Ondřej Samohel
713b82b19c
renaming integration
2022-03-01 11:32:03 +01:00
Simone Barbieri
4c21c0d425
Merge branch 'develop' into feature/unreal-load_layout
2022-01-27 17:17:03 +00:00
Roy Nieterau
107e2e637e
Fix typos / cosmetics
2022-01-16 13:05:26 +01:00
Simone Barbieri
0941a8d9ed
Added alembic support
2022-01-14 11:27:40 +00:00
Simone Barbieri
41220adfca
Improved loading of blend layouts in Blender to behave like to JSON one
2021-11-12 15:42:10 +00:00
Simone Barbieri
92d2bee2d4
Unreal can now loads animations to layout previously loaded
2021-11-10 10:39:26 +00:00
Simone Barbieri
14e2c07be4
Unreal changes the name of the actor to the instance name in the JSON
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This is needed to keep the actors in Unreal mirrored to the Blender scene
2021-11-09 10:03:57 +00:00
Simone Barbieri
cb9b11e726
Implemented update for layouts with animations
2021-10-27 15:39:56 +01:00
Simone Barbieri
d1727f47a4
Merge branch 'develop' into feature/unreal-load_layout
2021-10-27 15:38:19 +01:00
Simone Barbieri
e7f6bf0320
Changed how the fbx animations are handled.
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There was a problem with no animations or if only some of the rigs were animated. Now, the animation file is referenced in the json.
2021-10-14 15:55:51 +01:00
Simone Barbieri
db23c995e2
Layout now includes animations
2021-10-13 17:29:31 +01:00
Simone Barbieri
0689783f60
Updated FBX import settings for the camera in Unreal
2021-10-07 12:08:12 +01:00
Simone Barbieri
ff8b69f094
Get frame range and fps from database for update as well
2021-10-07 11:10:38 +01:00
Simone Barbieri
31c4615289
Use info from database for fps and frame range when loading Camera
2021-10-06 16:22:05 +01:00
Simone Barbieri
5d1915aff0
Fix: problem when loading camera and no existing folders
2021-09-24 11:04:14 +01:00
Simone Barbieri
d63e1caede
Hound fixes
2021-09-23 17:02:49 +01:00
Simone Barbieri
fe0d4e8347
Hound fixes
2021-09-23 16:56:33 +01:00
Simone Barbieri
8c27675b43
Implemented camera publishing in Unreal and loading in Blender
2021-09-23 16:26:59 +01:00
Simone Barbieri
657d107e3b
Implemented JSON layout loading for Unreal
2021-09-23 16:05:20 +01:00
Simone Barbieri
eae7079b08
Hound fixes
2021-09-07 16:00:05 +01:00
Simone Barbieri
1d6b10bb1d
Camera handling between Blender and Unreal implemented
2021-09-07 15:51:36 +01:00
Simone Barbieri
07fd5ba12c
Improved animation workflow
2021-08-10 11:51:59 +01:00
Simone Barbieri
a278938b5a
Merge branch 'develop' into feature/blender-improved_asset_handling
2021-06-04 09:50:04 +01:00
Simone Barbieri
0fd34c6aca
Fixed FBX and ABC extraction and loading
2021-06-02 10:49:57 +01:00
Milan Kolar
ebfa0bb2a3
Merge pull request #1562 from simonebarbieri/feature/unreal-blender-materials
2021-06-01 14:17:37 +02:00
Simone Barbieri
51f090f495
Hound fixes
2021-05-25 14:32:50 +01:00
Simone Barbieri
2a4b421914
Support for textures
2021-05-25 12:55:20 +01:00
Milan Kolar
ff94136e07
Merge pull request #1514 from simonebarbieri/feature/blender-unreal-improved_animation_workflow
2021-05-25 10:05:21 +02:00
Simone Barbieri
077103bb04
Create and extract for look assets in Unreal
2021-05-21 17:27:58 +01:00
Milan Kolar
bf14b418b7
Merge branch 'develop' into feature/1346-blender-publish-layout-json
2021-05-18 12:16:54 +02:00
Simone Barbieri
963127e08e
Hound fix
2021-05-14 18:04:07 +01:00
Simone Barbieri
8c03e16314
Improved extraction of animation from Blender and loading in Unreal
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A json file is extracted together with the animation fbx. The json file stores the instance name of the asset in Unreal. Thus, when loading the animation in Unreal, it can be associated with a skeleton and automatically applied to the right SkeletalMesh.
2021-05-14 17:56:16 +01:00
Simone Barbieri
843fa6f6e0
Removed Animation Set as asset type
2021-05-14 17:51:24 +01:00
Milan Kolar
a8ac7cd538
merge develop into main
2021-05-04 17:07:32 +02:00
Simone Barbieri
602ca108f1
Added support to Blender for JSON layout loading and publishing
2021-04-21 17:27:17 +01:00
Milan Kolar
8432e94615
rename folder
2021-04-01 18:54:46 +02:00