Ondrej Samohel
|
765ba59358
|
remove unused import
|
2022-03-01 15:46:28 +01:00 |
|
Ondrej Samohel
|
11b3d2cbaf
|
module relative path
|
2022-03-01 15:44:08 +01:00 |
|
Ondrej Samohel
|
306eddd549
|
move install/uninstall to pipeline
|
2022-03-01 15:43:55 +01:00 |
|
Ondrej Samohel
|
32963fb56d
|
move lib out of host implementation
|
2022-03-01 15:43:09 +01:00 |
|
Ondrej Samohel
|
5479a26b21
|
fix 🐩 round 3
|
2022-03-01 13:47:51 +01:00 |
|
Ondrej Samohel
|
c654353c73
|
fix 🐕🦺 round 2
|
2022-03-01 13:46:10 +01:00 |
|
Ondrej Samohel
|
4fbf8f9031
|
fix 🐕
|
2022-03-01 13:42:28 +01:00 |
|
Ondrej Samohel
|
3c9501ac3c
|
remove submodule, minor fixes
|
2022-03-01 13:32:21 +01:00 |
|
Ondřej Samohel
|
713b82b19c
|
renaming integration
|
2022-03-01 11:32:03 +01:00 |
|
Ondřej Samohel
|
aa9df7edd5
|
wip on integrating avalon functionality
|
2022-02-21 18:42:48 +01:00 |
|
Roy Nieterau
|
4fb92b6fca
|
Default to "Main" subset name across all hosts
- 'testhost' is not refactored to default to "Main"
|
2022-02-02 10:25:33 +01:00 |
|
Simone Barbieri
|
4c21c0d425
|
Merge branch 'develop' into feature/unreal-load_layout
|
2022-01-27 17:17:03 +00:00 |
|
Roy Nieterau
|
107e2e637e
|
Fix typos / cosmetics
|
2022-01-16 13:05:26 +01:00 |
|
Simone Barbieri
|
0941a8d9ed
|
Added alembic support
|
2022-01-14 11:27:40 +00:00 |
|
iLLiCiTiT
|
96c88cec25
|
fix comment
|
2021-12-17 14:30:30 +01:00 |
|
iLLiCiTiT
|
f8e84de363
|
implemented tool buttons widgets for unreal
|
2021-12-17 14:22:15 +01:00 |
|
Simone Barbieri
|
41220adfca
|
Improved loading of blend layouts in Blender to behave like to JSON one
|
2021-11-12 15:42:10 +00:00 |
|
Simone Barbieri
|
92d2bee2d4
|
Unreal can now loads animations to layout previously loaded
|
2021-11-10 10:39:26 +00:00 |
|
Simone Barbieri
|
14e2c07be4
|
Unreal changes the name of the actor to the instance name in the JSON
This is needed to keep the actors in Unreal mirrored to the Blender scene
|
2021-11-09 10:03:57 +00:00 |
|
Simone Barbieri
|
cb9b11e726
|
Implemented update for layouts with animations
|
2021-10-27 15:39:56 +01:00 |
|
Simone Barbieri
|
d1727f47a4
|
Merge branch 'develop' into feature/unreal-load_layout
|
2021-10-27 15:38:19 +01:00 |
|
Simone Barbieri
|
14876e20b6
|
Merge branch 'develop' into feature/blender-unreal-camera_handling
|
2021-10-25 09:06:26 +01:00 |
|
Simone Barbieri
|
e7f6bf0320
|
Changed how the fbx animations are handled.
There was a problem with no animations or if only some of the rigs were animated. Now, the animation file is referenced in the json.
|
2021-10-14 15:55:51 +01:00 |
|
Simone Barbieri
|
db23c995e2
|
Layout now includes animations
|
2021-10-13 17:29:31 +01:00 |
|
Simone Barbieri
|
0689783f60
|
Updated FBX import settings for the camera in Unreal
|
2021-10-07 12:08:12 +01:00 |
|
Simone Barbieri
|
ff8b69f094
|
Get frame range and fps from database for update as well
|
2021-10-07 11:10:38 +01:00 |
|
Simone Barbieri
|
31c4615289
|
Use info from database for fps and frame range when loading Camera
|
2021-10-06 16:22:05 +01:00 |
|
Simone Barbieri
|
e382b17622
|
SequencerScripting plugin is automatically enabled when creating project
This plugin is essential to handle camera assets in Unreal
|
2021-10-06 11:12:02 +01:00 |
|
Simone Barbieri
|
5d1915aff0
|
Fix: problem when loading camera and no existing folders
|
2021-09-24 11:04:14 +01:00 |
|
Simone Barbieri
|
d63e1caede
|
Hound fixes
|
2021-09-23 17:02:49 +01:00 |
|
Simone Barbieri
|
fe0d4e8347
|
Hound fixes
|
2021-09-23 16:56:33 +01:00 |
|
Simone Barbieri
|
c1eeee9fdc
|
Apply suggestions from code review
|
2021-09-23 16:49:51 +01:00 |
|
Simone Barbieri
|
8c27675b43
|
Implemented camera publishing in Unreal and loading in Blender
|
2021-09-23 16:26:59 +01:00 |
|
Simone Barbieri
|
657d107e3b
|
Implemented JSON layout loading for Unreal
|
2021-09-23 16:05:20 +01:00 |
|
Simone Barbieri
|
a290d77a41
|
Fixed Unreal support for templates
|
2021-09-13 11:18:25 +01:00 |
|
Simone Barbieri
|
eae7079b08
|
Hound fixes
|
2021-09-07 16:00:05 +01:00 |
|
Simone Barbieri
|
1d6b10bb1d
|
Camera handling between Blender and Unreal implemented
|
2021-09-07 15:51:36 +01:00 |
|
Simone Barbieri
|
9f3b6bac2a
|
Merge branch 'develop' into feature/blender-improved_asset_handling
|
2021-08-25 10:45:39 +01:00 |
|
Simone Barbieri
|
07fd5ba12c
|
Improved animation workflow
|
2021-08-10 11:51:59 +01:00 |
|
Ondrej Samohel
|
f6700aadf3
|
fix hound
|
2021-06-29 16:52:20 +02:00 |
|
Ondrej Samohel
|
11e8e3a8cb
|
drop support for <4.26
|
2021-06-29 16:43:20 +02:00 |
|
Ondrej Samohel
|
c916d128bc
|
mark support for Unreal Python Engine deprecated
|
2021-06-24 13:12:36 +02:00 |
|
Ondrej Samohel
|
3a2f29150b
|
fix indents
|
2021-06-22 16:53:15 +02:00 |
|
Ondrej Samohel
|
39076fac36
|
use pathlib, executable fixes
|
2021-06-22 16:48:43 +02:00 |
|
Ondrej Samohel
|
cdbfe669c8
|
raise exceptions when ue not found
|
2021-06-17 13:47:23 +02:00 |
|
Ondrej Samohel
|
b590078707
|
add PySide2 installation
|
2021-06-16 12:37:36 +02:00 |
|
Ondrej Samohel
|
00336a9d2d
|
refactor ifs
|
2021-06-09 18:27:02 +02:00 |
|
Ondrej Samohel
|
969c32abd6
|
fix exceptions
|
2021-06-09 18:24:38 +02:00 |
|
Ondrej Samohel
|
8b0036cf53
|
fix unreal launch on linux
|
2021-06-09 18:19:40 +02:00 |
|
Simone Barbieri
|
a278938b5a
|
Merge branch 'develop' into feature/blender-improved_asset_handling
|
2021-06-04 09:50:04 +01:00 |
|