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120 lines
6 KiB
Markdown
120 lines
6 KiB
Markdown
# Pype changelog #
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Welcome to pype changelog
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## 2.3.0 ##
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_release date: 6 Oct 2019_
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**new**:
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- _(maya)_ support for yeti rigs and yeti caches
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- _(maya)_ validator for comparing arbitrary attributes against ftrack
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- _(pype)_ burnins can now show current date and time
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- _(muster)_ pools can now be set in render globals in maya
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- _(pype)_ Rest API has been implemented in beta stage
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- _(nuke)_ LUT loader has been added
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- _(pype)_ rudimentary user module has been added as preparation for user management
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- _(pype)_ a simple logging GUI has been added to pype tray
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- _(nuke)_ nuke can now bake input process into mov
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- _(maya)_ imported models now have selection handle displayed by defaulting
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- _(avalon)_ it's is now possible to load multiple assets at once using loader
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- _(maya)_ added ability to automatically connect yeti rig to a mesh upon loading
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**changed**:
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- _(ftrack)_ event server now runs two parallel processes and is able to keep queue of events to process.
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- _(nuke)_ task name is now added to all rendered subsets
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- _(pype)_ adding more families to standalone publisher
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- _(pype)_ standalone publisher now uses pyblish-lite
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- _(pype)_ standalone publisher can now create review quicktimes
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- _(ftrack)_ queries to ftrack were sped up
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- _(ftrack)_ multiple ftrack action have been deprecated
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- _(avalon)_ avalon upstream has been updated to 5.5.0
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- _(nukestudio)_ published transforms can now be animated
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-
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**fix**:
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- _(maya)_ fps popup button didn't work in some cases
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- _(maya)_ geometry instances and references in maya were losing shader assignments
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- _(muster)_ muster rendering templates were not working correctly
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- _(maya)_ arnold tx texture conversion wasn't respecting colorspace set by the artist
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- _(pype)_ problems with avalon db sync
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- _(maya)_ ftrack was rounding FPS making it inconsistent
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- _(pype)_ wrong icon names in Creator
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- _(maya)_ scene inventory wasn't showing anything if representation was removed from database after it's been loaded to the scene
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- _(nukestudio)_ multiple bugs squashed
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- _(loader)_ loader was taking long time to show all the loading action when first launcher in maya
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## 2.2.0 ##
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_release date: 8 Sept 2019_
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**new**:
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- _(pype)_ add customisable workflow for creating quicktimes from renders or playblasts
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- _(nuke)_ option to choose deadline chunk size on write nodes
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- _(nukestudio)_ added option to publish soft effects (subTrackItems) from NukeStudio as subsets including LUT files. these can then be loaded in nuke or NukeStudio
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- _(nuke)_ option to build nuke script from previously published latest versions of plate and render subsets.
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- _(nuke)_ nuke writes now have deadline tab.
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- _(ftrack)_ Prepare Project action can now be used for creating the base folder structure on disk and in ftrack, setting up all the initial project attributes and it automatically prepares `pype_project_config` folder for the given project.
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- _(clockify)_ Added support for time tracking in clockify. This currently in addition to ftrack time logs, but does not completely replace them.
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- _(pype)_ any attributes in Creator and Loader plugins can now be customised using pype preset system
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**changed**:
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- nukestudio now uses workio API for workfiles
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- _(maya)_ "FIX FPS" prompt in maya now appears in the middle of the screen
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- _(muster)_ can now be configured with custom templates
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- _(pype)_ global publishing plugins can now be configured using presets as well as host specific ones
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**fix**:
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- wrong version retrieval from path in certain scenarios
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- nuke reset resolution wasn't working in certain scenarios
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## 2.1.0 ##
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_release date: 6 Aug 2019_
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A large cleanup release. Most of the change are under the hood.
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**new**:
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- _(pype)_ add customisable workflow for creating quicktimes from renders or playblasts
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- _(pype)_ Added configurable option to add burnins to any generated quicktimes
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- _(ftrack)_ Action that identifies what machines pype is running on.
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- _(system)_ unify subprocess calls
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- _(maya)_ add audio to review quicktimes
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- _(nuke)_ add crop before write node to prevent overscan problems in ffmpeg
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- **Nuke Studio** publishing and workfiles support
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- **Muster** render manager support
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- _(nuke)_ Framerange, FPS and Resolution are set automatically at startup
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- _(maya)_ Ability to load published sequences as image planes
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- _(system)_ Ftrack event that sets asset folder permissions based on task assignees in ftrack.
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- _(maya)_ Pyblish plugin that allow validation of maya attributes
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- _(system)_ added better startup logging to tray debug, including basic connection information
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- _(avalon)_ option to group published subsets to groups in the loader
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- _(avalon)_ loader family filters are working now
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**changed**:
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- change multiple key attributes to unify their behaviour across the pipeline
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- `frameRate` to `fps`
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- `startFrame` to `frameStart`
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- `endFrame` to `frameEnd`
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- `fstart` to `frameStart`
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- `fend` to `frameEnd`
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- `handle_start` to `handleStart`
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- `handle_end` to `handleEnd`
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- `resolution_width` to `resolutionWidth`
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- `resolution_height` to `resolutionHeight`
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- `pixel_aspect` to `pixelAspect`
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- _(nuke)_ write nodes are now created inside group with only some attributes editable by the artist
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- rendered frames are now deleted from temporary location after their publishing is finished.
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- _(ftrack)_ RV action can now be launched from any entity
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- after publishing only refresh button is now available in pyblish UI
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- added context instance pyblish-lite so that artist knows if context plugin fails
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- _(avalon)_ allow opening selected files using enter key
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- _(avalon)_ core updated to v5.2.9 with our forked changes on top
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**fix**:
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- faster hierarchy retrieval from db
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- _(nuke)_ A lot of stability enhancements
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- _(nuke studio)_ A lot of stability enhancements
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- _(nuke)_ now only renders a single write node on farm
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- _(ftrack)_ pype would crash when launcher project level task
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- work directory was sometimes not being created correctly
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- major pype.lib cleanup. Removing of unused functions, merging those that were doing the same and general house cleaning.
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- _(avalon)_ subsets in maya 2019 weren't behaving correctly in the outliner
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