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Refactor Validate Maya Units to show report in new publisher
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2023-01-31 14:01:14 +01:00 |
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__init__.py
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collect_animation.py
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Add logic to collect user defined attributes and merge logic with pointcache and animation family + optimize the query by doing only one cmds.listAttr call
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2023-09-05 23:13:39 +02:00 |
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collect_arnold_scene_source.py
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Update openpype/hosts/maya/plugins/publish/collect_arnold_scene_source.py
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2023-06-21 19:25:47 +08:00 |
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collect_assembly.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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collect_current_file.py
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Context plugin shouldn't be tied to family (#5464)
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2023-08-21 10:32:32 +02:00 |
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collect_fbx_animation.py
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minor tweak
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2023-10-03 17:32:58 +08:00 |
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collect_fbx_camera.py
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collect_file_dependencies.py
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collect_gltf.py
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collect_history.py
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Remove unused attribute
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2023-08-30 10:31:06 +02:00 |
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collect_inputs.py
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Merge branch 'develop' into maya_new_publisher
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2023-05-26 12:36:03 +02:00 |
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collect_instances.py
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Do not warn about renderlayer instance being empty
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2023-08-30 14:14:33 +02:00 |
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collect_look.py
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♻️ filter render set types
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2023-11-27 17:19:09 +01:00 |
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collect_maya_scene_time.py
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Maya: Convert frame values to integers (#5188)
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2023-06-30 16:37:57 +02:00 |
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collect_maya_units.py
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collect_maya_workspace.py
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Remove unused version attribute
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2023-01-31 12:34:33 +01:00 |
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collect_model.py
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collect_multiverse_look.py
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Remove unused variables + tweak logs
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2023-09-06 23:28:39 +02:00 |
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collect_pointcache.py
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Add logic to collect user defined attributes and merge logic with pointcache and animation family + optimize the query by doing only one cmds.listAttr call
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2023-09-05 23:13:39 +02:00 |
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collect_remove_marked.py
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collect_render.py
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Merge pull request #5186 from tokejepsen/enhancement/OP-5265_Use-custom-staging-dir-function-for-Maya-renders
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2023-09-20 16:24:56 +02:00 |
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collect_render_layer_aovs.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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collect_renderable_camera.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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collect_review.py
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use asset and project from instance and context data
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2023-11-06 18:05:37 +01:00 |
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collect_rig_sets.py
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update the validator
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2023-09-08 16:37:34 +08:00 |
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collect_skeleton_mesh.py
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docstring tweak and some code twek
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2023-10-03 15:39:48 +08:00 |
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collect_unreal_skeletalmesh.py
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collect_unreal_staticmesh.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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collect_user_defined_attributes.py
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Make sure to run after CollectPointcache and CollectAnimation
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2023-09-06 00:13:34 +02:00 |
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collect_vrayproxy.py
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Options for VrayProxy output.
