Simone Barbieri
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5625c1f45b
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Use proper variable names
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2023-05-15 12:09:25 +01:00 |
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Simone Barbieri
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11b895624a
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Fix transform when loading layout to match existing assets
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2023-05-15 10:44:58 +01:00 |
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Simone Barbieri
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9086511970
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Fix start and end frames to be int
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2023-05-11 16:14:41 +01:00 |
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Simone Barbieri
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03d777503c
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Remove render extractor
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2023-05-11 16:14:16 +01:00 |
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Simone Barbieri
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562c3ca4ec
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Merge pull request #4957 from ynput/bugfix/unreal-update_staticmesh_abc_missing_parameter
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2023-05-10 16:38:51 +01:00 |
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Simone Barbieri
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a42fbf5a47
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Fix missing parameter when updating alembic staticmesh
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2023-05-10 14:51:45 +01:00 |
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Simone Barbieri
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cbde1425fa
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Fix camera framerange when loading it in Unreal
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2023-05-10 14:37:33 +01:00 |
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Simone Barbieri
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11691f091c
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Fix hound issues
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2023-05-09 17:52:26 +01:00 |
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Simone Barbieri
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41bd47d9b5
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Refactor code to use AyonAssetContainer instead of AssetContainer
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2023-05-09 11:01:18 +01:00 |
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Simone Barbieri
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cb13e94467
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Merge branch 'develop' into enhancement/OP-3751_Renaming_plugin_to_Ayon
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2023-05-05 15:17:57 +01:00 |
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Simone Barbieri
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b103d6d837
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Fix missing 'object_oath' property
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2023-05-05 10:45:42 +01:00 |
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Ondrej Samohel
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7d7206953c
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Merge branch 'develop' into enhancement/unreal-render_creator_improvements
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2023-04-24 12:38:07 +02:00 |
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Ondrej Samohel
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17cb32beda
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🐛 workaround for alembic
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2023-04-24 12:10:15 +02:00 |
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Ondrej Samohel
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43b86f47c3
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♻️ replace OpenPype/Avalon for Ayon
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2023-04-14 17:42:42 +02:00 |
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Ondřej Samohel
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84cc7e12cc
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Merge branch 'develop' into bugfix/OP-3951_Deadline-checking-existing-frames-fails-when-there-is-number-in-file-name
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2023-04-13 12:35:26 +02:00 |
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Roy Nieterau
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3fae1f8521
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Just some grammar tweaks
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2023-03-30 13:59:22 +02:00 |
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Simone Barbieri
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a579dfc860
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Get the correct frame range data
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2023-03-27 12:31:02 +01:00 |
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Petr Kalis
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e8f9c130bb
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OP-3951 - merged global validator and unreal one
Both should do same thing. Combination of host and family should be safe.
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2023-03-23 18:11:28 +01:00 |
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Simone Barbieri
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423cbf9e54
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Fix level sequence not being added to instance
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2023-03-21 17:06:36 +00:00 |
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Simone Barbieri
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700927c164
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Restored lost changes
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2023-03-21 15:21:35 +00:00 |
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Jakub Trllo
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47b1daf0f5
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get project name other way
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2023-03-09 14:27:58 +01:00 |
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Jakub Trllo
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0f45af2d36
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use 'get_representations' instead of 'legacy_io' query
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2023-03-09 14:27:58 +01:00 |
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Simone Barbieri
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1dd41d072d
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Hound fixes
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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8fb21d9a14
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Fix Camera Publishing
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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606b3e3449
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More changes from suggestions
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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b54d832478
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Implemented suggestions from review
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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cae2186d40
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Hound fixes
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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f3834db1ae
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Fix render creator problem with selection
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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6f15f39e4f
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Improved attributes for the creators
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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ba6d77b88b
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Use External Data in the Unreal Publish Instance to store members
Not possible with all the families. Some families require to store actors in a scenes, and we cannot store them in the External Data.
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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833860468c
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Collect instances is no longer needed with the new publisher
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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ca7ae2a306
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Updated render creator
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2023-02-22 18:21:52 +01:00 |
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Simone Barbieri
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7284601d62
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Updated creators to be compatible with new publisher
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2023-02-22 18:21:52 +01:00 |
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Jakub Trllo
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028c476622
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Fix adding to set
Co-authored-by: Simone Barbieri <simone.barbieri@hey.com>
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2023-01-19 18:51:30 +01:00 |
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Jakub Trllo
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0bc73832b0
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fix comment indentation
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2023-01-19 12:35:56 +01:00 |
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Jakub Trllo
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90d4097143
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more efficient queries without using 'legacy_io'
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2023-01-19 12:21:11 +01:00 |
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Jakub Trllo
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7c6dd8503d
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pass project name to '_process'
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2023-01-19 12:20:45 +01:00 |
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Jakub Trllo
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3400304cef
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use 'apply_settings' method to get value of 'delete_unmatched_assets'
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2023-01-19 12:16:11 +01:00 |
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Ondrej Samohel
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ea65afdbc1
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🚨 hound fix
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2023-01-09 18:36:14 +01:00 |
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Ondrej Samohel
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59f051d065
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🐛 fix instance collection
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2023-01-09 18:30:10 +01:00 |
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Ondrej Samohel
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4145a488db
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Merge remote-tracking branch 'origin/develop' into feature/unreal-uasset_management
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2022-12-21 18:19:16 +01:00 |
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Ondřej Samohel
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7c0dcad801
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Merge pull request #4199 from pypeclub/bugfix/support-for-unreal-5.1
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2022-12-14 17:03:55 +01:00 |
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Simone Barbieri
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bf10a77fb6
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Check only dependencies that are in the Content folder
We ignore native dependencies and dependencies from plugins
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2022-12-13 10:50:38 +00:00 |
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Simone Barbieri
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d9e6bedf3b
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Do not check soft references
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2022-12-13 10:35:15 +00:00 |
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Ondřej Samohel
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972c8a157e
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Merge pull request #4127 from pypeclub/feature/unreal-load_alembic_animation
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2022-12-09 13:28:00 +01:00 |
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Ondrej Samohel
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1338b1372c
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🐛 fix the path
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2022-12-09 13:00:29 +01:00 |
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Ondrej Samohel
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834edafa47
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🎨 support for unreal engine 5.1
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2022-12-08 22:20:14 +01:00 |
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Simone Barbieri
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976ba9b6ce
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Hound fixes
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2022-12-08 17:28:26 +00:00 |
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Simone Barbieri
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bc574e5e5e
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Implemented update and remove
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2022-12-08 17:23:10 +00:00 |
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Simone Barbieri
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a847626aac
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Don't use container path to get destination folder
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2022-12-08 16:12:48 +00:00 |
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