unlocked.py Remove temporary hack to force enable the plug-in 2023-04-07 12:26:37 +02:00
validate_mesh_overlapping_uvs.py Cleanup 2023-04-07 12:35:53 +02:00
validate_mesh_shader_connections.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_mesh_single_uv_set.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-03-18 10:38:32 +01:00
validate_mesh_uv_set_map1.py Refactor many maya publish plug-ins to be optional in new publisher 2023-01-27 13:08:26 +01:00
validate_mesh_vertices_have_edges.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_model_content.py Fix fetching top level parents 2023-07-21 11:07:04 +01:00
validate_model_name.py use asset and project from instance and context data 2023-11-06 18:05:37 +01:00
validate_mvlook_contents.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
validate_no_animation.py Raise PublishValidationError 2023-04-07 13:40:26 +02:00
validate_no_default_camera.py Raise PublishValidationError 2023-04-07 13:40:26 +02:00
validate_no_namespace.py Raise PublishValidationError 2023-04-07 12:39:46 +02:00
validate_no_null_transforms.py Raise PublishValidationError 2023-04-07 12:23:22 +02:00
validate_no_unknown_nodes.py Raise PublishValidationError 2023-04-07 13:40:26 +02:00
validate_no_vraymesh.py Raise PublishValidationError 2023-04-07 13:40:26 +02:00
validate_node_ids.py Add nice new report 2023-01-27 15:44:10 +01:00
validate_node_ids_deformed_shapes.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_node_ids_in_database.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_node_ids_related.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_node_ids_unique.py Set up validation messages for new publisher 2023-03-23 01:19:09 +01:00
validate_node_no_ghosting.py
validate_plugin_path_attributes.py 🐶 fix hound 2023-10-03 16:40:54 +02:00
validate_render_image_rule.py Merge branch 'develop' into enhancement/OP-5265_Use-custom-staging-dir-function-for-Maya-renders 2023-07-13 12:15:31 +01:00
validate_render_no_default_cameras.py Refactor to at least get to a working deadline submission. 2023-03-18 14:46:38 +01:00
validate_render_single_camera.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_renderlayer_aovs.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_rendersettings.py update the repair function in validate_rendersettings 2023-12-06 23:46:21 +08:00
validate_resolution.py hound 2023-10-09 17:18:34 +08:00
validate_resources.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_review.py KnownPublishError > PublishValidationError 2023-04-13 16:47:19 +01:00
validate_rig_contents.py docstring tweak and some code twek 2023-10-03 15:39:48 +08:00
validate_rig_controllers.py small bugfix on collect skeleton mesh and minor tweak 2023-10-03 13:53:30 +08:00
validate_rig_controllers_arnold_attributes.py big roy's comment on separating validators of skeleton set from the mandatory set 2023-09-08 17:16:33 +08:00
validate_rig_joints_hidden.py Remove unused version attribute 2023-01-31 12:34:33 +01:00
validate_rig_out_set_node_ids.py small bugfix on collect skeleton mesh and minor tweak 2023-10-03 13:53:30 +08:00
validate_rig_output_ids.py small bugfix on collect skeleton mesh and minor tweak 2023-10-03 13:53:30 +08:00
validate_scene_set_workspace.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00
validate_setdress_root.py
validate_shader_name.py use asset and project from instance and context data 2023-11-06 18:05:37 +01:00
validate_shape_default_names.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-03-18 10:38:32 +01:00
validate_shape_render_stats.py
validate_shape_zero.py Refactor to PublishValidationError to allow the RepairAction to work + provide informational report message 2023-08-28 16:23:36 +02:00
validate_single_assembly.py Remove single assembly validation for animation instances 2023-04-13 13:31:16 +02:00
validate_skeletalmesh_hierarchy.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
validate_skeletalmesh_triangulated.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_skeleton_top_group_hierarchy.py make sure validators for skeleton mesh are in rig.fbx family 2023-09-29 23:28:39 +08:00
validate_skinCluster_deformer_set.py
validate_step_size.py 🚨 calming 🐶 2023-06-09 18:54:02 +02:00
validate_transform_naming_suffix.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-04-04 17:05:59 +02:00
validate_transform_zero.py Merge remote-tracking branch 'upstream/develop' into maya_new_publisher 2023-03-18 10:38:32 +01:00
validate_unique_names.py
validate_unreal_mesh_triangulated.py Remove unused category attribute 2023-01-31 12:35:33 +01:00
validate_unreal_staticmesh_naming.py modified maya to follow new usage of 'asset' value 2023-10-24 18:09:43 +02:00
validate_unreal_up_axis.py Refactor many maya publish plug-ins to be optional in new publisher 2023-01-27 13:08:26 +01:00
validate_visible_only.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_vray.py update validators to use PublishValidationError 2023-06-02 21:46:42 +02:00
validate_vray_distributed_rendering.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
validate_vray_referenced_aovs.py
validate_vray_translator_settings.py Tweak error type 2023-05-30 15:18:02 +02:00
validate_vrayproxy.py Update openpype/hosts/maya/plugins/publish/validate_vrayproxy.py 2023-03-01 08:38:02 +01:00
validate_vrayproxy_members.py update further validator with validation error 2023-06-02 22:06:30 +02:00
validate_xgen.py Account for multiple descriptions on single geometry. 2023-06-19 16:11:43 +01:00
validate_yeti_renderscript_callbacks.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
validate_yeti_rig_cache_state.py update further validator with validation error 2023-06-02 22:06:30 +02:00
validate_yeti_rig_input_in_instance.py Maya: Tweak logging for artist-facing reports in publisher 2023-08-30 09:50:59 +02:00
validate_yeti_rig_settings.py 🚨 calm 🐶 round 2 2023-06-09 19:07:19 +02:00