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2023-03-01 08:38:02 +01:00 |
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collect_vrayscene.py
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Fix typo
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2023-04-05 15:08:52 +02:00 |
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collect_workfile.py
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Create workfile using auto creator
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2023-02-01 00:20:37 +01:00 |
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collect_workscene_fps.py
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collect_xgen.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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collect_yeti_cache.py
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Renamed family to yeticacheUE
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2023-09-25 10:07:37 +01:00 |
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collect_yeti_rig.py
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make sure error will be raised if there is neither texture nor image search path
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2023-12-21 15:43:08 +08:00 |
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determine_future_version.py
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extract_active_view_thumbnail.py
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Update openpype/hosts/maya/plugins/publish/extract_active_view_thumbnail.py
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2023-09-14 09:54:32 +01:00 |
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extract_arnold_scene_source.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_assembly.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_camera_alembic.py
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Maya: implement matchmove publishing (#5445)
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2023-09-29 17:33:28 +02:00 |
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extract_camera_mayaScene.py
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Maya: implement matchmove publishing (#5445)
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2023-09-29 17:33:28 +02:00 |
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extract_fbx.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_fbx_animation.py
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add the full stop
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2023-11-09 17:23:11 +08:00 |
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extract_gltf.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_gpu_cache.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_import_reference.py
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Remove (not yet deprecated?) system_settings from apply_settings
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2023-09-06 23:34:01 +02:00 |
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extract_layout.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_look.py
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♻️ change warning message to debug
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2023-10-13 16:04:06 +02:00 |
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extract_maya_scene_raw.py
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Update openpype/hosts/maya/plugins/publish/extract_maya_scene_raw.py
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2023-12-06 10:01:20 +00:00 |
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extract_maya_usd.py
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Add job context parameter to USD publisher
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2023-09-06 16:02:46 +02:00 |
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extract_model.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_multiverse_look.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_multiverse_usd.py
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Merge remote-tracking branch 'upstream/develop' into feature/maya_usd_native_support
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2023-09-06 16:11:08 +02:00 |
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extract_multiverse_usd_comp.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_multiverse_usd_over.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_obj.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_playblast.py
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use filename = instance.name
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2023-12-22 00:45:09 +08:00 |
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extract_pointcache.py
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Merge pull request #5186 from tokejepsen/enhancement/OP-5265_Use-custom-staging-dir-function-for-Maya-renders
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2023-09-20 16:24:56 +02:00 |
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extract_proxy_abc.py
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Merge pull request #5186 from tokejepsen/enhancement/OP-5265_Use-custom-staging-dir-function-for-Maya-renders
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2023-09-20 16:24:56 +02:00 |
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extract_redshift_proxy.py
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hound
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2023-11-27 17:33:28 +08:00 |
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extract_rendersetup.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_rig.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_skeleton_mesh.py
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minor tweak & abstract some codes into functions in rig content
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2023-10-02 12:29:41 +08:00 |
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extract_thumbnail.py
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remove the condition with the deprecated environment variable in AYON
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2024-01-03 15:27:09 +08:00 |
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extract_unreal_skeletalmesh_abc.py
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🐛 fix asset path use in maya skeletal mesh
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2023-11-16 16:26:28 +01:00 |
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extract_unreal_skeletalmesh_fbx.py
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🐛 fix asset path use in maya skeletal mesh
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2023-11-16 16:26:28 +01:00 |
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extract_unreal_staticmesh.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_unreal_yeticache.py
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Use f-string
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2023-09-25 11:32:44 +01:00 |
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extract_vrayproxy.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_vrayscene.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_workfile_xgen.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_xgen.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_yeti_cache.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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extract_yeti_rig.py
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restore unnecessary tweaks
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2023-12-21 15:45:15 +08:00 |
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increment_current_file_deadline.py
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reset_xgen_attributes.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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save_scene.py
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Enhancement: Improve logging levels and messages for artist facing publish reports (#5018)
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2023-05-24 10:54:31 +02:00 |
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validate_animated_reference.py
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minor tweak
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2023-10-03 17:32:58 +08:00 |
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validate_animation_content.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_animation_out_set_related_node_ids.py
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Raise as PublishValidationErrors
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2023-04-06 20:37:32 +02:00 |
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validate_arnold_scene_source.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-04-04 17:05:59 +02:00 |
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validate_arnold_scene_source_cbid.py
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fix the bug of not being able to use repair action
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2023-06-05 17:03:23 +08:00 |
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validate_ass_relative_paths.py
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♻️ make the validation logic more clear
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2023-06-23 16:31:29 +02:00 |
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validate_assembly_name.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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validate_assembly_namespaces.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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validate_assembly_transforms.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_attributes.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_camera_attributes.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_camera_contents.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_color_sets.py
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Support new publisher for colorsets validation.
