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* Use existing subset_name as group_name by default New publisher already carries real subset name (`renderModelingMain`), it should build group name only if subset_name is weird. * Let legacy conversion of render instance recreate subset_name Without it would create subset names like `renderingMain` which are not matching to newly created `renderMain` instances. This would cause issue in version restarts. * Let Render Creator for Maya create proper subset_name It was using hardcoded logic not matching other DCCs. * Hound * Fix method calls * Fix typos * Do not import unnecessary * Capitalize is wrong function for here * Overwrite get_subset_name for standardized results It makes sense to override this method for other parts of code getting same results. * Force change It seems that GH doesn't recognize changes with adding() * Update openpype/hosts/maya/plugins/create/convert_legacy.py Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com> * Hound --------- Co-authored-by: Jakub Trllo <43494761+iLLiCiTiT@users.noreply.github.com> |
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| .. | ||
| __init__.py | ||
| action.py | ||
| commands.py | ||
| customize.py | ||
| fbx.py | ||
| gltf.py | ||
| lib.py | ||
| lib_renderproducts.py | ||
| lib_rendersettings.py | ||
| lib_rendersetup.py | ||
| menu.py | ||
| pipeline.py | ||
| plugin.py | ||
| render_setup_tools.py | ||
| setdress.py | ||
| shader_definition_editor.py | ||
| workfile_template_builder.py | ||
| workio.py | ||