Milan Kolar
ebfa0bb2a3
Merge pull request #1562 from simonebarbieri/feature/unreal-blender-materials
2021-06-01 14:17:37 +02:00
Simone Barbieri
1ead13be48
Solved problem with duplicate names
2021-05-26 12:19:33 +01:00
Simone Barbieri
d790f9f4b6
Implemented update and remove
2021-05-26 11:12:00 +01:00
Simone Barbieri
bb2f7988a8
Look can be applied to all selected objects
2021-05-25 15:28:39 +01:00
Simone Barbieri
51f090f495
Hound fixes
2021-05-25 14:32:50 +01:00
Simone Barbieri
2a4b421914
Support for textures
2021-05-25 12:55:20 +01:00
Simone Barbieri
c72f9f8c73
Support for loading looks in Blender
2021-05-25 10:27:50 +01:00
Milan Kolar
ff94136e07
Merge pull request #1514 from simonebarbieri/feature/blender-unreal-improved_animation_workflow
2021-05-25 10:05:21 +02:00
Simone Barbieri
236ab96304
Blender: Generate material for extraction and delete it after export FBX
2021-05-21 17:34:33 +01:00
iLLiCiTiT
df5c4aebd8
also prepend modules to sys path
2021-05-20 17:13:23 +02:00
iLLiCiTiT
a32624f22b
fake blender addons from blender user scripts
2021-05-20 17:10:46 +02:00
iLLiCiTiT
8df855aa11
modified blender's init to expect somebody will set OPENPYPE_BLENDER_USER_SCRIPTS
2021-05-19 10:54:12 +02:00
iLLiCiTiT
83590556c5
run append_user_scripts on blender install
2021-05-19 10:41:10 +02:00
iLLiCiTiT
5110374a1b
implemented append_user_scripts using OPENPYPE_BLENDER_USER_SCRIPTS env to load user scripts
2021-05-19 10:40:58 +02:00
iLLiCiTiT
424e9950e7
blender implementation has copy of blender load_scripts function
2021-05-19 10:40:38 +02:00
Milan Kolar
b30f0c8f9d
Merge pull request #1522 from pypeclub/feature/1405-default-environments-per-host-imlementation
2021-05-18 21:17:24 +02:00
Simone Barbieri
6e82f2e268
Create layout now works by selecting the collection
2021-05-18 14:16:29 +01:00
iLLiCiTiT
d43b3d1b2c
also pass Application object to add_implementation_envs
2021-05-18 14:16:00 +02:00
iLLiCiTiT
bf07cbf494
initial implementation of blender's add_implementation_envs
2021-05-18 13:24:21 +02:00
Milan Kolar
bf14b418b7
Merge branch 'develop' into feature/1346-blender-publish-layout-json
2021-05-18 12:16:54 +02:00
Simone Barbieri
963127e08e
Hound fix
2021-05-14 18:04:07 +01:00
Simone Barbieri
8c03e16314
Improved extraction of animation from Blender and loading in Unreal
...
A json file is extracted together with the animation fbx. The json file stores the instance name of the asset in Unreal. Thus, when loading the animation in Unreal, it can be associated with a skeleton and automatically applied to the right SkeletalMesh.
2021-05-14 17:56:16 +01:00
Simone Barbieri
b4c826c4a9
Fixed problem with non local actions when loading rigs
2021-05-14 17:52:11 +01:00
Simone Barbieri
843fa6f6e0
Removed Animation Set as asset type
2021-05-14 17:51:24 +01:00
Milan Kolar
a8ac7cd538
merge develop into main
2021-05-04 17:07:32 +02:00
Simone Barbieri
bb658c3e02
Hound fix
2021-04-21 17:29:53 +01:00
Simone Barbieri
602ca108f1
Added support to Blender for JSON layout loading and publishing
2021-04-21 17:27:17 +01:00
Simone Barbieri
2a872de0df
Fixed Hound violations
2021-04-13 10:23:30 +01:00
Simone Barbieri
db777ee3f4
Added new validator for Object Mode for objects in the scene
2021-04-13 10:12:26 +01:00
Simone Barbieri
6d68cfa579
Let Blender load scene settings from Ftrack
2021-04-13 10:12:00 +01:00
Simone Barbieri
5a1889e413
Fix for the workflow between Blender and Unreal for OpenPype 3.0
2021-04-07 16:49:27 +01:00
Milan Kolar
6e21cdea3d
blender and houdini imports
2021-04-01 21:48:57 +02:00
Milan Kolar
8432e94615
rename folder
2021-04-01 18:54:46 +02:00