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2023-09-18 15:03:45 +01:00 |
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validate_current_renderlayer_renderable.py
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validate_cycle_error.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_frame_range.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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validate_glsl_material.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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validate_glsl_plugin.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_instance_has_members.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-05-30 15:14:17 +02:00 |
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validate_instance_in_context.py
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fix folder path fix in validate instance in context
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2023-11-15 12:28:19 +01:00 |
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validate_instance_subset.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_instancer_content.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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validate_instancer_frame_ranges.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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validate_loaded_plugin.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_look_contents.py
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update further validator with validation error
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2023-06-02 22:06:30 +02:00 |
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validate_look_default_shaders_connections.py
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get the logic from the colorbleed's branch. thanks for @BigRoy contribution
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2023-11-27 21:58:37 +08:00 |
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validate_look_id_reference_edits.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_look_members_unique.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_look_no_default_shaders.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_look_sets.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_look_shading_group.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_look_single_shader.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_maya_units.py
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Remove (not yet deprecated?) system_settings from apply_settings
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2023-09-06 23:34:01 +02:00 |
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validate_mesh_arnold_attributes.py
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Removed apply_settings override to fix plugin settings actually being applied
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2023-08-30 14:42:46 +02:00 |
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validate_mesh_empty.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_mesh_has_uv.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-03-18 10:38:32 +01:00 |
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validate_mesh_lamina_faces.py
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Remove unused category attribute
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2023-01-31 12:35:33 +01:00 |
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validate_mesh_ngons.py
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validate_mesh_no_negative_scale.py
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Raise PublishValidationError
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2023-04-07 12:41:54 +02:00 |
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validate_mesh_non_manifold.py
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Raise PublishValidationError
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2023-04-07 13:40:26 +02:00 |
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validate_mesh_non_zero_edge.py
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Set up validation messages for new publisher
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2023-03-23 01:19:09 +01:00 |
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validate_mesh_normals_unlocked.py
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Remove temporary hack to force enable the plug-in
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2023-04-07 12:26:37 +02:00 |
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validate_mesh_overlapping_uvs.py
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Cleanup
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2023-04-07 12:35:53 +02:00 |
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validate_mesh_shader_connections.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_mesh_single_uv_set.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-03-18 10:38:32 +01:00 |
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validate_mesh_uv_set_map1.py
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Refactor many maya publish plug-ins to be optional in new publisher
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2023-01-27 13:08:26 +01:00 |
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validate_mesh_vertices_have_edges.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_model_content.py
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Fix fetching top level parents
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2023-07-21 11:07:04 +01:00 |
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validate_model_name.py
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use asset and project from instance and context data
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2023-11-06 18:05:37 +01:00 |
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validate_mvlook_contents.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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validate_no_animation.py
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Raise PublishValidationError
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2023-04-07 13:40:26 +02:00 |
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validate_no_default_camera.py
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Raise PublishValidationError
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2023-04-07 13:40:26 +02:00 |
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validate_no_namespace.py
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Raise PublishValidationError
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2023-04-07 12:39:46 +02:00 |
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validate_no_null_transforms.py
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Raise PublishValidationError
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2023-04-07 12:23:22 +02:00 |
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validate_no_unknown_nodes.py
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Raise PublishValidationError
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2023-04-07 13:40:26 +02:00 |
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validate_no_vraymesh.py
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Raise PublishValidationError
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2023-04-07 13:40:26 +02:00 |
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validate_node_ids.py
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Add nice new report
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2023-01-27 15:44:10 +01:00 |
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validate_node_ids_deformed_shapes.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_node_ids_in_database.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_node_ids_related.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_node_ids_unique.py
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Set up validation messages for new publisher
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2023-03-23 01:19:09 +01:00 |
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validate_node_no_ghosting.py
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validate_plugin_path_attributes.py
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🐶 fix hound
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2023-10-03 16:40:54 +02:00 |
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validate_render_image_rule.py
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Merge branch 'develop' into enhancement/OP-5265_Use-custom-staging-dir-function-for-Maya-renders
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2023-07-13 12:15:31 +01:00 |
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validate_render_no_default_cameras.py
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Refactor to at least get to a working deadline submission.
