Commit graph

36 commits

Author SHA1 Message Date
Ondřej Samohel
713b82b19c
renaming integration 2022-03-01 11:32:03 +01:00
Simone Barbieri
4c21c0d425
Merge branch 'develop' into feature/unreal-load_layout 2022-01-27 17:17:03 +00:00
Roy Nieterau
107e2e637e Fix typos / cosmetics 2022-01-16 13:05:26 +01:00
Simone Barbieri
0941a8d9ed Added alembic support 2022-01-14 11:27:40 +00:00
Simone Barbieri
41220adfca Improved loading of blend layouts in Blender to behave like to JSON one 2021-11-12 15:42:10 +00:00
Simone Barbieri
92d2bee2d4 Unreal can now loads animations to layout previously loaded 2021-11-10 10:39:26 +00:00
Simone Barbieri
14e2c07be4 Unreal changes the name of the actor to the instance name in the JSON
This is needed to keep the actors in Unreal mirrored to the Blender scene
2021-11-09 10:03:57 +00:00
Simone Barbieri
cb9b11e726 Implemented update for layouts with animations 2021-10-27 15:39:56 +01:00
Simone Barbieri
d1727f47a4 Merge branch 'develop' into feature/unreal-load_layout 2021-10-27 15:38:19 +01:00
Simone Barbieri
e7f6bf0320 Changed how the fbx animations are handled.
There was a problem with no animations or if only some of the rigs were animated. Now, the animation file is referenced in the json.
2021-10-14 15:55:51 +01:00
Simone Barbieri
db23c995e2 Layout now includes animations 2021-10-13 17:29:31 +01:00
Simone Barbieri
0689783f60 Updated FBX import settings for the camera in Unreal 2021-10-07 12:08:12 +01:00
Simone Barbieri
ff8b69f094 Get frame range and fps from database for update as well 2021-10-07 11:10:38 +01:00
Simone Barbieri
31c4615289 Use info from database for fps and frame range when loading Camera 2021-10-06 16:22:05 +01:00
Simone Barbieri
5d1915aff0 Fix: problem when loading camera and no existing folders 2021-09-24 11:04:14 +01:00
Simone Barbieri
d63e1caede Hound fixes 2021-09-23 17:02:49 +01:00
Simone Barbieri
fe0d4e8347 Hound fixes 2021-09-23 16:56:33 +01:00
Simone Barbieri
8c27675b43 Implemented camera publishing in Unreal and loading in Blender 2021-09-23 16:26:59 +01:00
Simone Barbieri
657d107e3b Implemented JSON layout loading for Unreal 2021-09-23 16:05:20 +01:00
Simone Barbieri
eae7079b08 Hound fixes 2021-09-07 16:00:05 +01:00
Simone Barbieri
1d6b10bb1d Camera handling between Blender and Unreal implemented 2021-09-07 15:51:36 +01:00
Simone Barbieri
07fd5ba12c Improved animation workflow 2021-08-10 11:51:59 +01:00
Simone Barbieri
a278938b5a Merge branch 'develop' into feature/blender-improved_asset_handling 2021-06-04 09:50:04 +01:00
Simone Barbieri
0fd34c6aca Fixed FBX and ABC extraction and loading 2021-06-02 10:49:57 +01:00
Milan Kolar
ebfa0bb2a3
Merge pull request #1562 from simonebarbieri/feature/unreal-blender-materials 2021-06-01 14:17:37 +02:00
Simone Barbieri
51f090f495 Hound fixes 2021-05-25 14:32:50 +01:00
Simone Barbieri
2a4b421914 Support for textures 2021-05-25 12:55:20 +01:00
Milan Kolar
ff94136e07
Merge pull request #1514 from simonebarbieri/feature/blender-unreal-improved_animation_workflow 2021-05-25 10:05:21 +02:00
Simone Barbieri
077103bb04 Create and extract for look assets in Unreal 2021-05-21 17:27:58 +01:00
Milan Kolar
bf14b418b7 Merge branch 'develop' into feature/1346-blender-publish-layout-json 2021-05-18 12:16:54 +02:00
Simone Barbieri
963127e08e Hound fix 2021-05-14 18:04:07 +01:00
Simone Barbieri
8c03e16314 Improved extraction of animation from Blender and loading in Unreal
A json file is extracted together with the animation fbx. The json file stores the instance name of the asset in Unreal. Thus, when loading the animation in Unreal, it can be associated with a skeleton and automatically applied to the right SkeletalMesh.
2021-05-14 17:56:16 +01:00
Simone Barbieri
843fa6f6e0 Removed Animation Set as asset type 2021-05-14 17:51:24 +01:00
Milan Kolar
a8ac7cd538 merge develop into main 2021-05-04 17:07:32 +02:00
Simone Barbieri
602ca108f1 Added support to Blender for JSON layout loading and publishing 2021-04-21 17:27:17 +01:00
Milan Kolar
8432e94615 rename folder 2021-04-01 18:54:46 +02:00