Commit graph

33 commits

Author SHA1 Message Date
Milan Kolar
ebfa0bb2a3
Merge pull request #1562 from simonebarbieri/feature/unreal-blender-materials 2021-06-01 14:17:37 +02:00
Simone Barbieri
1ead13be48 Solved problem with duplicate names 2021-05-26 12:19:33 +01:00
Simone Barbieri
d790f9f4b6 Implemented update and remove 2021-05-26 11:12:00 +01:00
Simone Barbieri
bb2f7988a8 Look can be applied to all selected objects 2021-05-25 15:28:39 +01:00
Simone Barbieri
51f090f495 Hound fixes 2021-05-25 14:32:50 +01:00
Simone Barbieri
2a4b421914 Support for textures 2021-05-25 12:55:20 +01:00
Simone Barbieri
c72f9f8c73 Support for loading looks in Blender 2021-05-25 10:27:50 +01:00
Milan Kolar
ff94136e07
Merge pull request #1514 from simonebarbieri/feature/blender-unreal-improved_animation_workflow 2021-05-25 10:05:21 +02:00
Simone Barbieri
236ab96304 Blender: Generate material for extraction and delete it after export FBX 2021-05-21 17:34:33 +01:00
iLLiCiTiT
df5c4aebd8 also prepend modules to sys path 2021-05-20 17:13:23 +02:00
iLLiCiTiT
a32624f22b fake blender addons from blender user scripts 2021-05-20 17:10:46 +02:00
iLLiCiTiT
8df855aa11 modified blender's init to expect somebody will set OPENPYPE_BLENDER_USER_SCRIPTS 2021-05-19 10:54:12 +02:00
iLLiCiTiT
83590556c5 run append_user_scripts on blender install 2021-05-19 10:41:10 +02:00
iLLiCiTiT
5110374a1b implemented append_user_scripts using OPENPYPE_BLENDER_USER_SCRIPTS env to load user scripts 2021-05-19 10:40:58 +02:00
iLLiCiTiT
424e9950e7 blender implementation has copy of blender load_scripts function 2021-05-19 10:40:38 +02:00
Milan Kolar
b30f0c8f9d
Merge pull request #1522 from pypeclub/feature/1405-default-environments-per-host-imlementation 2021-05-18 21:17:24 +02:00
Simone Barbieri
6e82f2e268 Create layout now works by selecting the collection 2021-05-18 14:16:29 +01:00
iLLiCiTiT
d43b3d1b2c also pass Application object to add_implementation_envs 2021-05-18 14:16:00 +02:00
iLLiCiTiT
bf07cbf494 initial implementation of blender's add_implementation_envs 2021-05-18 13:24:21 +02:00
Milan Kolar
bf14b418b7 Merge branch 'develop' into feature/1346-blender-publish-layout-json 2021-05-18 12:16:54 +02:00
Simone Barbieri
963127e08e Hound fix 2021-05-14 18:04:07 +01:00
Simone Barbieri
8c03e16314 Improved extraction of animation from Blender and loading in Unreal
A json file is extracted together with the animation fbx. The json file stores the instance name of the asset in Unreal. Thus, when loading the animation in Unreal, it can be associated with a skeleton and automatically applied to the right SkeletalMesh.
2021-05-14 17:56:16 +01:00
Simone Barbieri
b4c826c4a9 Fixed problem with non local actions when loading rigs 2021-05-14 17:52:11 +01:00
Simone Barbieri
843fa6f6e0 Removed Animation Set as asset type 2021-05-14 17:51:24 +01:00
Milan Kolar
a8ac7cd538 merge develop into main 2021-05-04 17:07:32 +02:00
Simone Barbieri
bb658c3e02 Hound fix 2021-04-21 17:29:53 +01:00
Simone Barbieri
602ca108f1 Added support to Blender for JSON layout loading and publishing 2021-04-21 17:27:17 +01:00
Simone Barbieri
2a872de0df Fixed Hound violations 2021-04-13 10:23:30 +01:00
Simone Barbieri
db777ee3f4 Added new validator for Object Mode for objects in the scene 2021-04-13 10:12:26 +01:00
Simone Barbieri
6d68cfa579 Let Blender load scene settings from Ftrack 2021-04-13 10:12:00 +01:00
Simone Barbieri
5a1889e413 Fix for the workflow between Blender and Unreal for OpenPype 3.0 2021-04-07 16:49:27 +01:00
Milan Kolar
6e21cdea3d blender and houdini imports 2021-04-01 21:48:57 +02:00
Milan Kolar
8432e94615 rename folder 2021-04-01 18:54:46 +02:00