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2023-03-18 14:46:38 +01:00 |
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validate_render_single_camera.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_renderlayer_aovs.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_rendersettings.py
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update the repair function in validate_rendersettings
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2023-12-06 23:46:21 +08:00 |
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validate_resolution.py
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hound
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2023-10-09 17:18:34 +08:00 |
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validate_resources.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_review.py
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KnownPublishError > PublishValidationError
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2023-04-13 16:47:19 +01:00 |
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validate_rig_contents.py
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docstring tweak and some code twek
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2023-10-03 15:39:48 +08:00 |
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validate_rig_controllers.py
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small bugfix on collect skeleton mesh and minor tweak
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2023-10-03 13:53:30 +08:00 |
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validate_rig_controllers_arnold_attributes.py
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big roy's comment on separating validators of skeleton set from the mandatory set
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2023-09-08 17:16:33 +08:00 |
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validate_rig_joints_hidden.py
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Remove unused version attribute
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2023-01-31 12:34:33 +01:00 |
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validate_rig_out_set_node_ids.py
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small bugfix on collect skeleton mesh and minor tweak
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2023-10-03 13:53:30 +08:00 |
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validate_rig_output_ids.py
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small bugfix on collect skeleton mesh and minor tweak
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2023-10-03 13:53:30 +08:00 |
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validate_scene_set_workspace.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |
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validate_setdress_root.py
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validate_shader_name.py
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use asset and project from instance and context data
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2023-11-06 18:05:37 +01:00 |
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validate_shape_default_names.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-03-18 10:38:32 +01:00 |
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validate_shape_render_stats.py
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validate_shape_zero.py
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Refactor to PublishValidationError to allow the RepairAction to work + provide informational report message
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2023-08-28 16:23:36 +02:00 |
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validate_single_assembly.py
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Remove single assembly validation for animation instances
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2023-04-13 13:31:16 +02:00 |
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validate_skeletalmesh_hierarchy.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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validate_skeletalmesh_triangulated.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_skeleton_top_group_hierarchy.py
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make sure validators for skeleton mesh are in rig.fbx family
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2023-09-29 23:28:39 +08:00 |
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validate_skinCluster_deformer_set.py
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validate_step_size.py
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🚨 calming 🐶
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2023-06-09 18:54:02 +02:00 |
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validate_transform_naming_suffix.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-04-04 17:05:59 +02:00 |
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validate_transform_zero.py
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Merge remote-tracking branch 'upstream/develop' into maya_new_publisher
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2023-03-18 10:38:32 +01:00 |
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validate_unique_names.py
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validate_unreal_mesh_triangulated.py
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Remove unused category attribute
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2023-01-31 12:35:33 +01:00 |
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validate_unreal_staticmesh_naming.py
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modified maya to follow new usage of 'asset' value
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2023-10-24 18:09:43 +02:00 |
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validate_unreal_up_axis.py
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Refactor many maya publish plug-ins to be optional in new publisher
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2023-01-27 13:08:26 +01:00 |
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validate_visible_only.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_vray.py
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update validators to use PublishValidationError
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2023-06-02 21:46:42 +02:00 |
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validate_vray_distributed_rendering.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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validate_vray_referenced_aovs.py
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validate_vray_translator_settings.py
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Tweak error type
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2023-05-30 15:18:02 +02:00 |
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validate_vrayproxy.py
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Update openpype/hosts/maya/plugins/publish/validate_vrayproxy.py
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2023-03-01 08:38:02 +01:00 |
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validate_vrayproxy_members.py
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update further validator with validation error
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2023-06-02 22:06:30 +02:00 |
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validate_xgen.py
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Account for multiple descriptions on single geometry.
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2023-06-19 16:11:43 +01:00 |
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validate_yeti_renderscript_callbacks.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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validate_yeti_rig_cache_state.py
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update further validator with validation error
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2023-06-02 22:06:30 +02:00 |
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validate_yeti_rig_input_in_instance.py
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Maya: Tweak logging for artist-facing reports in publisher
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2023-08-30 09:50:59 +02:00 |
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validate_yeti_rig_settings.py
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🚨 calm 🐶 round 2
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2023-06-09 19:07:19 +02:00 |