Commit graph

178 commits

Author SHA1 Message Date
Simone Barbieri
5625c1f45b Use proper variable names 2023-05-15 12:09:25 +01:00
Simone Barbieri
11b895624a Fix transform when loading layout to match existing assets 2023-05-15 10:44:58 +01:00
Simone Barbieri
9086511970 Fix start and end frames to be int 2023-05-11 16:14:41 +01:00
Simone Barbieri
03d777503c Remove render extractor 2023-05-11 16:14:16 +01:00
Simone Barbieri
562c3ca4ec
Merge pull request #4957 from ynput/bugfix/unreal-update_staticmesh_abc_missing_parameter 2023-05-10 16:38:51 +01:00
Simone Barbieri
a42fbf5a47 Fix missing parameter when updating alembic staticmesh 2023-05-10 14:51:45 +01:00
Simone Barbieri
cbde1425fa Fix camera framerange when loading it in Unreal 2023-05-10 14:37:33 +01:00
Simone Barbieri
11691f091c Fix hound issues 2023-05-09 17:52:26 +01:00
Simone Barbieri
41bd47d9b5 Refactor code to use AyonAssetContainer instead of AssetContainer 2023-05-09 11:01:18 +01:00
Simone Barbieri
cb13e94467 Merge branch 'develop' into enhancement/OP-3751_Renaming_plugin_to_Ayon 2023-05-05 15:17:57 +01:00
Simone Barbieri
b103d6d837 Fix missing 'object_oath' property 2023-05-05 10:45:42 +01:00
Ondrej Samohel
7d7206953c
Merge branch 'develop' into enhancement/unreal-render_creator_improvements 2023-04-24 12:38:07 +02:00
Ondrej Samohel
17cb32beda
🐛 workaround for alembic 2023-04-24 12:10:15 +02:00
Ondrej Samohel
43b86f47c3
♻️ replace OpenPype/Avalon for Ayon 2023-04-14 17:42:42 +02:00
Ondřej Samohel
84cc7e12cc
Merge branch 'develop' into bugfix/OP-3951_Deadline-checking-existing-frames-fails-when-there-is-number-in-file-name 2023-04-13 12:35:26 +02:00
Roy Nieterau
3fae1f8521 Just some grammar tweaks 2023-03-30 13:59:22 +02:00
Simone Barbieri
a579dfc860 Get the correct frame range data 2023-03-27 12:31:02 +01:00
Petr Kalis
e8f9c130bb OP-3951 - merged global validator and unreal one
Both should do same thing. Combination of host and family should be safe.
2023-03-23 18:11:28 +01:00
Simone Barbieri
423cbf9e54 Fix level sequence not being added to instance 2023-03-21 17:06:36 +00:00
Simone Barbieri
700927c164 Restored lost changes 2023-03-21 15:21:35 +00:00
Jakub Trllo
47b1daf0f5 get project name other way 2023-03-09 14:27:58 +01:00
Jakub Trllo
0f45af2d36 use 'get_representations' instead of 'legacy_io' query 2023-03-09 14:27:58 +01:00
Simone Barbieri
1dd41d072d Hound fixes 2023-02-22 18:21:52 +01:00
Simone Barbieri
8fb21d9a14 Fix Camera Publishing 2023-02-22 18:21:52 +01:00
Simone Barbieri
606b3e3449 More changes from suggestions 2023-02-22 18:21:52 +01:00
Simone Barbieri
b54d832478 Implemented suggestions from review 2023-02-22 18:21:52 +01:00
Simone Barbieri
cae2186d40 Hound fixes 2023-02-22 18:21:52 +01:00
Simone Barbieri
f3834db1ae Fix render creator problem with selection 2023-02-22 18:21:52 +01:00
Simone Barbieri
6f15f39e4f Improved attributes for the creators 2023-02-22 18:21:52 +01:00
Simone Barbieri
ba6d77b88b Use External Data in the Unreal Publish Instance to store members
Not possible with all the families. Some families require to store actors in a scenes, and we cannot store them in the External Data.
2023-02-22 18:21:52 +01:00
Simone Barbieri
833860468c Collect instances is no longer needed with the new publisher 2023-02-22 18:21:52 +01:00
Simone Barbieri
ca7ae2a306 Updated render creator 2023-02-22 18:21:52 +01:00
Simone Barbieri
7284601d62 Updated creators to be compatible with new publisher 2023-02-22 18:21:52 +01:00
Jakub Trllo
028c476622
Fix adding to set
Co-authored-by: Simone Barbieri <simone.barbieri@hey.com>
2023-01-19 18:51:30 +01:00
Jakub Trllo
0bc73832b0 fix comment indentation 2023-01-19 12:35:56 +01:00
Jakub Trllo
90d4097143 more efficient queries without using 'legacy_io' 2023-01-19 12:21:11 +01:00
Jakub Trllo
7c6dd8503d pass project name to '_process' 2023-01-19 12:20:45 +01:00
Jakub Trllo
3400304cef use 'apply_settings' method to get value of 'delete_unmatched_assets' 2023-01-19 12:16:11 +01:00
Ondrej Samohel
ea65afdbc1
🚨 hound fix 2023-01-09 18:36:14 +01:00
Ondrej Samohel
59f051d065
🐛 fix instance collection 2023-01-09 18:30:10 +01:00
Ondrej Samohel
4145a488db
Merge remote-tracking branch 'origin/develop' into feature/unreal-uasset_management 2022-12-21 18:19:16 +01:00
Ondřej Samohel
7c0dcad801
Merge pull request #4199 from pypeclub/bugfix/support-for-unreal-5.1 2022-12-14 17:03:55 +01:00
Simone Barbieri
bf10a77fb6 Check only dependencies that are in the Content folder
We ignore native dependencies and dependencies from plugins
2022-12-13 10:50:38 +00:00
Simone Barbieri
d9e6bedf3b Do not check soft references 2022-12-13 10:35:15 +00:00
Ondřej Samohel
972c8a157e
Merge pull request #4127 from pypeclub/feature/unreal-load_alembic_animation 2022-12-09 13:28:00 +01:00
Ondrej Samohel
1338b1372c
🐛 fix the path 2022-12-09 13:00:29 +01:00
Ondrej Samohel
834edafa47
🎨 support for unreal engine 5.1 2022-12-08 22:20:14 +01:00
Simone Barbieri
976ba9b6ce Hound fixes 2022-12-08 17:28:26 +00:00
Simone Barbieri
bc574e5e5e Implemented update and remove 2022-12-08 17:23:10 +00:00
Simone Barbieri
a847626aac Don't use container path to get destination folder 2022-12-08 16:12:48 +00:00